Overhaul of Psyker

Beast of Nurgle sure, Chaos Spawn grab is too buggy though.

That’s just another example of them not dealing with issues, like shooting through walls, pox busters changing direction in mid air.

Just a long line of buggy garbage, they don’t seem to care to fix.

Pretty sure this is something that happens when a Zealot or Vet uses Shroud/Infiltrate right as a Burster jumps. At that point, detonation has already been initiated.

As for the other bugs, it’s likely a combination of different issues. The main issues are Fatshark’s apparent desire to have higher enemy density than is sustainable on a discontinued and outdated game engine, probably because nerfing players is more often than not poorly received - enough to be considered a last resort option. (Even if nerfs are really needed)

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Nope, it can also just happen if a pox burster decides to change aggro mid-jump.

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Must be a Poxburster blessed by Tzeentch

This is why you pay attention to pox bursters near you, no matter what.

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How about no

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Can’t always do that, with all the BS specials and elites do, like shooting through walls, appearing out the floor and walls, with zero notification.

And most of this could be alleviated if the put the effort to make game harder without enemy spam.

That’s shocking… I hate this in games, and too many games, this happens.

Happened in Kena bridge of spirits, some giant wolf boss fight and it would change direction in mid air and still hit you , despite dodging.

It’s annoying and frustrating, and reason for it.

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