If you remove staves from the game, turn them into a selectable skill that you use to augment your staff, you’re just reinventing blitz and then giving them another blitz option. 2 blitz won’t fix the class.
Ok but that would be forgetting about 25% of the lore that Psyker have.
They often use normal weapons.
Well that really change anything except making it more difficult/strange to balance and making it legible to the player.
Well Ice power aren’t really common to Psyker, with only Space Wolve’s Rune Priest and Astropath showing it.
Brain burst isn’t mental, it’s telekinetic
Ok now you’ve lost me on why you want to have 1 stave with selectable Warp skill
Like I thought it would be to be able to pick primary and secondary separately but it seem to not be the case so why do it.
Ok but thats also like 15% of Psyker lore were throwing away too
That’s ignoring lore, like yes if a non Psyker use a Force Weapon it’ll just be like they are using a normal variation of said weapon, but if a Psyker use a Force weapon it always use the “Force” tag, then they can channel more power (which cause Peril of the Warp, hence here heat)
Not sure what you mean by that.
Staves light attack are still Warp attack.
Why ?
Ok but thats ignoring the lore as Psyker, unlike Magister (in theory) aren’t restricted to 1 discipline
Also what happen then when you have a Pistol and not a staff.
Like all these really make me think of mechanics that a single player rpg could use (and even then some of them I’d probably mod out) rather than something meant for here.
Ok missed that.
Wtf. Like again lore has Psyker using the Warp to throw flames out of their hands.
Not saying it doesn’t.
But why have two flamers? Infero is so OP anyway and 100X stronger than the actual flamer.
Why not have something different, that no other classes has?
Why go down the same boring route?
Surely you want something different and unique?
"You know what would be really great, if like the Psyker had an flame thrower, but but, get this. The flames are white…
Woooow! coool."
IMO, I just find the inferno staff boring and uninteresting. It’s just a win button, that requires zero effort.
EDIT: You also missed the part where I said, I would take Ice, Electricity, and Mind as my three skil paths.
Yours might be, Fire, Gravity, and Mind…
Fore example, the fire version of assail, doesn;t go through tagets, but still acts as homing firballs that set targets alight, doing a small DoT of fire.
See, not just assail, but a flavour assail to the fire path you have taken.
So I really don;t get your point, and what you are complaining about.
The pistol gets flavoured in the chosen path too, same with melee weapons… As I said, melee weapons and pistols, act normally, unless you charge the shot/swing with psykic energy. That Psykic energy would build up peril.
You miss understand me.
The first the skills you pick, would be the path choice. When you pick this, this would then chose the type of staff.
You would then use blessings, perks, to tweak this staff to how you want your staff to be.
Making more use of perks and blessings, all of which could be unique to staffs.
I get the feeling you’re ignoring any and all criticism in favor of what you specifically want because WH40K psykers are different enough from common depictions of mages that you think it’s wrong.
Ok, so no Grenade launcher for Vet (Ogryn already has 2, Rumbler and Grenadier Gauntlet); no Heavy Bolter for Ogryn (Again there are already Bolters in game), no Plasma Pistol, no Force Hammer (too close to THammer)…
It’s ridiculous to look at things that way
Psyker has one of the best tree’s and identity just suffers from same effect as everything in wake of Ogryn rehaul, a glut of operative modifiers and need of more passive variety to shake things up.
No, I just feel they could done more with Psykers, and Vets, Zealots too.
MAde arour actually mean something.
Made the game harder using a bit of brain, rather just eneming spamming, spawning enemies out of walls and floors because lazy.
Put more effort in to fixing many of the games bugs.
Blanced the weapons better and skill trees better.
Psykers always used guns.
I think Psykers should have more guns (and more Staffs, too).
Maybe with Mind Bullets.
You’re describing an interaction or series of interactions that are not in the game at all, or you’re just describing blitz and blitz sub nodes. You’re probably not going to ever see them redesign psyker so it can have 3 weapons at the same time as well as a blitz, and have one of said weapons be completely determined by the skill tree in the exact same way a blitz would be determined except also you can have blessings and perks to make it even better.
But most of the Ogryns weaons are unique though. No one else has a heavy stubber, or the twin linked variant, grenade launcher, big box of hurt, the massive frag Grenade, or a shield…
The Orgryn has mostly unique and fun weapons.
The Vetern, the Psyker, and Zealot all share the same weapon pool, except for maybe one or two. The psyker with staffs.
Most melee weapons are shared as well. Except for the Evisorator, Thunder Hammer, and maybe one or two others.
The vet, really does get very little in teh way of uniqueness when it comes to weapons, and those it does get, are nothign to compared to teh likes of the DS, etc.
There really is too much cross over in this game, and thanks to how unbalanced it is, you get teh same fecking weapons most of the time.
See a psker, what’s it using? A DS… Of look, a vet, oh it’s another DS… Annnnd… Oh, don;t bother, it’s a DS, and if it wasn’t a DS, it would be a knife…
I like Ogryns a lot, there is a lot variation, because the Orgyn has a lot of unique and interesting weapons, that are vaible and worth taking.
Everyone else… boring as F.
So you argue that the Psyker needs a complete overhaul.
Then critising my take, because I wanting to overhaul the Psyker, like you wanted, because I put in things that are currently not in the game at all.
That is what an overhaul, is. Sometimes you put somethings in, that were not in it before, and get rid of stuff that wasn’t working.
What’s the point in an overhaul, if you are nto prepared to change things?
Yes, and Duel Swords ought to be nerfed quite a lot, but the changes you’re proposing aren’t suitable.
That’s the problem. Going crits is the way to go with zealot.
In what way?
Personally for me, I would be removing inferno, DS, smite, three of the biggest issues with Psyker. There is also no difference between void strike and void blast, one’s just the other one, but pointed at the floor, when its not, it’s a fireball.
I would be aiming to come up with unique and interesting replacements, that are not OP, win buttons.
I really don’t undestand why it wouldn’t be suitable?
Our agreement ends at “psyker needs a rework”. You’re suggesting to give psykers 2 blitz, one you can upgrade and augment outside of the talent tree. Staves are already broken and are the most obvious and chosen part of the psyker tool kit especially going into havoc, you don’t need to give them a gun on top of this option nor allow them to have it for free with benefits.
I also don’t think nor trust that fatshark would want to design a third weapon slot for a singular class that has a blessing/perk pool that changes based on the chosen talents in the talent tree, which locks you out of other options. I also don’t believe they, or their audience, would be interested in removing weapons, blitz, or abilities that currently exist in the game, that’s just completely throwing away designs and assets that really just only need to be tweaked.
How am I giving a Psykers two blitz?
You need to explain this? for example, the Electrokinetic staff (if you chose the electric path), will be more or less the same as before, just a primary fire that is electrical based. With new unique blessings, to change the way the staff behaves
It’s just that the three variants of blitz of BB, Smite, and Assail, would be flavour to whatever path take.
Blitz’s will be same, but flavoured depending on what path you picked. Smite as is will go, and replaced with something that isn’t insanely OP and flavoured.
BB will be the same, apart from flavoured versions. So an Ice BB for example, would be a strike with Ice knife, does less damage than a normal BB, but leaves a slippery patch around the target area until it melts.
You Could still have Shield, Scriers Gaze, and venting shriek, just flavoured to the path you take. An ice venting shreik, means an Icy blast slows enemies down, whilst and electric one could stun them for a breif period…
Or you can replace any of the with new mechanics. It doesn;t mean you can’t have a melee build or a gun build, it just means they would be more flavoured.
I am not even saying that my idea is the best idea, but it certainly needs overhauling anad the conversation needs to start somewhere