It would be nice to see more variants and marks of shield weapons for the big man. The speed penalty for blocking with the shield is also awful.
I think one of the problems with ogryn is just raw stats. While the player can allocate a lot of toughness passives on the talent tree, having a base toughness of 50 is really weird and while I don’t think it should be 100 default like other classes, it would be nice if it was a bit higher.
Maximum HP% curios also suck. You would think ogryn would get the most value out of them since he has a massive 300 base health, but HP% curios only give about x1.2 the bonus that toughness curios grant and the small perks on them give the same amount of health as toughness. All health stats on curios should just give x1.5 the amount that toughness stats give.
I actually made a post earlier this week about talent changes that would make the ogryn feel better too if you’re interested.