Orthus gimmicks hurt the boss fight A LOT

Don’t know, maybe I’m alone in thinking this, but I really think that poison gimmick in the last encounter in Orthus Offensive is bullcrap.
It ramps up the difficulty in way that feels unfair and bullcrappy every single time. You can learn how to avoid it, sure, IF the game lets you.
I completed a run right now where I wanted to rush to the “safe” spot, too bad a literal fudging horde was coming out of it and I couldn’t make it past them in time.
Like what the actual fark, how is that an interesting or fun mechanic? The boss fight is already very long and extremely chaotic no need for that poison crap. Fells like a contrived way to ramp up the difficulty and I genuinely think it plays like arsh.

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Played the fight a few times now, and i disagree. Never once we died to the poison.
I really liked it. The part with the poison is to test you positioning.
Hordes can be pushed or cut through. Grenades work to if u have thoose.
Also alot of ults makes it easy, vet shout, ogryn charge, zelot charge or shout, psyker push.

There are a million answers to this problem.

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The Tox gas choke points make it into an actual Boss Fight. Regardless, the Corruption’s trivial if you’ve got a Purifier (middle tree) Zealot running around with you.

I personally think that it’s nice to have an Assassination mission that goes beyond “just run at the enemy and attack them until they die”, but that might just be me :kissing_heart:

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this, without the mechanic it would just be smelter complex meets train station, when hordes are just a toughness refill.

this way you gotta stay on your feet and the team needs to watch coherency instead of pop a medpack and butt to the wall

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Exactly my point, I actually failed my first run on it because a Psyker who was camping got stuck in the Tox gas and died, then we got surrounded by Ragers and Maulers and didn’t have that 4th player to help us, because we simply couldn’t go revive him without taking a massive dose of Corruption. Guess what? That made the Boss Fight exhilarating and fun! The next run, I decided to swap out my Shroudfield/Loner build for my Chorus of Spiritual Fortitude/Beacon of Purity build and that completely changed the way I approached the Boss Fight! This new battle is sick and I absolutely adore the challenge that it brings me!

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Zealots are to busy running loner to do something like that

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good thing i got my personal zealot on speed dial then :wink:

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I’ve always got a CSF/BoP build saved :kissing_heart:

The best answer to this problem is to play it on Malice first so you can see how the gas and safe areas work.

Unfortunately for the people who are well past Malice, that’s a really crappy way to experience new content for the first time.

It is just not fun. They just don’t die. They have health-gates. You are forced to get rid of their shields far-far too many times all the while having to deal with 6-8 ragers spawning at once while snipers run around the perimeter and the sword twin randomly decides to change targets and dash all the way across the arena.

This is not a good fight. They are just massive damage sponges.

I got lucky on my first run (Damnation, but not hardmode), we had a Zealot with their dancing shoes on really going to town while the whole team was wiped except them. Dragged us to victory they did.

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I was wondering how long it’d take for the first people to ask directly or indirectly for nerfs.

The hard mode version was honestly the first real fun content idea since the class update in my opinion. Finally a cool challenge.

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I dragged the team to victory with my middle tree Zealot by just throwing the Twins around with Chorus of Spiritual Fortitude and healing any excess Corruption with Beacon of Purity.

They’re really easy to stagger, however. As mentioned before, I used CSF to just stunlock them for a while, whilst my team went to town on them and the horde. You can also completely knock them over with VoC.

On normal damnation…shield Ogryn basically trivialized the fight, psyker cleared the hordes, and it was fairly easy to handle. Couple of sticky spots with the tox gas and the horde for me but that’s inefficient build on my part.

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I actually really like the new boss fight and don’t have any issue with the gas mechanic. It’s very fair and doesn’t even bypass toughness. I’ve even straight up fought in the gas for the entire duration with a decent sustain load-out. On Damnation. My friend I was playing with could also “live” in the gas on his veteran.

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The fight is almost good, but I just don’t like the health-gating.

I didn’t think they were too tough on regular damnation. Give it a time or two to learn the fight and it’s not so bad really. It does require real positioning unlike most of the stuff in this game tho.

Hard mode is a different story… haven’t even been able to clear that yet with a premade! But tbh I like it, it’s good to have a challenge.

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My main gripe with this assignment is that I wish the bosses were the difficult part, rather than Fatshark relying on spamming in specials and elites to pad the difficulty.

After all, I want to fight the bosses, not their minions.

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We finished that mission twice, failed once. I could not see the “safe” spot through poor lighting and all that gas.

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