Overall Feedback on the general concept & suggestions

There you go. If you need screenshots, take a look.

Fun thing with numbers. They tend to add up. If the sword does like 60-70-100 dmg and even chaff has 350-600+ HP, it will take an accordning number of hits.

The funny thing is - a lot of the actual “threats” like flamethrowers and Muties take a ton of damage, but the way the chaff just soaks up hits like it’s no-one’s buisness is annoying as all hell.

Example, using the exact same weapon:

I’m seeing a heavy sword hit a crusher (its main weakness) for pretty low damage and you proving yourself wrong by showing how a heavy sword can twoshot mutants and dreg bruisers just fine. Remember that you started out saying the heavy sword needs 4-6 hits to kill a dreg bruiser. Then you claimed a crit won’t kill. Really? It does for me.

I’m not going to bother showing the rest, but I just felt like showing you this one too to show you that you’re crazy:

Why the exaggeration and lies? What’s going on here? What do you get out of pretending that you want to talk balance, but then just making stuff up to suit your preconceived notions?

For the record, heavy sword light attacks have a very cleave-y damage profile. They’re also only really strong against unarmored and infested targets, meaning they’re really just for hordes, where they do pretty alright because of how their very flat cleave damage curve. This games balance has more considerations in it than “what happens if I light attack a crusher with this sweeping sword?”
The heavy attacks are pretty well thought out and are on principle capable of oneshotting almost every non-carapace non-ogryn/boss enemy in the game. They need talents, blessings and perk to get there. Add stuff like deathblow to the mix and you have a weapon that can oneshot multiple elites in one hit. It’s pretty much the antithesis to the idea that enemies in Darktide are too tanky, a cleaving sword can oneshot most of them. And that’s the heavy sword, a good weapon but by far not the best. Actual meta melee weapons just oneshot everything in the game sans unyielding armor type, and some ranged weps will kill 5 crushers in one magazine.

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From my understanding is seems like havoc will be the mode to separate the try-hards from the casuals? some kind of ranking system? IDK, I would rather expand on auric than add yet another nuanced mode. (Feel free to correct me since I’m probably wrong.)

My friend group have always been content with the basic damnation (diff 5) non-auric. So I tend to agree that the spongey vomit can get tricky, But coming from V2 Darktide seems far more forgiving with the trade-off being more fun.

i do, breadbox is already struggling keeping a decent framerate at 1/3 the price of only my gpu.

imagine forcing the same workload onto it, thing would catch fire i wager.

now what pisses me off is darktide starting as a proper pc game and showing being capable of large horde numbers.

numbers i will buy a new rig the next few months since my current isnt doing well with more than 15 ragdolls and keeping 144 fps max settings 1440p.

now the karkin hell should i accept less after spending 4-5k on a proper rig if i’d preferably would opt out of crossplay altogether given the chance?

there should have been 2 versions of the game with seperate servers and pc version untouched.

i know, not profitable from the devs point of view, but here i am planning my next rig to be able to display 100 ragdolls at 144fps constant and am willing to retire my 2 year old one at a heartbeat and all i get are some fragments of former hordes, trickling from wide apart spawn points cause some mediocre hardware cant stomach it.

like being forced to limit a porsche at 100 km/h cause the road had to be fitted for those 20 km/h drunkard vehicles some people sneak around in.

i hope the bottom is alread reached and ps5 wont drag the game down further.
worst case next rig will get stalker 2 as its mission to push past 144fps on ultra settings :joy:
current benchmarks suggest i need a truck load of liquid nitrogen for the cooling.

at least i can “hasta la vista” some pesky neighbours with it as well :rofl:

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Insult to injury is that the devs before the Xbox release swore up and down that THIS time the horde size won’t be reduced (since it happened with VT2, people suspected it was going to happen)

call it “german premonition”

but if the obvious limits of hardware scream in your face for 2 decades you call “BS”

but maybe the missing horde members were taken by

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Yes. This is the exact crap I am talking about. What’s the point of having 8-12 blessings available if you need to have that one precise thing in order for the weapon to be viable? Why have 20 melee weapons if 1-2 are clearly stronger than the rest and define the meta? That is the sort of design that’s just bad ballance for me.

