Ogryn and Zealot Coherency bonuses swap

Just as the title suggests, it makes loads more sense for these bonuses to be swapped, and for their respective related talents to be swapped as well.

Any chance you could be a bit more constructive in feedback to why they need to be swapped?

10% Heavy Melee Attack Damage, (when in Coherency) from the Ogryn

7% Toughness Damage Reduction (when in Coherency) from the Zealot

I’d argue the 10% heavy melee attack bonus is much more beneficial for allies and the zealot himself, to meet break points in their heavy attack than for the Ogryn, as for the 7% Toughness Damage Reduction I find rather appeal to maintain toughness on an Ogryn. The zealot already has a nice panic button replenish toughness ability of it’s own.

Don’t these aura’s benefit the user as well as allies?

If it does, ogryn wants durability more than heavy attack damage

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What you’re suggesting might help the Ogryn but in turn it’s going to hurt the zealot and the zealot needs that DR to survive, the ogryn already has built-in toughness AND health DR and still benefits from the zealot being in a party with them.

not to mention you’d be taking away the most important thing zealots bring to the party and giving it to someone else.

Assuming these buffs help the source as well as teammates, I really don’t want to lose 10% damage on Ogryn. He hits like a pool noodle as-is.

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