Raging Bull does work since I use it and do see the numbers change in the Grinder. Just use the first hit of your weapon and block to reset the combo and hit them again and you should see the number change. The only problem with it is it only increases the damage every other hit. The reason it might not look like it’s working is because a 25% (if you hit 5 enemies) is only going to give you like 25 more damage on the first target you hit (if you default hit for 100) while every other enemy after than takes less damage so it might only add up to 5 extra damage on others or less. However, I have seen it not increase damage on heavy attacks, but have also heard from others that Raging Bull seem to only work on certain attacks on certain weapons.
Knife Through Butter only works if you do a FULLY charged hit, as in letting the game let go of your hold for you. You could get two normal heavy hits out in the time it takes to do one fully charged hit. It’s pointless since doing that leaves you too open.
The devs still haven’t bothered to fix the attack speed increase not working after using Bull Rush. They have a lot of work to do to fix things. They didn’t learn any lessons from Vermintide 2’s launch and it sucks.
I like using Unstoppable and haven’t had a problem with using it on Heresy difficulties. Maybe on Damnation Non-Stop Violence would be better, but I haven’t really tried it there.
Besides some of the feats not working and others just being objectively bad and never getting used (like Smash em Good), I just want them to rework Die Hard so we’re not forced into a Bleed build since Bloodthrist is the only viable feat at level 20 since I do want to use Bombs Away since it MELTS Monstrosities. Plus choosing a feat that only works when you almost dead is ridiculous. Please enjoy the crappy MS Paint image I used in another thread I made to the devs to illustrate how they should change it to make it more viable.