Patch #12: Into the Maelstrom

If you have only 1 lock the new system is available for it

I like Low int, it’s kinda relaxing and more forgiving with randoms.

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And still no real balance changes. It’s basically the same as what was just said in the blog post but as patch notes. Only real thing added was the bug fixes/tweaks. Maybe some year. It’s… progress I guess. Not much, but… something. Curios are less awful I guess, though since they were nightmarish before that’s not saying much.

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Can you stop trolling?

Comments like yours are nothing but a diversion from a fruitful discussion, and potentially hurt the game in the long run.

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Actually he is right.
Game needs content.

And he doesn’t hurt the game, he made a positive comment. Its is right to think the patch is good. I also think it, except the point that they have not fixed Brunt’s armoury (too low odds to get something valuable). I am also not sure the fact they have lowered crafting requirement will have a real impact, and significative for a player, on the time needed to craft something valuable. Have to test, so I did not comment too much this part.
At contrary, perpetual complaints for something you should know that won’t happen is that hurts the game the most. A potential player that looks this forum cannot expect a true vision of what is the game.
Instead of that, he will see lot of “remove the locks” threads…

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Yes the game needs content, but the guy is not right about anything he said in his comment, aside from content being important.

There was nothing positive about what the guy said.
In reality, that entire comment was purely negative.

The guy literally said nothing except:

  • i do not like the lock changes, because the locks were fine before
  • the whole update was a bunch of unimportant things to address whining
  • new content is more important than anything that you delivered

A potential player will see the issues that around 99% of the players have with the game, and which are not being resolved.
Maybe you would prefer it if new players were tricked into buying the game based on promises that were made, rather than the actual state of the product that was delivered.

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I’ll take “stuff we needed at launch” for 200 Alex.

New content when? Maps? Weapons? Classes?

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fruitful discussion in an echo chaimber where diversity of opinion is proclaimed as trolling, are you kidding, comments like yours oh boi no words.

FS is doing what the loud minority of this forum and reddit demands since day one, I will admit they do it very slow, but all the QQ and whining about things which “kill or will kill” DT and still 2-3k players daily. DT and VT are not for big audiences, to much skill and determination needed for that casual player base. If you want to keep the player base it has or expand on it, impliment content and balance, so the game keeps feeling fresh and new. Stop catering to the 5% of players, like me, which truly hunt for the last % or t3 to t4 blessing upgrade on a 350 weapon (which is totaly unnecassary to clear any difficulty and just something to appease my autistic completionist gamer brain btw).

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Then maybe it is time to stop listening to the loud minority (who claims that crafting is fine), and to start listening to the large majority.
Locks have to go.

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Well I sure as hell won’t be offering feedback again.

You had zero intention of getting the communities opinion on this patch, announced on Thurday, released the following Tuesday.

Catfish you do a stellar job, but the people making the decisions are actual a**holes.

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I am really with this “camp” as well, there’s nothing to do in the endgame.

I have all 4 characters, max level, best weapons and blessings, and all their penances completed.

What should I do with that Auric levels? Gain more resources I don’t need? On the same old maps again and again…

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He said also:

  • nice patch
  • he said that locks system was already good enough
  • he hopes for new content
  • I guess he would want less remove the locks threads…

your interpretation. I believe that players have lot of reasons to stop playing, included the fact that crafting was not here at the beginning.
I doubt that 99% of players stopped to play cause they faced a system that doesn’t allow them to get a perfect weapon… this is an end game problem (if it is even a problem).

The game is like they described just before the launch. They were late with their promises, but they have delivered the entire system.
Now, we badly need a new subclass… so I would prefer that they finish their xbox port and that now they start to work on content.

In fact, I think that they should stop trying to understand the loud minority that ask for locks removal and just focus on everything that could drive away a new player, someone that has no “tide” experience.
And new content is part of that…

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Outed as troll, atleast you are honest

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Which is an obviously stupid statement, that could basically only be made by soemone who is incredibly lucky, has no understanding of statistics, and has not looked at pretty much any thread on these forums (or is ignoring all the people who have been complaining since release).

Or someone who is simply lying.


That is not what i said. I said that it is one of the issues that ~99% of the playerbase have.

Can you stop lying?


If you read what they said, you will notice that they delivered the polar opposite of what was promised in regard to the crafting system.

Stop lying?


Ah yes. The loud minority of more than 90%.

Lying every time you post, will not make the problems go away.
Stop lying.

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could we get experience points to finally contribute to the emperor’s gift? it would then make sense to play +%exp curios and mission mods for 30lvl characters

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And this is a pure kek. How they could not recreate V2 mechanic on DT release. This was one of the biggest reason why so many players went away/back to V2, and when they finaly add crafting, oh boy…

No. Unique gadgets per class? Stealthy missions? Npc’s on maps? Acid rain condition? Attachments system? All these things were in magazine articles and interviews promoting game, form all that things it was sound more like Payday or GTFO. GaaS model with regular content drop, class per 3 monthes?

It’s not a minority, somehow i think you are a casual player without significant gaming expirience and you don’t know how games with loot and grind even works, like DT is your fist game or something. There are shittones games with itemization - destiny, division, heck legendary diablo 2, have you even played some games with rpg elements and a proper item progression? What do you think people feel when they see DT crafting if they ever touch some arpg/mmo game in their life? There is no another such game with 2 brain cells itemization system and with locks that bricks items. Uh oh grind more to remove 20% carapace damage and +1 stamina from your shotgun. It doesn’t make any sense, it’s unnatural and not organic.

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https://www.reddit.com/r/DarkTide/comments/15ixbq8/how_do_you_feel_about_the_crafting_system/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1

Your 90% minority seems more like 50% on a ultra bias platform like QQreddit where ppl go to complaine when they are done complaining on twitter :joy:

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You have no understanding of probabilities.
I wonder if you still play the game? cause you could not think that your calculations are corrects if you had crafted weapons recently.

I doubt that 99% of the player base has this issue…

Your interpretation.
The blog you quote expose the crafting system. At this time, they planned to add voltides. They did not, and instead, after lot of discussions here, they changed it to the rebless system we have.

You really believe that 90% of the players are here at complaining about locks? you’re serious?
And no, not all steam reviews point to locks. Lot of players where lost cause crafting was not delivered in time.

Calling everybody that doesn’t think like you a liar or a degenerate won’t make you look smart…

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At what rate do you get T4 perks and blessings then?
One out of three? One out of two?

I call you a liar, because you are demonstrably lying.

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Overall a good update if we look at it soberly… A little, but good step into the right direction… If I had to “complain” about something in this patch, then its the cost scaling for levelling weapons at the shrine… Still too expensive imo… They should drop plasteel over all tiers (maybe 200 for tier4??) and should use ordo dockets instead for all tiers… Like they do it for refinements… That’s all (ok maybe they should raise the outcome from the quick play mission… Maybe 20% for Ressources?? 10% seems not worthwhile)… I’m excited to play some auric missions tonight after the work… See ya on Tertium :saluting_face:

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