One Player Remaining, 2 shielded Stormvermin

Well we already had this topic with the Shieldvermin

Many agree that the shield mechanics are boring and many disagree.
I personally think it is boring how you have to handle them. The fighting system is the main and nearly only reason i play this game. The most fun is the fighting when it demands skillfull actions by the player.
For example:

  • Fighting a horde. Carefully choosing the time to make a strike while dodging enemy incoming attacks and pusshing at the right time.
  • Dodging a CW while aiming with heavy stikes at his head. Same with other elite enemys.
  • Constantly dodging a boss so that he stays at the same place and youre team can get easy hits.
  • Helping teammates in tricky situations by covering their back or using youre special abillity at the right moment.
  • etc

So for me the game is fun when it demands my skill or the skill of my team.
But fighting shieldvermins just doesn’t demand any skill, and offers no interessting new gameplay elements.
Yes you can get attacks in from behind, but 90% of the time it is just way easyier and less dangerous to start whaling blindly at their shield. To get a attack in from behind you often have to move out of position and that is normally something you should avoid.
And don’t tell me it is fun to constanly climp up and down a ledge to kill them :smiley:
For me it is defenitely not.

I think if you want to make fighting them more interresting, than other tactics need to be more promising than just bashing their shield. Thats why i suggest this:

Keep in mind this is just my opinion. If nobody agrees with me i will just try to mod it in as soon as we get modding tools. I hope this will be possible :smiley:

@birdman
I don’t understand why a ssv gets nearly the same block angle as a player.
The player are heroes who killed thousands of skaven, hundreds of bosses and are constantly outnumbered.
A ssv is just a single stormvermin who only has to fight four heroes. Giving him nearly the same block angle doesn’t sound that fair :smiley:
If our enemys should have the same mechanincs as the player, then why cant they block any strike of the player if they dont have a shield? Why cant they dodge? So i don’t think player and ssv need the same treatment when it comes to block angle