Filling in the passives, for fun. Was focusing on adding weapon special usage to certain classes at first and just kept going with normal passives. Super potential of power creep so take with many grains of salt and not fully implement all without reducing elsewhere ect…
Call out Weakness – 5% Crit Aura
Mercenary already has more crit based kit with his other passive and support based, might as well expand both roles with a Crit Aura.
Replace Call Out Weakness Aura with new passive Hunter’s Equipment - Weapon special toggles range weapon to an alternate shooting style. (weapon styles better suited to acquiring headshots)
Rifle - Loaded for Two - shoots 2 rounds at once, aim has less zoom
Repeater - Scope - right click zooms instead of rapid fire when toggled.
Blunderbuss - Funnel Tipped - shoots narrow concentrated burst, zooms on right click penetrates armor more.
Bow - Hunters Form - toggle to slower/or no zoom, like original hunter bow style.
Huntsman, has some very strong features but not very unique, adding this weapon special will give him a very unique play style as well as enhancing his headshot niche for all his weapons.
No Guts, No Glory – 15% Damage Reduction
Knight’s Haste - 5% Increased Attack Speed
FootKnight, just numbers tweak to compete with other tanks & his own careers.
Ingenious Improvisations – Consumables have double the damage/effect every 10 seconds. (Includes ranged shots)
Ranger Veteran, modification of current un-interesting trait into something reliable and unique without being too powerful (double range damage is still less than gauranted crit)
Slayer’s Fury - Weapon Special toggles charge attack to continuously repeat light attack as fast as possible.
Slayer, Has the biggest potential for attack speed boosts having a weapon special to match would just save many mice and fingers from damage.
His passives are full and he is Okri’s Chosen
Astral Visage – Weapon Special Toggles to advance zoom, removes need to zoom then zoom again.Could add a none zoom to rotation for close range charge attacks and some UI to keep track
Waystalker, a toggle zoom will allow more preparation for aiming without having to do it mid aim, saves time and rewards planned behavior.
Aerial Bension – Handmaiden can revive allies in half the time.
Ellegant Armor – Reduce damage taken by 10%
Handmaiden, Already strong role just changing AB to doable feature apparently its been broken forever and reduced damage to give her a passive tankyness beyond her extra hp.
Un-Lumber Foot – Increase Shade’s movement by 10%
Poison Blades – Critical strikes cause poison damage.
Shade, Already strong Hero, just filling her slots…phrasing! Speed increase as passive frees up spot for a newer interesting talent, poison blades synergizes well with non bleed weapons and tier 2 talent.
Painful Zeal – Weapon Special Toggles to self inflicting attacks increasing attack speed, crit and power by 5% at the cost of ~10 health per successful swing. (Way to gain fiery faith stacks without encouraging bad play, numbers could be tweak to dropped completely)
Zealot, Way to gain fiery faith stacks without encouraging bad play, numbers/bonus could be tweaked to even dropped completely, may need to remove pistol on rapier for Zealot or BH/WHC only.
Witch Hunter Captain
Captain’s Pistol – Weapon Special Toggles current weapon to single pistol able to fire, block and slightly zoom for high damage. (limited ammo, damage to be balanced, low stamina, Overrides Rapier pistol on WHC)
WHC, allows better usage of Rapiers Pistol idea as well as not limiting WHC to rapier and just gives him an extra tool to hit kit, not tremendously needed just unique to define the class more.
His passives are full and he is perfect in Sigmar’s Light!
Burning Surge – Increase Damage by 5% (hybrid not pure range specialist of character)
Reckless Haste – Low Overcharge increase spell charge by up to 30%
Reckless Heat – High Overcharge reduces Tranquility cooldown by up to 2 seconds.
Battle Wizard, Tweaks to stats, unique rewards for different overcharge levels more possibilities. These specific number or even stat could definitely be different just trying not to tread on other careers own overcharge buffs.
Red Eyes – Weapon Special Toggle zooms/unzooms ranged weapons for enhanced aim/vision.
Cautious Flames – Overheat generation reduced by ~25% (most range specialist have higher ammo pools since sienna is unique should have higher resistance to overheat)
Pyromancer, New Zoom for ranged class, un-zoom for beam staff to give more melee awareness. New Toggle, so you can plan your shots better. Overheat generation less for range career, overheat pool similar to ammo buffs.
Lava Pools – Increase overheat maximum by 25%, Doubles Overheat generation by ranged attacks.
Unchained, Increases damage potential to pre WoM talent change while also making it easier to gain overheat and weaken her range role.