Overhaul of Psyker

IMO, I think the Psyker needs a complete over haul.

Something I would like to see.

Psyker restricted to staff (come back to this later) and pistols only for ranged weapons.

All staffs should be removed from the game, and replaced with staff. Staff doesn’t have any attacks, but is used to channel the powers from the Psykers selected path.

Selected paths choose the type of Psykic power they use.

These should be unique and different from everything else. So inferno would go as we already have a flamer.

I would go for

Electro - high damage, maybe stun if you pick the skills

Ice - that does damage, but can slow enemies, which would work well, with new tough enemies with the fixed armour issues

Mental - Brain burst, maybe mind control, making some enemies attack other enemies, or stun blast that temporarily stuns enemies caught in a blast, but does almost no damage or something.

The staffs primary attack should match the secondary attacks type. So an ice path with havecan ice based primary attack and secondary attack.

Psykers need to be squishy.

Force swords need act like normal swords, unless charged, if they want to do massive damage against armoured targets, then they need massive peril costs that prevents them spamming the attack.

Same for guns, no benefit from warp attacks, unless they actually charge the shot.

Only way to remove peril is through quelling, which is done by the player, but skill can slow peril generation.

Blitz come in three forms, damage, control, support, that match the chosen psykic path of electricity, Ice, and mind.

I am on my phone, but the is the general jist of what I would have done.

You build your powers and skills through the skills tree and staffs are only a conduit for your specific build.

They should be powerful, but squishy and need a lot of protection.

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Give up already boyoz, zealot is next on the chopping block.

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I never played a zealot really, can’t stand the class.

I love playing a Psyker, but I just don’t like the way they have done it.

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Delete Skill Trees :smiling_face_with_horns:

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No thanks. Scrier’s Gaze with IAG and greatsword is legitimately the most fun I’ve had playing Psyker and gutting it would make me drop the class entirely.

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how to make use of psyker, ogryn point of view

:rofl:

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Not going to work in a game where 90% of gameplay is with randoms using uncoordinated builds.

Interesting idea for a staff.

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Zealot needs help. Crit build with Invocation is absolutely busted, but there’s not many other good build options for Zealot. Chopping block is an interesting way of phrasing it.

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Psyker needs talent tree readjustments but the class is otherwise fine, has one of the highest overall damage outputs while providing A LOT of utility (bubble, CD reduction, stagger)

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They already squishy enough

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Then it is down to them to get better.

Pandering to people who can’t be bothered to learn, in actual fact, does more harm than good.

The emphasis should be on forcing be people to get better and learning.

I met a guy who only did Malice level stuff, two weeks laterm he completed his first Auric, okay it was Heresy level, but he was over the moon, and was buzzing like a rubber ronny powered by a nuclear powerplant.

And really, with players have 5 build tags, there is no reason why a player cant have different builds for a group that is lacking in something.

And we can talk to people, so I have no sypathy for people can;t be bothered to communicate, use a bit of brain matter, select a build that compliments a group.

And i no way should the game pander to this either, IMO of course.

Yeah, just highlightening the need to keep them that way.

IAG?

What’s that?

EDIT: Ahhhh Infantry Autogun.

So the best psyker build for you is a veteran.

Yeah, precisly my point. Best Psyker build, doesn’t using anything psykic, defeating point the of the class, if you want to play with autoguns, then play with the veteran.

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What did you mean?

Anyway, i don’t think fatshark will change much on Psyker so soon. Indeed, zealot is in need of more options of all classes.

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No more Electrokenentic, Inferno, Viod Blast or Strike… Just Warp Staff.

The Warp Staff, is then use to channel your chosen path, I would have Electricity, Ice, and Mind. To use these powers you need to be holding the staff.

This would allow for one person to build a high Electo-damage build, whilst another migh go for a control build with using electricity and so on.

Oh, that maybe the case, and I am not asking for one to be put ahead of another. If the zealot needs an overhaul, then I wouldn;t argue against it.

