Goalposts haven’t moved once sorry. I said Ogryn could stunlock daemonhosts with 0 talents and then uploaded a video of it. And then was told this
so i’d like to see the other classes handle a daemonhost with 0 talents, please and thank you
Goalposts haven’t moved once sorry. I said Ogryn could stunlock daemonhosts with 0 talents and then uploaded a video of it. And then was told this
Again what am i wrong about and what are you right about? are you ok or are you having some kind of medical emergency? sudden onset dementia or something?
Who cares about this? It’s irrelevant whataboutism.
Let’s stick to real use cases eh?
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i answered this, in one of the many ways possible to answer this.
Also its a real use case because i stun lock and kill daemonhosts on ogryn all the time lmao, its fun
The video posted was in a controlled environment and the player in question was taking alot of corruption damage while fighting the DH. But if this was removed, would that then mean that Ogryns would instead gain the ability to one shot DHs with the use of talents?
Not the same enemy, neatly stacked in place, using the frag bomb with one use. Not sure if I’d say that these conditions are remotely the same.
Yes you take a lot of corruption damage because thats how daemonhosts work, and with 0 talents you won’t do a lot of damage. But you can still stun lock it to death with 0 talents as ogryn… and the other classes with 0 talents can do…. what? ive yet to be shown because im pretty sure i already know the answer.
I dont understand what your second sentence is supposed to mean.
And yeah the 500 trappers video is just that. its a video of me killing 500 trappers, just like the pysker video was a video of them killing a bunch of maulers. there isnt some kind of hidden argument there… lmao
If I have the choice between crowd controlling or just outright killing a DH in one attack. I’ll choose to kill it and it is a trade that I would be happy to make.
I kinda get the feeling that you’re just saying that every class is OP now and can do stupid things. Not sure I’d personally agree that one frag bomb is the same as smite. Smite can be used far more then frag bomb, while also having more support from talents.
Im sorry to tell you, but youre feeling wrong. My 500 trapper video doesnt say anything man… its just a video of me nuking 500 trappers. i sincerely promise you, it doesnt go any deeper than that…
heres a video of a pysker killing a ton of maulers, ok cool. heres a video of ogryn killing a ton of trappers… thats it
Alright, fun video it is.
Eh maybe i’m weird, but i’d cough over 1 talent point for +75% coherency. I really love middle ogryn and team-play effects in general. 2 talent points though is just too much to consider and that is what the current ogryn tree takes for it if you aren’t a gungryn.
Ogryn’s gunplay poorly represented and usually comes down to very limited shooting at one or two type of enemies depending on weapon used.
There is only hybrid playstyle with rumbler/kickback, possible by “Back off!” node (and broken veteran’s ammo aura). Other weapons have too limited ammunition, especially on havoc. What’s the point of a pure marksman class if I still need to kill almost everything in melee?
Gunlugger needs a kind of ammunition regen for weapons with large magazines or rework towards greater versatility
And opinion on left part of tree:
Melee ogryn is strong class on auric, but on Havoc > 30 even with a Branx pickaxe he lacks killing power. He has simply nothing to counter hordes of durable colored elites. There’s should be some nodes or abilities which scales with enemy numbers and health instead of the flat +10% damage bonuses in his subtree.
For example, node “heavy attacks deal additional damage equal to 10% of the enemy’s max health” instead of a fixed value or something like that. 8 single target mk I club attacks for melee character to kill one havoc crusher is not ok
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