Optimization potential: Texture/model load-in

If you feel like experimenting, go into the settings_common.ini file in the same applications settings folder as win32_settings. Find mesh_streamer_settings and set disable = true. This will force the game to load all high res assets so loading screens will be longer and you’ll use a few more gb of vram. One of the devs mentioned adding this a year ago but the game still struggled to load assets in time. One side effect of this I’ve noticed is that it makes loading weapon/cosmetic icons VERY slow in menus.

You can also try messing with direct storage in the experimental build. One thing I noticed is that the first setup they have you try is with “disable_bypass_io = true” and “force_file_buffering = true” which the microsoft website for direct storage they link to in the same post says is only really good for HDDs.


I don’t know what the default is for the game currently or if it dynamically checks and sets it for you but if it’s this then that would also explain a lot.