I’m fine with gunlugger being worse against bosses if it means he’s good against everything else but I worry about ogryns lack of ammo and the lack of buffs for twinlinked stubbers.
Yeah, they’re talking as if Gun Luggers with Twin-Linkeds weren’t completely wiping Scab Captains on Damnation in literal seconds.
Cutting the burn stacks in half was a massive nerf. Lugger can get 90% more damage now but I highly doubt it is enough to bridge the gap.
thats natural to happen between the people having access to the actual stuff and field testing it on their terms and time and well, the rest doing spreadsheet analysis with the information at hand.
i can think of several situations playing out a certain way based on “shoulda” but when practical application adds some billards-table combo that negates the potential, there’s only so much mind map a talent planer lets you foresee.
personally i’m a brutalist when it comes to testing, no fancy kung fu, just ramming my head at patch day against some new options and see what cracks first.
so yeah, i refrain judgment until stuff is on my table for me to digest
I’m not sure I made my point clear enough, but I’m saying that bosses are a pretty small mostly irrelevant part of the game. Also, you yourself say you leave it in as a possibility that it’ll match the old boss damage still. That’s why I think that decrying this as a gunlugger nerf is missing the full picture, it’s overreacting to one change without considering all the others.
In other words, I’ll take a potential nerf to boss damage which was arguably overtuned anyway if it means I’ll be doing realistically almost double the damage to pretty much everything else AND have batter AND have more DR. Massive buffs, even if that potential nerf is a real nerf. And this doesn’t even note the fact that gunlugger now has actual talent support for kickbacks and explosive weps now. You know how the nr 1 complaint with the rumbler is no ammo? Well we’re about to get guaranteed free shots.
honest blind spot on my oggy map since i dont enjoy the slower style going gunlugger, but wasnt achlyss twin + burn melting those yellow domes and nurgle slug back zits?
some of the highest grossing boss dmg ogry were rocking the stubber as far as i remember.
again, not much of a lugger myself
Yeah pretty much though honestly doesn’t matter where hit the boss only that you apply the burn, I personally think the krourk single stubber has surpassed the achlys twinlinked though since it’s actually good even when you don’t use point blank barrage and it still mannages to apply all 32 stacks with single magazine even if it does it a little slower.
ogryn has several damage resistance talent nodes now, he has slayer’s barge which is already extremely strong on its own and can dish out a good amount of damage now without being locked to using pickaxes.
please tell me how he was nerfed without resorting to light em up being brought down to a reasonable level?
I agree with this 100%.
Burn stacks for boss killing is/was relevant for either the event, or 25+ Havoc, where bosses spawn often and sometimes in groups. And I haven’t seen a single Gunlugger with LTU on such levels of Havoc.
Ogryn has a far higher skill floor than other classes and needs you to go the extra mile when it comes to considerations and strategy for dealing with shooters, but I agree with the assessment that he’s among the strongest. Strawhat said on reddit that Ogryn has among the highest winrate in Havoc too, which is also my experience from playing all classes there.
The only thing I think isn’t absolute truth is that people who don’t invite Ogryns are idiots. They’re just risk averse. Ogryn does have a total hit-or-miss dynamic going on where the players are either savants and are really good or they just suck ass and want a carry while “supporting” (i.e. holding their shields up for no reason all game long), no inbetween. If you don’t want to run into the risk of getting one of those actual anchors in your game, you just don’t invite Ogryns. It’s lame but it’s the dynamic.
idk about this unless theres a disabler half the time i play ogryn i mentally disassociate then wake up at the end event. the heavy spam play style along the 293123 toughness per heavy is a recipe for sleep
I know, ogryn can be quite strong, but “better than most classes” is a bit of a stretch.
What does that even mean? We only have 3 other classes
Also ogryn doesn’t bring anything to the team. Vet & Zealot can stun + gold toughness, psyker can cast a shield or stun alot of stuff with smite… Ogryn… Well…
I think the winrate shows that ogryn players on higher difficulties might just be really good players that like a challenge.
Talking about high Havoc specifically. He gets progressively more braindead the lower difficulty gets. Part of why I’m not a huge fan of the straight buffs, he was already comfortable on auric maelstrom and his viable loadouts just got hard buffs. I think he’s going to be fairly braindead with most builds on aurics now, but at least he’ll have builds. Can always adjust it after.
I have a feeling that the balance team has a hard time deciding between balancing for H40 or regular mission boards. I’m afraid it’s an either-or situation for the most part
You cannot be serious… Ogryn weapons having lower base damage than half the weapons in the game when they are swung by a 1 ton abhuman is the most anti-lore thing in Darktide I’ve ever seen. Ogryn damage values are so bad & Obeseshark changelogs are so cryptic. Literally, literally the only viable weapons are really just the pickaxes or shield even then there can be slight struggle scaling to harder difficulties with most of his weapons. Everything else besides that feels so damn horrible to use in practice. You might as well hit them with a pool noodle as they say. The only great thing is stagger which he has without that it’s a serious joke. It’s insane that most of the Orgyns weapons can’t OHK a hoard type enemy without class talents & blessings, on top of getting slowed down do to animations. Literally… just double damage on all attacks & add basically no crit/weakpoint mods. There. Simple, stupid, strong. It’s not that hard really. Even with these new tweaks to his ‘same old’ weapons they nerfed some aspects of that as well. Watch Mister E’s video on that. He brought up some good points.
I think you mean ogyrn players
Ogyrn perks, ability and weapons wise just doesn’t compare in his current state to the utter op insane bs that vet, zealot and psyker do.
The main problem is the ogyrn changes are balanced while the other classes have these massive outliers of power creep.
Might as well make ogyrn op like everyone else because of things like gold toughness are a ok to be able to be spammed with no nerfs in over a year it’s obvious no actual nerfs to bring the other classes away from being completely ridiculous is happening they might as well drop the veneer of making ogyrn the only balanced class in the game.
He’s asking you where he got nerfed, not what his current state is. Nobody denies that his weapon variety is bad because most of them are very undertuned.
They are literally doubling the damage on many attacks. The patchnotes aren’t cryptic, they just require enough math knowledge to understand what happens when you change a multiplier from 1.1 to 2.0.
I’m replaying to the first half of his comment… but thanks. If you want more info of nerfs I suggest you scroll up.
Heavily agree with this. Uncanny strikes + shredder grenade spam is fine, but Ogryn bleed charge applying enough stacks of skullcrusher + thunderous to almost kill an elite had to be nerfed. I agree with the nerf even but they have to be consistent and enforce these concepts on all classes.
Look at the bruiser nerf. 100% needed, straight CDR is OP in Darktide. Do you think they’ll touch this thing though?
Probably not, Psykers just are not beholden to the same balance considerations as everyone else.