But that doesn’t make any sense? If their current cleave value is 4.5 they should hit 3 poxwalkers unbuffed (poxwalker has 1.5 mass).
Could be a bug in psykanium, cuz with 75% cleave buff from devastating strike I was only hitting +1 target.
But even if I assume that = all attacks are supposed to be strikedown AND strikedown is going down in cleave.
Then the weapon just has clear gameplay - spam light / push attack to deal with low numbers.
Once mass increases go for easy, fast, good animation heavies with good dmg, cleave and stagger.
Honestly it just makes my monkey brain go easy mode = many enemy hold LMB, not many enemy spam LMB
Now that the Magazine of all Autogun has been raised, I hope it can also improve the Magazine of ius MK III Shredder Autopistol. I like this gun very much, but his bullet consumption is also very great (translate.google)
Simple. One of the dev’s plays psyker as their favorite so it can not be adjusted without keeping it overtuned as a whole.
I mean not like any other explanation fits the observable evidence or facts.
If you like the fast rate of fire and short range, the Graia braced autogun will be getting a huge increase in reserves + magazine size and damage. Assuming from their update notes mentioning 100% rolls we can’t get, it should have a mag size somewhere around 66, and reserves of 650 with an 80 roll.
Thank you for pointing out the braced auto gun changes specifically. I must have glossed over them, but I’m glad to see the Columnus got some love
Gonna be nice to try out the Infantry Autoguns now - of the few times I’ve tried them, the ammo felt painfully limited relative to their damage output.
Huh? Each change is marked with (0%, 80%) to indicate the min/max that we can get at present. Where are you seeing the 100% mentioned?
Remove the locks from crafting.
Woops you right, I assumed they were using their internal stats again like the last update (I don’t remember 800+ reserve ammo on the Achyls stubbers WE got to use…)
The One-Hand Chain Sword has just received some damage boost then it is going to weakened to the point of being difficult to use,
the Devastating Strike Blessing is weakened to less than double, and the Axe’s Brutal Momentum Blessing is weakened to can only hit four targets and only once.
Fat Shark really wants you to waste your time on a lot of small zombies.
I need to keep clicking the mouse every time I play until my fingers start to hurt, is this called fun gaming?
While group enemies were supposed to be part of the fun of giving players a taste of how powerful they are, and the real challenges come from elite and special enemies.
But apparently, Fat Shark wants you to spend more time on repetitive weak enemies.
Or you have to choose the weapon they specify instead of freely choosing the type you like to do the same job.
Chainsword was extremely obviously over buffed in patch 13. These adjustments look sensible, just use heavy attacks if there are too many enemies in front of you, it’s not complicated. If anything you should be spamming left click less now that light attack spam will stop being a catch all solution to all your problems.
Well, I still don’t believe that dividing its Cleave by 3 is the best idea.
Could nerf it in a less harsh way, because it’s not like Light Attacks are smashing dense hordes with ease by now. Especially as Vet.
Chain axes will remain second best, the base damage and attack speed on chain swords puts their dps way beyond the axe. It’s broken, I’m quite surprised there wasn’t a bigger rebuild on the axe to put it in a happier place in the new chainsword <> chain axe <> eviscerator continuum.
If I was to punt, I’d say evis for big slow cleave action, chain sword for fast attack and dodge, and chain axe should have higher single target potential especially against armour.
Instead we’re going to get eviscerator and chainsword in those positions with axe forgotten.
While I can’t speak to the Vet perspective, light attacks were absolutely smashing dense hordes. Ofc, Zealot has more buffs to melee damage but Shree/Devastating Strike (which is +80% cleave) or Shred/Rampage made short work of hordes with M1 alone (and barely even needing to block/push)
I can’t remember all the Vet melee buffs - there’s 15% attack speed, the damage/Finesse node before that, damage on other weapon on kill, but I forget the rest
Personally i think this aligns with the lore. It does seem to me that the chain axe heavy rev should be a bit stronger compared to its rev light but i would expect the Eviscerstor (if one was in the game) to exceed the Chain Axe quite significantly.
The light attacks on the chain axe were also buffed a lot as armor busters and i need to figure out how and when to use them over special attacks these days. They can be quite impressive. I do find slaughterer is basically still an absolutely required pick or the weapon feels unpleasant against hordes. Even headtaker is quite a bit slower against poxwalkers.
Its mostly rending buffs.
Try out Wrath. I suspect it will still be fully viable to light spam with a shred/wrath chainsword.
Ye, I had planned on that, but then I went and had too much fun with the Devil’s Claw
I don’t see it light spam being unusable with the change, you just won’t be able to lean on it for the really dense hordes. Then again, that’s what the big cleave on the heavies is for.
I have a problem with recon guns…
II /VId are great to kill things… few seconds before running out of ammos.
At contrary, the VIIa is slow at killing but has ammos…
Could you FS balance this?
I hate to have the choice between power without ammos and ammos without power.
nope, the weapons which can fast kill and enough ammo will be in dlcs. Unpaid junks will just be that.
One of the few reasons you even take the obscuros is because of the infinite dodges. You could just as easily still maintain it’s benefits of an effective moveset across non forcesword weapons but instead you pay for it’s dodges with it’s generally low overall damage.
If you remove the literal biggest build defining boon to the weapon it’s going to be a brick unless it’s buffed into relevance otherwise.
Especially given you’re nuking a substantial amount of survivability (one of the other reasons you used that weapon) as well as synergy with riposte and precognition.
It always did feel like it was supposed to be the missing link between BAGs and IAGs. I guess this change cements it into that role?
IMO, the thing that gun really needs is recoil control. Even weak enemies send your sights flying off into the stratosphere before they drop if you try to ADS them.
I’ve got one of these high-roll graia brautos sitting around gathering dust. Pre-patch it just felt like a bad columnus.
I’m not convinced that the increased ammo pool is going to make it competitive, but I’m definitely going to try it and see.