Yes the game needs content, but the guy is not right about anything he said in his comment, aside from content being important.
There was nothing positive about what the guy said.
In reality, that entire comment was purely negative.
The guy literally said nothing except:
i do not like the lock changes, because the locks were fine before
the whole update was a bunch of unimportant things to address whining
new content is more important than anything that you delivered
A potential player will see the issues that around 99% of the players have with the game, and which are not being resolved.
Maybe you would prefer it if new players were tricked into buying the game based on promises that were made, rather than the actual state of the product that was delivered.
fruitful discussion in an echo chaimber where diversity of opinion is proclaimed as trolling, are you kidding, comments like yours oh boi no words.
FS is doing what the loud minority of this forum and reddit demands since day one, I will admit they do it very slow, but all the QQ and whining about things which âkill or will killâ DT and still 2-3k players daily. DT and VT are not for big audiences, to much skill and determination needed for that casual player base. If you want to keep the player base it has or expand on it, impliment content and balance, so the game keeps feeling fresh and new. Stop catering to the 5% of players, like me, which truly hunt for the last % or t3 to t4 blessing upgrade on a 350 weapon (which is totaly unnecassary to clear any difficulty and just something to appease my autistic completionist gamer brain btw).
Then maybe it is time to stop listening to the loud minority (who claims that crafting is fine), and to start listening to the large majority.
Locks have to go.
I guess he would want less remove the locks threadsâŚ
your interpretation. I believe that players have lot of reasons to stop playing, included the fact that crafting was not here at the beginning.
I doubt that 99% of players stopped to play cause they faced a system that doesnât allow them to get a perfect weapon⌠this is an end game problem (if it is even a problem).
The game is like they described just before the launch. They were late with their promises, but they have delivered the entire system.
Now, we badly need a new subclass⌠so I would prefer that they finish their xbox port and that now they start to work on content.
In fact, I think that they should stop trying to understand the loud minority that ask for locks removal and just focus on everything that could drive away a new player, someone that has no âtideâ experience.
And new content is part of thatâŚ
Which is an obviously stupid statement, that could basically only be made by soemone who is incredibly lucky, has no understanding of statistics, and has not looked at pretty much any thread on these forums (or is ignoring all the people who have been complaining since release).
Or someone who is simply lying.
That is not what i said. I said that it is one of the issues that ~99% of the playerbase have.
Can you stop lying?
If you read what they said, you will notice that they delivered the polar opposite of what was promised in regard to the crafting system.
Stop lying?
Ah yes. The loud minority of more than 90%.
Lying every time you post, will not make the problems go away.
Stop lying.
could we get experience points to finally contribute to the emperorâs gift? it would then make sense to play +%exp curios and mission mods for 30lvl characters
And this is a pure kek. How they could not recreate V2 mechanic on DT release. This was one of the biggest reason why so many players went away/back to V2, and when they finaly add crafting, oh boyâŚ
No. Unique gadgets per class? Stealthy missions? Npcâs on maps? Acid rain condition? Attachments system? All these things were in magazine articles and interviews promoting game, form all that things it was sound more like Payday or GTFO. GaaS model with regular content drop, class per 3 monthes?
Itâs not a minority, somehow i think you are a casual player without significant gaming expirience and you donât know how games with loot and grind even works, like DT is your fist game or something. There are shittones games with itemization - destiny, division, heck legendary diablo 2, have you even played some games with rpg elements and a proper item progression? What do you think people feel when they see DT crafting if they ever touch some arpg/mmo game in their life? There is no another such game with 2 brain cells itemization system and with locks that bricks items. Uh oh grind more to remove 20% carapace damage and +1 stamina from your shotgun. It doesnât make any sense, itâs unnatural and not organic.
You have no understanding of probabilities.
I wonder if you still play the game? cause you could not think that your calculations are corrects if you had crafted weapons recently.
I doubt that 99% of the player base has this issueâŚ
Your interpretation.
The blog you quote expose the crafting system. At this time, they planned to add voltides. They did not, and instead, after lot of discussions here, they changed it to the rebless system we have.
You really believe that 90% of the players are here at complaining about locks? youâre serious?
And no, not all steam reviews point to locks. Lot of players where lost cause crafting was not delivered in time.
Calling everybody that doesnât think like you a liar or a degenerate wonât make you look smartâŚ
Overall a good update if we look at it soberly⌠A little, but good step into the right direction⌠If I had to âcomplainâ about something in this patch, then its the cost scaling for levelling weapons at the shrine⌠Still too expensive imo⌠They should drop plasteel over all tiers (maybe 200 for tier4??) and should use ordo dockets instead for all tiers⌠Like they do it for refinements⌠Thatâs all (ok maybe they should raise the outcome from the quick play mission⌠Maybe 20% for Ressources?? 10% seems not worthwhile)⌠Iâm excited to play some auric missions tonight after the work⌠See ya on Tertium
@Ralendil, I really donât want to reply to you - Iâve been reading your contrarian rhetoric for months now, and while I generally support everyoneâs ability to express their thinking, I detect real investment and not just trolling in your posts. Itâs tiresome.
So, a compromise between my reluctance to engage and my repulsion of your stance and points: allow me to pull off a FatShark and provide you with the minimal answers and effort I can muster, while continuing to ignore you:
yes, they talked about this as possible featuresâŚ
And you pointed the new subclasses⌠and youâre totally right. They are at late on this promise. However, they spend their time at focusing at crafting systemâŚ
Thatâs exactly why I would want that, now, they focus on content.
People that play the game every days see that we badly need new content.
No⌠I donât like RNG. I played Diablo 3 and I think thatâs just⌠uninteresting.
I did not played the games you quoted, however I played a long time a game where there was itemization. We add to collect parts of weapon and you could craft a weapon (you or someone else). The result was at random, but odds were increased if your skill of construction were better. As a result, in this game you had characters that were weapon crafterâŚ
I would say that, from my experience (and I repeat that I play the game every days), you can easily find a weapon that will have 2 blessings T4 and 1 T4 perk⌠this just takes times.
So, what I consider as a lie is the situation described by a lot of players that argue that the current system forbid any player to get something good (I repeat that people tend to have different appreciations about what is a good, an excellent and a perfect weapon).
So the possibility to get an excellent weapon is not really the problem. However, the fact you have to farm a lot to achieve that seems a problem for me.
In Diablo 3 you donât care of what is dropped. You take what is good, recycle everything else ⌠mainly cause there are lot of drops. I really think that the problem in DT is the time investment. You spend 3 hours to collect resources and get something bad as a result, especially if you donât have any method.
This patch permits everybody to rebless a weapon with 2 blessings. You can now test everything you want.
Believe me⌠I would just want that players are happy with the game. Obviously locks will remain.
So, as I think that locks will stay here, I also think that players need to realize this. Or they think that getting the perfect weapon is the game, and then this game is obviously not for them, or they love the core gameplay and then they can ask fixes for the annoying part of the game⌠but obviously, keep repeating remove the locks as the only solution, wonât permit the game to be improved.
So you mean to tell me that this is the best you can do?
And for those of us who have ALREADY refined and reblessed weapons using the previous system, thus nullifying any potential gain this change might provide, do we get a free spin?
Oh okay so this adds us all the way up to where we were already. Fantastic.
You guys sure have a ânovelâ way of showing your appreciation for those whoâve stuck around. Maybe you can kick it up a notch and find a way to somehow also cause us all to contract hemophilia with the next patch.