Ogryn feels squishier since last update or 2

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Talents

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I know this is a vague post, but please look into this. I have been playing the same Ogryn build for quite a while, and since the last patch or 2, i feel squishy like lil’uns
i have 260 toughness and 350 hp, and i used to be able to tank alot, sniper would do 40% of my toughness per hit, now they take all of my toughness. crushers would remove about 60% of my toughness, now they remove all of it + some hp, and i have the heavyweight talent + 50% dam red, so 80% total, if no diminishing return. I also have res on bleed, and i still take so much damage . gunner would hit me for around 2 tp 3 toughness per bullet, now they hit me for 6 to 8 toughness + they knockback me, which they didn’t do with my specific build. i used to be able to go through a damnation mission without taking any damage, or barely any damage (of course i dodged alot).

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Constant (100%)

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PC - Steam

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Fatshark probably stealth buffed or stealth nerfed something without putting it in the patch notes. Check your talent tree to see if anything’s changed.

The fact that something like this gets “acknowledged” really just shows that acknowledged means nothing and they just slap it on every topic. This explains why actual very relevant bugs have been in the game for months now, acknowledged in the forums but not addressed by patches.

6 Likes

i think that they removed 30% in toughness damage reduction.
From what i remember ( i have a crappy memory) we could get 50% T damage red, now i can only get 20%

It still exists and is assigned to ogryns in the code. I just checked the decompile, and Ogryns still have the 20% damage reduction to both toughness and base damage. The innate tank talent just isn’t outwardly shown anymore despite still being a thing just like how the revive stun immunity isn’t shown for Ogryns.

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