I would love budget system. Perks and blessing and modifiers have points and there’s a cap as to what you can spend it on.
Oh sure, but I meant the power budget system as it exists in this game (and others), which is the system where a weapon has 100-380 ‘power budget’ and those are spent randomly among the stats. In a system with full RNG, where it currently isn’t even possible to get an item with ‘full power’, it’s not good.
It’s a classical case of victims begging for scraps from the one in power. The thing is, there is really nothing any amount of begging will achieve. Nor dissatisfaction. FS will do what it wants to do.
Personally, I will be unhappy if this game fails, but at the moment I cannot say it deserves not to fail due to a number of elements that were repeated ad nauseam.
You keep discussing, and to your credit attempting to do so reasonably, things you simply do not know are true. You assert that things cannot change. You assert that developers will not adjust their designs. You claim that we should settle for less than good.
I got a 380 power sword with damn near perfect rolls and mostly good perks on my Veteran before I quit playing. That doesn’t mean the system works. It shows, as anyone with a basic knowledge of probability knows, that people can win the lottery. It’s not a good system for progression, it’s a predatory system that hangs onto desperate hope and clueless fools showing off their one win as proof it works!
It. Does. Not.
“I know it won’t happen”.
“it is evident it won’t happen.”
“considering what can be done”
You show incredible prescience, or you have been so whipped as a consumer that you’re desperate to accept anything. What we are being offered as a patch is still a poor substitute for a genuine system. You say it’s not possible to do what I’ve asked and yet it is. It’s entirely possible, unless they choose arrogance and hostility by keeping the systems that are metaphorically pulling your pants down every chance it gets out of ego.
All this appeasement, the compromise and the mental gymnastics you’re doing to find a way to approve of a mediocre product designed with a disrespectful and harmful intent is truly sad, especially when you see that this could be so, so much greater than it is. If this game does not pull up from it’s death spin, you can be proud that your appeasement is part of why FatShark thought they could get away with such a half-finished casino slot machine as a product.
And aside from everything else - you don’t understand negotiations. The basic stance from both sides in any such talks is always “ask for a mile, but settle for an inch”. Overstate requirements, always, and then negotiate down to a reasonable point that fully satisfies nobody (usually). FatShark will expect that what they’re offering is not enough, the feedback is clear enough on that point, but they’ll be hopeful that people like you will get your way and the demands will slow to a trickle they can ignore.
If you want this to improve, your blinkered, naïve positivity about the clearly unfit patch is going to kill the potential off by letting FatShark get away with the currently trash levels of production. Those of us that care and still want a great game out of this have to fight for better systems.
What will fix the state of this game is clear and attainable, and it’s even EASY TO DO. We know this, they know this. FatShark are hoping you’ll sit there and shut up like a good consumer without speaking out about what the problems still are. So you have to sit and ask yourself: Do their patronizing, demeaning head-pat genuinely make you feel better about not standing up for a better game, or are you still wanting a better result from this steaming heap of potential?
Read again…
I said it won’t happen NOW.
They won’t do it for the next patch. They won’t delay the crafting to change everything.
And get over it, they don’t want to change how you would want it.
Btw, as we are here… I think you’re naïve to hope that they will change everything now… and this has nothing to do with how hard it could be to do it… (btw read also my posts, and you will discover that i don’t like RNG… but as I understand the situation, you just want to argue that I am just a fanboy)
It has to do with the fact that they want to keep RNG. Maybe they will change their mind… but not now.
Dixit someone that doesn’t play the game… your opinion is not better than mine. Especially when we consider that I play the game every days and that you have stopped playing it.
So, don’t argue that I don’t care about the success of the game.
I perfectly understand you hope that the sum of all these negatives posts will force the devs to change their mind. But, let’s say it, I think it has been repeated to a point where it becomes toxic.
You can perfectly say, like hgjw did that you don’t like and you have doubts about the system. However, you can’t force people to think like you.
I did… well I think you would ask yourself if your behavior will have any impact to what will happen next. Do you really think that they will entirely stop the development and change all their plans? Do you really think that they would just get rid of the work of the 2 last months? I hope you are not so naïve (to use your own words)?
Also, I think that we don’t see the game the same. I see Darktide as a great cooperation game, an FPS with combats intense.
Crafting is not the alpha and omega of darktide. This is a tool. I am glad that they deliver us, cause it was planned to be delivered in december. From this, they will be able to tweak it to solve the eventual problems…
Now I will let this topic dies…
Try again with your misinterpretation. I haven’t said they have to do it now. I have said that people like you, who are willing to say to FatShark “hey, this is a good system!” will let FatShark off the hook and feel as though they can stop work on this.
You want people to give up and accept a pat on the head and a crap sandwich. The reviews and the feedback suggest that people won’t accept that. Either understand that or be a part of the reason why this game fails in the long term.
What they’ve done is a tiny step, a step for sure, but nothing even remotely close to acceptable yet. They have to keep hearing that, because the moment they don’t the corporate weight to halt development, and inevitable inertia, will grind all improvement to a stop.
You must keep reminding people that they haven’t finished. I don’t have to force anyone to think like me because you can look at the room. Seriously, look at it. The people like you are a handful of consumers who are deluded enough to think FatShark cares about finishing this game. They truly don’t. The fans of the game that want to enjoy it must continue to push FatShark to finish what they started here. You have amply displayed that you don’t care about it being finished, else you wouldn’t accept the patronizing crumbs we have been given.
Hostility and toxicity are easily stemmed by FatShark actually opening communication that doesn’t just come from a PR robot. Open, honest communication is what I’ve advocated for, but FatShark took the chances we laid out and displayed nothing but contempt for us by doubling down on their hidden Design Intent instead of talking to us like we might just understand.
The conversations will be better off and the game will come out better if you stop being grateful for the hostility from FatShark’s Design Intent guff.
Good chat.
Why has it been repeated so many times though.
Maybe if we could post in crayon and add some simple illustrations they might get the message
I think its an industry wide problem anyway. They see the player base as consumers rather than people. Something to be manipulated or tricked.
Make good games - Make good money just think of all the crap you could sell people lol pyjama trousers and dlcs mmmm yes does that tempt you fatshark? But before you get there FIX THE DAMN GAME lol
edit*
@ Ralendil Nothing against you personally mate if you want to play its up to you but I dunno man reading that last post from fatshark changed something for me. Before that I was like you.. not exactly happy but waiting patiently for them to get it together.
Not anymore though.
Crafting may not be the core of Darktide, but that doesn’t mean they shouldn’t give players the best possible crafting system to support the core gameplay aspect of the game.
We both probably agree that in order to play well, you need good weapons, and a good crafting system should make that easier, especially one that you yourself can control and predict.
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