It’s just what I think needs to be done to the Psyker, and already, this thread has shown why the change is needed. I only want to play the psyker if it is a glorified veteran.

Did you miss the part about the greatsword? Psychic shockwave cleaving anything in my path? Scrier’s Gaze literally using the warp for even more power? The occasional Smite when needed?

The world deserves more gun wizards. Magic is more than just “haha fireball”.

Veteran ain’t fun anymore either. Just feels overall weaker than a Gaze build.

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Yup, just a fancy veteran.

Seriously?

What kind of a stupid argument is this?

For starters, when I chose three branchs I went for if the did the branch system, like I would like, I went with Mind, Ice, and Electricity, becuase they were something entirely different from what everyone else uses. Unique abilities.

So what? If you want to argue that the veteran needs works, to bring up to an even playing field, with a uniquie weapons and play styles, I would back you up.

If you want to keep the Psyker, non-psykic, basically a fancy veteran, just because the veteran feels weak, then nah, your not make a very good arguement. And I will argue against that.

The Psykers game play should be around psykic apowers and warp manipulation. If you want to play with guns, play with the veteran.

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removing staves and turning them into a blitz option doesn’t fix psyker. The class needs a complete redesign of itself on every level and a rebalance of its unique weapons.

Peril needs to be an actual mechanic, staves need major nerfs, greatswords need to be nerfed and force swords need to have redefined niches to remain relevant.

Smite needs a complete redesign, brain rupture needs tuning, assails need nerfs to the amount you can have at once.

All abilities are far too powerful, shriek shouldn’t clear the map, bubble shouldn’t be as active as it is nor have as much health as it does nor stop enemies like BoN or trappers or flamers from existing while inside it, and scriers needs to not recover peril for free.

Left keystone is badly designed and largely increases these stacking effects from abilities, Empowered Psionics only feels good on brain rupture, and makes the other two blitz options complete spam fests, and Disrupt Destiny is far too good on weapons that already have incredible damage and finesse modifiers.

This doesn’t even talk about how much of this class has builds that completely screw you over. Try taking a regular melee and ranged weapon, empowered psionics brain rupture with 3 stacks, and bubble shield or shriek, and you now have no way to generate peril at all. This means you don’t have warp rider damage bonus, you don’t have your toughness damage reduction, and 2 of your toughness regen nodes are completely useless, with one of them only being useful for a singular attack that you save for elites, and often doesn’t kill in a single shot. No other class has this level of a problem in its build potential, just for picking weapons with no peril management.

It is a very poorly designed class that is completely reliant on the idea that psykers only want to use staves, with the compromise being that gunpsyker can’t take damage due to being in dodge state during a single crit. Since staves can also benefit from this, and often times do far more damage over a greater period of time and have far more sustain to them, this really doesn’t matter.

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That is the whole point of my post, it needs a complete overhaul, peril needs to a mechanic.

And it’s not turning them into a blitz option, it’s about making the staves unique and psykic powers the central theme of the character.

Whilst being to able to choose between damage, control, and support builds, for the path you choose to take. The three path choices I went for are Ice, Elec, and mind.

One of these would be the first choice in a skill tree.

Then your blitz, ability, and keystone, Staff primary and secondary fire, would all being based on the path you chose.

Say you picked the Ice Path, your blitz could be the reworking of assial, becoming Ice daggers, your skill would, could be shield, but because it is ice, they could be ice walls, or icey mist that reduces incoming domage and makes it hard for enemies, and this in teh mist are slight slowed.

And you Key stone, could still be the same three they are now, it’s just they they would work in different ways for each class.

Liek you say, the it needs a complete overhaul, and that overoul needs to make Psyker more unique and interesting. It doesn’t mean they cant have melee builds or whatever, it just that these builds would reflect the path you chose.

Encrusting melee weapons with ice, the could add a little bit of brittle to make just that little bit easier to bring down heavily armour targets…

Something, anything.

No.

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