That’s a lot of catastrophising and projection because you saw one or two ogryns not on half the damage of the psyker.
Ogryn is absolutely fine.
Like for me is to early to even consider this, it will be better wait and see how other classes reworks turnout.
Do you consider player factor here?
I aware some players can do wonders, but I will say its rather low number and moast player is pretty much below them including myself.
Yeah sure I go down less than before rework but still none to less.
So… TES4: Oblivion Remastered shadow drop, huh?
well, it was shadow-y yesterday when the original teaser was set to 21.04
insta-release is cool n all, pondering still if rose tinted glasses will hold after over a decade of humungously modded skyrim.
lack of gore alone will be something to swallow until the eventual mod pops up.
right now my skyrim nord cleaves through everything leaving mangled corpses as he walks…
my bloodlust is insatiable ![]()
I agree he’s overtune. But not exactly on a one-size fits all solution.
FS gave us everything we asked for with the rework, we don’t have to throw everything out. Maybe a few talents should be multiplicative, maybe the light attack speeds on clubs and cleavers lowered, maybe a general cleave nerf for pickaxes, maybe his damage reduction passives should go back to 20%. I don’t think any single talent actually needs nuked besides maybe the attack speed talents
Its a bit early to tell but there’s definitely more variety for ogryn at high level than the other characters. Which is mainly because he has an easy time packing any melee, choices are irrelevant here for actual versatility which feels wrong always. The melee weapons are generally in a good spot except a few outliers that do everything, and now every one of ogryn’s melees fits there. I don’t think we need to spend 25 minutes dueling one Crusher but there should be more identity and choice between melee slot options. Even on ogryn and after the massive buffs to his other weapons the pickaxes are still broken relative to the others. Especially with these new breakpoints you hit from the extra power in the tree. Its a massively cleaving and heavy AP weapon with the same relative mobility and slowness as his other choices. What is the trade off being made?
Batter 100% needs a nerf, it should have an effective decay the more targets it cleaves
Hitting the 5th enemy in a swing should not apply the same amount of bleed than the 1st enemy hit
Does scourge or vet bleed share this characteristic? At most vet only applies 2 never tried with a cleaver tho.
Ogryn needs more Guns and Id like a feature to pick up rocks/grenades.
I agree, but a Morrowind Remake would require ACTUAL effort and we cannae expect such things from Post-Morrowind Bethesda. The Fan Remake of Morrowind in Skyrim’s Engine (Skywind) will do just that, however. Looking forward to using Halberds again.
kinda my first game of that kind, still in the mindset of doom and quake, came upon a half naked pervert in a house.
killed him of course, got a message about game not being able to conclude properly.
though myself “so what” and went on killing
good times and among fallout one of the few games that actually allowed for a murder hobo afternoon party. ![]()
Ogryn’s talent tree feels wonderful I think it’s awesome but he do be a lil very OP
damn you think devs just make a random ass stat spread and then ship it and if it’s good it’s good?
Leave Ogryn alone, he’s fun and fine as he is. It would be a mistake for FS to start nerfing again. I do hope that now some other classes will get some love.




