Off-Topic Fridays: What Gaming Moment Do You Wish You Could Experience for the First Time Again?

Hellooooo Helloooooo. Friday again, and I hope everyone has a great home stretch to the weekend :partying_face:

Here’s another question for ya’ll.

What gaming moment do you wish you could experience for the first time again?

I’m stuck between a few personally.

  • Logging in to Runescape for the very first time, as this utterly blew my mind as a kid.
  • Halo 3 launch day. Couch co-op all nighter with my best friend.
  • Destiny, Vault of Glass raid release. My team gave it a fair crack, and it was such a fantastic challenge.

Take me back. Please.

Defeating Alduin in Elder Scrolls 5 Skyrim. You folk are still working on VT2 right?

Ah that’s a great one!

Indeed, there are still sharks working on Vermintide 2. Just less of us, as some folk have migrated to other things :slight_smile:

I really enjoyed the PvP 40-49 of Burning Crusade Twinking brackets, getting the best gear possible in fairly balanced range and having it out! in the new battlegrounds of WSG and AB. Tight lil communities formed around it.

Late nights of Alien V Predator PvP also was a fun wind down after work.

…but a singular gaming moment??? Hard to say… maybe the final twists in Bioshock…“would you Kindly?”

one day… the moment Fatshark reveals we were the … the whole time!

Thank you! That is very good to hear. Well, I guess we will wait until Warhammer Skulls. See you guys then!

The Trails series. There’s SO much good classic Falcom music. I want to experience it all for the first time again.

If I had to choose one that stands out it would be hearing Silver Will during a certain late game boss fight as my party gets obliterated

Mass Effect 2 had companion side missions to create emotional connection with them.

After getting to know them more personally - It comes down to final mission and fatal choices that impact into Mass Effect 3.

It’s like Avengers Endgame - Where the team all get together for last time.

Seeing 3d graphics for the first time, I went from having only played nes and a bit of mega drive (that’s what the genesis is named in the eu) to N64 ocarina of time and it blew my mind. I have since never been impressed by graphics the way I was back then and I doubt I ever will be.

Stylization and visual consistency matter so much more than realism now for making a game stand out with how powerful modern hardware is.

Wind Waker being cell shaded made some people cranky over the cartoonish look but it carried over very well to Wind Waker HD without looking dated.

Monster Hunter Rise looks like a switch game it literally IS but it’s consistent all the way through and runs on anything. And then there’s Wilds with a DLC texture pack that brings the game up to 150gb and still leaves some textures looking worse than in Rise :upside_down_face:

Lara_Croft_Handstand

First time I found out you could do a handstand ledge climb Tomb Raider 1996. I was gobsmacked the dev’s had put something so cool into a game for no reason other than it was awesome. Amazing.

Outer Wilds

Breath of the Wild

Disco Elysium

Alatreon & Fatalis in Monster Hunter: World

A Quiet Drink in Vermintide 2

Playing Ratchet and Clank from the OG trilogy + deadlock to the future trilogy, ending with Into the Nexus. Especially Ratchet and Clank 1, as my mother got it for me on my 6th birthday.

seeing doom (the classic one) in january 1994 on (some guy’s) pc. i had played wolf3d before, but doom was such a giant leap for mankind, it was beyond words. i had always wanted to see a game from my own perspective, and here i was, right in that world. the few monsters assaulting the player seemed a horde to me, the fight epic. little did i know about slaughtermaps that would follow some years later and dwarf the scale. i became a dedicated shooter player that moment, and it stayed so since.

but it had this tinny squeaking of the pc speaker for sounds (something unknown to players today), and when doom2 came out and i found someone with a sound card (soundblaster 16, iirc), it was another revelation, a different game.

then it was time for true 3d when quake came out, first as the blurry images in software back then, still something like 320x200 pixels running at 14 fps on a pentium. then, i think it was early 1997, @Index and i went to a neighboring town to witness something we had read about online, iirc on shacknews, a site that grew because of these news: glquake, the 3d accelerated version, running on 3dfx voodoo1 cards at twice the frame rate and 4x the resolution, smooth and antialiased.

what shooters came out later had steadily better graphics and sound, but they all improved on technologies pionieered back then. today we have seen so many things, it’s hard to have the same sense of wonder like when these were new.

input-wise, we went happily keyboarding through doom because that was the default layout, and when the 3d nature of quake forced us to switch to the mouse, it was another moment like when the ape in 2001 throws a bone into the air.

chronologically it’d be street fighter 2 in 1992 at a local mall.

beating others and getting better at the game got me the first dopamine kick, one playing at home couldn’t provide.

the most important first timer though would indeed be doom, which was on a pc with doom 1/2 and heretic already installed I bought from an acquaintance.

486 with I can’t remember how much ram, not that it mattered in the end :smile:

quake 1 had me buy a matrox mystique 4MB for 400 only to find out it was arse for gaming and rather a drawing/design card, so off pirx and I went and got myself a diamond monster 3d for just as much.

800 bucks for 2 graphic cards so we could play quake 1 in opengl and 30fps (well 28 roughly at timerefresh in the starting area)

that trip to get the hardware in itself was a gaming experience I’d like to relive again though :rofl: