Overhaul of Psyker

Yup, I agree with this.

The better balanced the game is, the more variety to play with.

I like a challenge too, and personally damnation is too easy for the most part as armour means nothing, as almost everything melts it.

I also have issue with the way they make the game harder, FatShark have done a seriously lazy job. That makes it more frustrating and stupid, rather than hard.

Forcing better team work, which is what t he game is about.

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It explains why all of your takes are so horrid, every good and even decent player plays zealot. You obviously play the game at a very low level and that became clear when you said you don’t play zealot.

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:rofl:

Every good player, plays zealot?

What is this absolute embarrassing garbage?

Good players can play in whatever class they choose to or not too.

Not to mention you have no idea what level I play at :rofl::rofl::rofl::rofl::rofl:

And what has my personal preference got nothing to do with anything.

Play zealot or your s**t… what a God awful way to look at things.

That’s like saying, play x game, or you know nothing about gaming.

:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl:

Laughable.

OP I think it was pretty obvious sarcasm…

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So you have made previous posts talking about havoc being a bad gamemode where you need to play with the meta items to win, this shows a complete lack of understanding and skill. You have also made a lot of post regarding the staffs on psyker and how they should not have access to a lot of other ranged weapons, this means you play staff psyker, the easiest and most overpowered way in the game to play. It also show that you do not play a lot of gunker which would be the more skill expressive way to play. I have seen you post comment about how the rumbler is not overpowered and should not get nerfed, this in itself is a slam dunk on any credibility you might have ever had when it comes to being a skillful or knowledgeable player. But hey, feel free to actually show me that you are indeed a good player by link screenshots or videos of you beating havoc 40 without crutches, soloing 3vegs with non-overpowered gear, duoing havoc 40 2.0 or soloing havoc 40 1.0.

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The Uncanny Rending on it has got to go or get capped at 40%. Speed needs to be reduced and the damage it does against Carapace needs to be reduced. Dueling Sword Mk IV should not be nearly as strong against Carapace as it is. The stagger against Ogryns needs to be reduced as well. Weapons strong against Carapace should be reserved for the low mobility Greatswords, Mauls, Crusher, THammers, Relic Blade, Power Sword etc.

Needs to be adjusted to CDR on toughness damage taken or a flat CDR per number of wounds missing. Common sense says Zealot CDR nodes need to lock each other out, especially if Martyr’s purpose gets a change like that.

bait lol

:rofl:

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health missing.

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No, it shows that I have the ability to think critically and call absolute garbage out for what is.

Especially when the approach has been lazy as F.

Enemy spam is the laziest approach you could possible have.

Yet, you waffle on like your some kind of orocale of knowledge.

Or health missing, to expand Martyr’s purpose beyond Martyrdom builds.

Indeed, there could be better options than just increasing enemy spam.

More area denial obstacles to overcome, like Moebian Leman Russ tanks or fabricated bunker fortifications filled with shooters/Gunners - setup in the larger areas, either of which could require explosive charges to be retrieved and placed to destroy the obstacle preventing map progression.

New Specialist enemies like Cultist Psyker that offer temporary boons to nearby Cultist, Dreg and Scab allies that quickly change how enemy engagements should be approached.

Better rotation of existing modifiers in Heresy, Damnation and Auric.

Don’t get me wrong, fighting massive hordes and emerging triumphant is certainly exhilarating; but when it gets to the point of important sound cues consistently failing on important enemies like Trappers or Bursters, it’s probably time to consider alternative methods that may not put as much stress on the engine.

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Other stuff like.

If you go down once you are out.

Grenades do FF at full damage, so no spamming at ya feet. Forcing you to learn and read the battle field and use them strategically.

New attacks from specials and elite.

More insta kill attacks from specific enemies.

Mostrocities can kill out out right, like if a beast or chaos spawn eat you.

Of course, armour should actually mean something at all levels.

Reduced ammo through out map.

When psykers pop, they die, just like going down.

There is plenty they can do.

+1 for trying, -2 for your stated ideas (except maybe ADDING an Ice Staff). Sorry. Psyker is in generally a good place finally. I’m really tired of all the nerf this, nerf that, threads. If this were a PvP game (thankfully it’s not) then there might be more need for constant balancing. My .02.

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Yeah, those are all levers Fatshark could adjust.

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I’m not asking for nerfs. Maybe just getting ride of the inferno.

But yeah, stuff like DS, Inferno, PG… do need addressing.

Whilst it may not be pvp, it’s is still supposed to be fun for all those involved, not just the one person 1/2 shouting everything in sight.

I would just like to see more variation, and unique styles.

So I am not sure how that is perfect this, nerf that.

Yup, it’s all about effort.

You get what you put in. Darktide has the potential to be so much more than it is.

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And without laughs etc, how do you think you can strengthen Havoc other than by spamming enemies or broken spavens (again, spamming). New enemy modifiers? Adequate solution on the part of sharks I do not see, otherwise they will need to work and think, and this is not really about them.
Regarding weapon balance, the ideal option that will probably suit everyone is just more new weapons.

First of all, I would scrap havoc, coz it’s garbage.

But if forced to keep it I would.

Scrap enemy spam

FF grenades that do full damage or effect on the player.

New enemy attacks, maybe new enemies entirely.

Make armour mean something.

Iron man - go down once and your out fir good.

More insta-kills frome some elites.

Monstrosities can insta-kill, like getting eaten by beast or chaos spawn.

To name but a few of many ways the FatScam could make the game harder, without spamming enemies.

People just ain’t creative these days, just so narrow minded and devoid of thinking outside the box.

I’m sure those modifiers would be well received by the community…

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Yeah, heaven forbid for actually thinking about making the game harder without lazy enemy spamming.

If players want harder, then get harder and deal with it.

It’s laughable.