Appreciated, looking forward to what you cook up. Hopefully not fish. :3
Youre the GOAT⦠plz scoreboard for console *cough cough
It sounds like a roadmap. The one everyone has been asking for.
Or, even if it is more non-committal than that, they are still willing to get feedback on a general long-term plan.
I look forward to it, but it sounds like we are going to miss the 3-month release schedule in any case.
It wonāt be a road map. āShort high level statementā is code (well not really code, itās clearly stated) for incredibly vague, without details, and certainly without any concrete promises.
And yet, like how live find a way
FS will manage to break what they will say in that statement ![]()
I donāt want any more promises or roadmaps from them, but at least I want to know what they are developing now. I am not interested in whether it will be implemented or not.

It was OP. It is still absolutely really strong.
I have seen a skilled veteran playing an auric game with close to the entire mission with it⦠he ended with 740k melee damage
Iv been using it and yeah, it still slaps harder than Davie504!
Double stamina nodes + weapon specialist power sword 6 is the best melee loadout atm as far as Iām concerned. Unlimited power. Number 3 is kinda underwhelming for me though. No cancel activation.
I have not played the game for quite a while, and have two questions:
-
has the network code been fixed? as in client actions are verified by server, hence you dont get misses due to lag.
-
have the crafting locks been removed?
I donāt have much issues of ghost hits atm
And no locks havenāt been deleted and we havenāt got any reason to believe that they will leave
Netcode is still somewhat messy, youāll notice it most often with precision weapons.
Locks are still here. Because whoever is in charge of that hates us.
Ha, speak for yourself
they love me, they tell me so in our secret blinking code (Im kidding ofc, sharks dont blinkā¦)
Any news regarding the gamepad layout fix?