That is using 2 mods (Well technically with additional sub mods), 1 for the weapon customisation (with a submod to be able to add more varied stuff), and 1 to change ranged weapon trail/bullets.
The whole thing is made by cleverly combining things together, the easiest skull iirc is the one that you use to launch a Servo Skull for the Auspex missions.
Well everything is pulled from the server, adding customs mesh would require being able to make the weapon system be able to pull from other sources
I do get that characters and weapon stats are all stored server side, so itâs probably not possible to add a new weapon, but I donât know what would stop me from just replacing a model locally and then loading that model like you would any other model?
Even if there is some sort of validation wouldnât you be able to get around that with a local server like I assume the solo mode mod does?
I guess I should probably just ask on the modding discord lol.
Welp finally done with this project. Wish I could update the thread with actually good renders but oh well. Not even sure why I decided to work on this as much as I did, could still use a few touchups in places, but until there is some way for me to actually import this in game I donât see the point. Either way this was still fun.
About the three round types thing. Couldnât those be the three different variants? One HE, one APHE, and one Solid shot/APCR.
HE is good into small soft elites. Slightly faster rof. Weak against carapace and flak; good against unyielding maniac and infested. Big round box of ammo, lots of pew.
APHE would bridge the two, being a balance. Not the best at anything, but decent at everything. Normal ol ammo can.
APCR would be the carapace butter-er. But not much damage to soft targets. As the bullet is so small it goes right through without imparting any force. Big damage on carapace (APCR rounds of a similar calibre irl can go through IFVâs) but; tiny mag size. Like Iâm talking a 3-4 round stick mag.