Orthus gimmicks hurt the boss fight A LOT

Just finished the “secret” hard mode in 8 minutes.

So here’s the tip:

1 Shield Ogryn and at least 2 Zealots with Chorus

the most annoying stuff during this fight is all the specialists that makes no sound and the amount of landmines that rodin is throwing lol, secret hard mode is nearly impossible if you are not lucky with the spawns

To be clar: I don’t want an easy encounter - I want a fun encounter that feels well designed. This doesn’t to me, not a bit.
I’ve seen comments about zealots with specific builds, mhmh, nice I don’t got one. I play with randos all the time and I main psyker so yeah, that’s that.
I’m not saying I would know how to design this boss fight better, just saying I don’t find this encounter particularly interesting. It’s kind of a chore, it drags, and its mechanics feel silly to me.
Monster Hunter is a co-op game that basically revolves around boss fights, and those are bangers, even the tough ones.
Orthus feels gimmicky and contrived, that’s what I think.

Did you and I play that round together?

I was on my Ogryn named “Keshawn”


Hard Mode is actually extremely easy.

The main issue, and please do not get mad at me now, is that the majority of Darktide players are not very good at the game and make everything far more difficult than it is in reality.

It is especially noticeable in Auric Maelstrom, where a lot of players drop like flies during the first mixed horde encounter, and HM Twins exposes those players even more.

You will notice this immediately if you have three other competent players on your squad (get a group together on Discord) who know how to play the game and do not need you to constantly babysit them, and you breeze through Hard Mode in 8 minutes with no one losing much health.

I haven’t tried this one yet, but seeing some of the “hard mode” videos, i’m really struggling to see what is the massive difficulty here.
Guess i’l see how far seeing is to doing it.

The problem is, as I stated in my previous post, your teammates.

Even on HM mode, the bosses, along with their mechanics and spawns, are very easy to deal with; it is the players you get grouped with when going with randos who make it difficult.

Nah, I was the only Ogryn in that team :grin:

That’s just like in every multiplayer game :slightly_smiling_face:
(I wish it was like that in games only :sweat_smile:)

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The only issue is being able to deal with the massive amounts of trash(as in ragers and gunners) that can overwhelm you, while the melee boss pressures one player fully and the ranged boss just litters the floor with gasbombs that slowly curse kill.

Most players are bad at handling their dodge counter, kiting and controlling mixed hordes as well as positioning. It exposes A LOT of players that think they’re hot sht because they get carried in auric day to day.

Especially since death is permanent. You can’t get rescued.

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Sure bad teammates can make everything harder, but some comments really make it seem like the mechanics are somehow absurdly difficulty. Its like 2nd coming of nurgloth to some.

Seems like a win to me then.

Cata nurgloth was much harder than this. The twins can be easily exploted. The melee one can be fully locked out by a shield ogryn with taunt, essentially posing 0 danger. And the ranged boss is easy to melt with any chain weapon.

Zealot with evisc + columnus partically destorys both shields in a matter of seconds.

It is, which is why we already have a thread up where people are whining about the “mechanics”. Brittle egos.

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So far, the most “braindead” combination I have tried was:

I played as shield with a taunt; I used the “on-push” taunt; the other three squad members were all Blessing Zealots.

It was so easy that it felt like an uprising game, but it’s been just as easy on my Veteran and on my Psyker that I wanted to try in comparison.

The difficult is not the encounter itself, but what kind of team mates you get.

Since this mission is entirely boss fight, people miss that it’s an endurance test. I have run it twice. First run, shroud-support zealot, shield ogryn, and smite psyker trivialized the difficulty, even if I was running a meme build as HIGH NOON VET. Second run, I was the only support as a VoC vet with a plasma gun…the second I went down (my own fault mostly, got caught in corruption due to bad positioning/choices and never recovered), the other three didn’t have the firepower or ability to tank stuff without constant VoC refresh and got whittled down in under a minute.

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I just did it last night and loved the fight. It actually has mechanics like an MMO and was refreshing. Damnation difficulty was a little challenge but was done on 1st try

That’s not our problem. Get someone else to play as a Zealot if you wanna be a Psyker. Coordinate as a team.

This isn’t Monster Hunter.

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It took me a while to realize that bosses’s shield have different weaknees, range on melee boss and melee on range boss. That’s what hurt the most tbh since the game always taught you to melee the shield aka scab captain’s. Unless I’m dumb and the game give hint at some point.

Other than that it’s manageable with competent team. If you don’t have some friends to play with you’ll have to roll the dice with pub and hope you get lucky…now that’s where the actual pain begin.

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And? I’ve played the hard mode with a few very good psykers that kept the entire room in check using smite, trauma, void and surge, while the rest focused on the bosses and specific elites.

Instead of asking for things to be changed, how about trying to learn your class in a way that suits the encounter? Not everything should be tailored towards you.

The ‘mechanics’ are barely there. The entire room is simply an arena where you have to watch your positioning and toughness bar, while occasionaly walking over the mines to set them off before they overwhelm you.

I’d love to see your take on Nurgloth in Vermintide 2’s Enchanter’s Lair map…

That wasn’t the game but the playerbase if I remember correctly. We all found out very quickly that meleeing the assassination bosses was the easy mode due to the boss’ design. I believe fatshark stated somewhere that certain weapons do in fact do more damage to void shields if I’m not mistaken.

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I think especially as a psyker you can contribute a lot to the fight, horde control with smite, dome to control the plasma pistol boss (with the cooldown build you can basically take him completely out of the action since you can keep the dome up almost permanently), lightning rod to melt the elites. At least that worked well for me on classic Damnation, unfortunately I can’t say anything about hard mode as I haven’t gotten around to testing it yet.

But yes, success is ultimately still a team effort. Maybe some people just can’t handle failure well, especially when you consider how often players leave the match as soon as they die half a kilometer ahead on their own.

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Exactly! OP was complaining about the Tox gas and I said that there’s a very simple solution - have someone run Beacon of Purity and then you’ll only be in danger of Corruption if you’re silly enough to stay in the gas for a long time. If you get a Zealot with Beacon/Chorus and a Psyker with the Ability Regen/Shield (or even 2 of each :wink:) you can just cheese the whole thing if you want on Damnation. I like the Tox gas choke points because they keep you on your feet and make this feel like a Boss Fight rather than just “run at big enemy, kill them, mission over”…

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I forgot about that mission. Such a fun boss fight!

The game fundamentally revolves around playing with random teams. Private lobbies were almost begrudgingly given to us, this is apparent by the fact you cannot make a solo private lobby and even if you make a private lobby, if it isn’t a 4-man you will get matched with random players anyway.

Complaining that some builds just don’t work for the fight or lacking certain builds makes the fight way more of a pain than a fun experience is a valid complaint.

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