Star Wars. Be some rebel commandos fighting the Empire and Hutt gangs. Lots of melee weapons in Star Wars like vibroblades and force pikes, even without getting into Jedi (which I would rather avoid in favor of having mainly normal people).
What events, locations, etc. would you deem most appropriate for a Tide set in The Elder Scrolls? There’s a lot of potential possibilities for a TES Tide setting.
Looking at more recent TES Lore, I’d find it cool to set a TES Tide during the Accession War. There could be five Protagonists, one from each of the Five Great Houses of Morrowind. House Dres, House Hlaalu, House Indoril, House Redoran and House Telvanni.
… How’d you know that I just want to play as a Dunmer and kill a lot of Argonians?
imma be real after starfield i mentally deleted all bethesda titles from my mind i just vaguely remember from my 1k hours of skyrim it being “ok” and the combat being ass
Ahh, my bad. You’ve just run into a massive TES nerd! But yeah, TES Combat is… kinda mediocre to say the least. It feels like you’re a child using a stick to whack other children who also have sticks. Some Enemies are massive Damage sponges so you just sit up somewhere high and keep shooting them with your Bow, Crossbow, Spells or Staff.
I always liked Morrowind the most. Yeah, Morrowind’s Combat is a lot more chance-based but at least you could use Polearms and Throwing Weapons. The lore and setting of Tamriel still hadn’t been watered down into some generic fantasy nonsense in Michael Kirkbride’s absence.
I’m sorry but Oblivion’s and Skyrim’s settings were INCREDIBLY boring compared to their Morrowind-Era lore. Vvardenfell as depicted in Morrowind actually felt like a completely different world than our own, meanwhile Cyrodiil and Skyrim were just generic European fantasy settings.
I played all of em, tho morrowind was at a time when i was too young and couldnt read english correctly. read a lot of the wiki too and watched hours of video essay slop on YT but i dunno after the massive disappointments from bethesda i metally shelved it all.
A Mass Effect Tide-Game would be cool. With the Reapers, Cerberus, Protheans and so. Now im annoyed again that they didn’t add the ME3 MP into the Legendary Edition…can still play it by playing the original ME3 but barely anyone does…such an amazing MP and experience just gone…
Lord of the Rings Tide would be epic too but not many Enemy Factions to play against; maybe an Warcraft Tide Game would be great.
Going against hordes of Goblins and Orcs, supplemented with Trolls as monster would be cool, but at the same time wouldn’t be able to do quite as much as Warhammer fantasy/AoS would be able to do.
It is a much better written setting, but more “classical”, most weapons that a LotR dwarf would be able to introduce are already introduced on Bardin for the most part.
It is also an issue for a Total War Lord of the Ring tbh
Some mythology based things could be fun; like having 1 character from X pantheon (Probably Norse, Greek/Roman, Egyptian, Chinese or Japanese, and maybe an Mesoamerican?) , against a tide of servants of the Old Ones (Fish people and other such things).
Ye Warhammer Fantasy and 40k kinda already the best Tide Game Setting you can get.
And for Norse, Chinese, Egyptian and so on…kinda got that in Warhammer Fantasy too with Cathay, Norsca, Tomb Kings, Kislev, the Empire and so on. Just need a Tide Game with all the Faction in Total War Warhammer III and the Mods like the Chinese Undead Vampires are epic too
Maybe in some Vermintide III, but i think another Name would fit then better if it has multiple playable Faction and Enemy Faction. VT doesn’t rly have much well it has three Enemy Faction but those only have like 3-4 different type of Enemies or so less than the Nurgle Cultists in DT have alone i think
But would mean having to deal with GW, which isn’t a positive. Having a vague setting that can be inspired/set around open domain stuff, and upon an in-house story (or at least around a story that the writer would be free to develop) would enable FS to realise things without having to have an Ip holder.
And whereupon, maybe have a more flexible and quicker (if it is even possible) development cycle.
It isn’t exactly the case, in the Nuln dlc for example there have been some datamined units for the Empire that didn’t pan out, most probably due to GW saying no.
If you mean Kislev and Cathay, it is more about CA getting to have early access to Old World stuff.
All of it was overseen by GW’s designer from what we know.