During the Nurgloth fight in Enchanter’s Lair, Nurgloth’s AOE attacks have a large knockback vs the player. While being knocked through the air, the player can clip through enemies. This can result in the player being struck by the enemies while passing through them, or in landing inside an enemy and being trapped and unable to move.
This is not a problem, but intentional design, enemies are always favored by clipping.
This way there is less need for collision calculation and less load on the hardware.
Technically intended, but not ideal. We’ll see if we can alleviate this.
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