Patch 15 predictions

ty for the tip… I have always seen achlys as… bad
Antax is great at cleave, rashad is faster and get a bonus for critic.
But achlys… Can you explain why the stamina? and what blessing you use.

And I would hate that also…
Cause I dislike OP weapons, but I like to change. So more weapons are in the average area, more I feel satisfied. And more OP weapons we have, more I am annoyed by them…

also, they can give different bonus value depending of the weapon. We have seen that for crucian roulette.

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Vet ammo sustain is honestly entirely dependent on weapon
Default las guns have insane ammo sustain can easily go though damnation without picking up any ammo

Recon las guns have 0 ammo sustain

Plasma have even worse

Everything else is meh

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Yeah, the problem is that it was worded as “this will never happen” so this would be a perpetual bet. I’ll narrow it down a bit:

  • The next playable faction in-game will be Genestealer cultists
  • These cultists will fight Nurgle cultists in missions

I will even add one more (outside the bet)

  • Fatshark will not have bothered to fix crafting at this point.

I’d claim these additions are only in your favour and you can meme away when I lose.

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Eh, I’ve seen the arguments, but they seem to rely on three things:

  1. Wyrmwood’s messages. Specifically where she describes chanting cults and “things that aren’t and never were human” crawling out of the depths, and again while being hunted by something that never stops. Things that were never human is a weird way to describe GSC which are part human and derived from humans. Chanting cults are not exclusive to GSC and would be expected from the Admonition Cult. And there are plenty of hunter-type things that aren’t lictors (which isn’t actually a GSC unit anyway). This is one of them. Daemons seem to fit her descriptions much better.

  2. Convo lore snippets. Yes, they mention genestealers (Xanatros, need I say more?) but they also mention Necrons, Orks, and Eldar. Ratling, Nightsiders, and several other varieties of abhumans come up. They talk at length about the Eye of Terror, the Cicatrix Maledictum, the Golden Throne on Terra, and a great deal more. Somehow, I doubt this hints at an eventual mission in the heart of the Imperial Palace. These are lore snippets meant to get people interested in the lore and dive into the wiki for a couple hours. The only convo snippets I would even begin to consider hinting at future developments are the ones that comment on our immediate situation. The ones about the quarantined hive city, the evil in the deep beneath Tertium, corruption in the spires, etc.

  3. The well-trodden trope that hive city = genestealers hiding in its depths. It’s possible but quite simplistic.

Now, I would be for a new faction and xenos would certainly add some variety and potentially up the horror ante for the game with all sort of creepy-crawlies, but if we look at the wider military situation of the scenario they have made there is one possibility that is much more likely than the rest. Sure, the devs could write anything into the scenario and have, for instance, a Dark Eldar Reaver fleet plop into the system tomorrow, but barring any such extreme ***-pulls there is one faction that is already in theater, is allied with the forces we are already fighting with, and has been at war with the local Imperial forces for nearly 10,000 years. The Darktide. Oh, and the game is even named after them.

Of course, we don’t know what they are. The only hints we have are in the Moebian 6th devblog and the official Luetin lore videos. They are some sort of xenos, most likely a minor xenos race, and they are Chaos-corrupted and that’s about it.

Another argument against gene stealers and tyranids is that they have been/will be done by Space Hulk Deathwing and Space Marine 2. They run the risk of coming off as a redux in SHD’s case or simply less impressive than battling an entire hive fleet in SM2. In other words, they’re better off sticking to their own court.

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GSC are the easiest to to add tho as they (mostly) humanoid so animations and rigging can be copy pasted for the most part with a few exceptions for the more unique units like genestealers and those 3 armed gunslingers.

Any sort of xenos addition are significantly more work. As much as I want to gun down dark eldar I don’t see it happening.

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This is true, but I suppose my point is that having named the game after the Moebians’ enemy in the Fringe War and having written all the lore behind this subsector, they likely planned to introduce them from the beginning anyway.

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Has a 40k game ever had a minor xenos faction as a enemy faction?

Apart from adding other Chaos cults

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Not a video game. At least none I can think of. Not if you don’t count Kroot or the various other Tau slave/mercenary races. But they were in the TTRPGs with official stat listings.