I am happy that you found the one combination of perks and blessings and whatever. I say your method is flawed as you displayed that “one hit wonder” with a Zealot - the most close-range-dps class there is. I was specifically talking about non-melee oriented builds, where there easily are cases where you need 6+ light hits for the most basic scabs/dregs with weapons, that should do way more damage. I don’t complain that I have to hit armored classes for a while in this case (they are usually not difficult to deal with), but unarmored or light flak armored enemies soaking up hit after hit just sucks.

For the record, all my pictures were taken with a gray heavy sword with no talents. No perks, no blessings, no talents, nothing. You can’t keep clinging to that one lmao. The class I tested it on doesn’t matter because the weapon at gray with no talents is the exact same as on psyker.

Just move on and accept that you were wrong. It’s insane how resilient you are to accepting reality. You know you’re wrong too because you actually went into the meat grinder yourself and tried it out and saw it oneshots, too, but you’re just lying about it.

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Then clearly i have a different version of the game installed, because for me it displays as shown above.

Post a picture of your sword you tested this with, the weapon card. Let’s get to the bottom of this. It’s either you’re lying or it has 40% damage or something.

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49% yeah. Then again, i’ve never seen anything go beyond 80% so, that would improve the light damage from 69 to 112 at best. Provided no other stats matter and you just HAVE TO HAVE dmg maxed out.

But that is hardly unique. The general experience holds true for the catachan weapons, unpowered powere swords etc. Even maxed out they are somewhere in the 110-130 dmg range if memory serves.
In fact, after having to deal with that crappy experience with those weapons, switching to heavy sword having the same lacklustre performance is largely responsible for this thread in the first place.

Yeah idk man. You’re using a 49% damage sword and arguing that it’s not doing enough damage. It doesn’t take minmaxing or balance changes to solve this one chief.

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I’m all for hearing out balance issues but I gotta agree with M on this one.

Getting a weapon with proper stats on it is super easy now, just spend some time and empower it, problem solved.

Same experience with maxed out catachan blade and everything else i mentioned in the post above. Catachan Knives. Power Swords, Chainswords, Force Swords (not powered up), Heavy Sword.
I don’t even think it’s the weapon’s problem, I think the baseline dregs/scabs that have way too much armor/HP on the higher tiers. When dealing with anything else, the weapons feel decent enough.

And if I asked you to show those, would they have sub 50% in the damage stat too? It’s insane that you’re asking for HP numbers to be nerfed while using almost half damage stat weapons seemingly intentionally.

If anything this is an argument that weapons shouldn’t have stat bars since it causes misinterpretations of how weapons/HP values are balanced such as this.

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Yeah, the one good thing about that Helldivers style balance, enemy numbers never change, so weapons (in theory at least, we’ve seen both ends of that spectrum now) are easier to balance against them.

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They would not. Usually i try to max out the dmg stat precisely because of the stated problem. I just never intended to keep using the heavy, so i just use it to level the category.

Again, around 100~130 dmg on light hit is fine. That’s say 250-300 on a crit/weak point, which kills a regular soldier and 2-3 light hits to do the same.
But the regular melee dregs have 625 hp. That’d be at least 2 heavy hits for a horde enemy.

Well I’m just glad you tested those numbers and didn’t just make them up on the spot.

Was gonna comment on the ‘enemy spongyness’ with a question mark, then see this has all been VERY hashed out already XD

Yeah, at this point it seems the important thing to remember is that each weapon has a dump stat, and now that the weapon crafting system is actually functional, just get a weapon with a 60 in the proper stat and 80’s in everything else, and you’ll realize this game is almost to easy with how effectively you can cleave through targets.

Most things when hitting stuff they are designed for will 1-3 shot it depending on crits and weakspot damage, and one can even go so far as to melting a Monstrosity in 1-2 clips/1 well timed hit of a thunder hammer.

So if you’re having issues with spongyness, I can only imagine you’re using a gray weapon you never empowered from the tutorial XD or are pulling out the few stinkers in this game and using just those… (i.e tactical axe or laspistol)

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