I am with you there. I am working on my data set and then will provide concrete feedback. I have a lot of help on my dataset this time!

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It’s a bet then, lol.
If Fatshark changes crafting or releases GSC without Nurgle interaction, you lose and I win. And then YOU OWE ME YOUR SOUL, VARLET.



  1. I agree on your point with Wyrmwood’s message and I honestly don’t believe that was Genestealer related.
    To me it sounded like a teaser to Daemon related stuff. Possibly Nurgle, since it makes the most sense.
    It could also just be a teaser to another mission without anything extra in it. Remember Bögenhafen release? 3 long missions with a lot of dialogue drumming this big bad Daemon up. Turns out, the scary Daemon that is teased leading up to the last Bögenhafen mission finale is a McGuffin item pickup. And they didn’t do anything with it. You didn’t even have to carry the thing throughout the level dealing with Corruption. You just grabbed it at the end and rushed to the portal in 20 seconds. There was even a “Gotta go fast sonic” achievement for doing it in 10 or so.
    Wyrmwoods message could be another such cocktease. Fatshark has creative and detail-enarmored writers.
    I feel their gameplay department often doesn’t match that ‘energy’. So you end up getting good lore material and extensive dialogues building up a world, that still translates to “kill more basic rats / muties / stinky bois”.

  2. Yes, our characters talk about lore a lot. But the decisive matter is that there is only another Hive City (maybe two?) on Tertium. And in reference to that it’s strongly hinted at.
    To me this is a direct confirmation. And don’t get me wrong, I’d love some crazy different faction. But the reason it’s likely GSC is what Enclave says following, to which I want to add…

AND they fit the scope. GSC plays in the same arena of Nurgle Cultists “throw another batch of cannonfodder with unpleasant gifts (diseases) our enemies way”.
Most other factions do not fit that scope or mentality.
You straight up can’t build a Horde Shooter / Slasher around killing Slaneeshi / Khornate Elite Soldiers. And with Tzeentch you get a bunch of birds and these tiny blue horror things.
For GSC you wouldn’t even have to change or rename the armor system, since they’d be using similiar armors and infestation of a Genestealer can be a thing.

If you look at the globe of Atoma Prime found in the consulate in the Hourglass, it has quite a few hive cities on it. It’s missing some chunks but I counted at least 5 cities the one time. I suppose it could be outdated, and those extra cities could be dead or abandoned, but that seems extreme. I would expect that Atoma Prime holding the capital-world status for the Domain over such populated worlds as Crucis and Branx Magna would mean that it is quite populous too.

I do expect the quarantined city to come into play at some point. My guess is that it will be our version of the Chaos Wastes with extended rogue-lite expeditions into it.

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Last time I made a thread about this topic, I got told by people with way more lore knowledge that it’s 3. Tertium being one of it and the others just being sub-clusters of it.



That would be actually quite cool. Chaos Wastes is arguably the best game mode of VT2, even in it’s post-nerfed state.
I’d settle for really interesting levels with new gimmicks or environments, too.

The moment this drops I’m doing nothing but no-damage, ranged only, T5 doomguy runs until I succeed.

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Tbh about veteran keystones… I fear that they will less interest me than what we have actually. I really liked veteran tree and the last talent that give a bonus to the ability.

I just hope that close combat setups won’t be ruined by such move. I loved my +30% close damage for 10s

Skitarii class type beat

I know that it’s a Stubber. Sorry, I should’ve clarified that. I just saw the gunner art and thought it would be better with a Hellgun. Hellguns are the ranged weapon I would love to be implemented the most.

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Brutal Momentum amd Shred although I’m sure replacing Shred with Headtaker would work just as well if not maybe better, still need to try that. Basically in patch 13 I believe they slightly changed its moveset where after doing a push attack, which in the Achyls is a horizontal swipe you go back to your heavy 1, which is another horizontal swipe. So if you heavy 1, push attack, heavy 1 repeated you are constantly swinging horizontally (side to side). I really didn’t like the playstyle, it wasn’t fun for me, but it was effective and got most melee kills and damage in the lobby.

For context I tested out on a Scryer’s Gaze crit build psyker.

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I want these now!

next week strikes again!
7ybsv9

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