No New Faction after 3 years?

Where are new enemy factions? Vermintide 2 had new factions and new faction maps less than 2 years after its launch date. This is made worse by the fact Darktide factually uses some enemy assets directly ripped from Vermintide. This game might be the most underwhelmingly supported multiplayer game I have ever played in my lifetime.

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What would this third faction even be?

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Some think the GSC would work, though they don’t really work with Chaos, and are more likely to even work with the Inquisition to root out the Chaos Cults then wait for things to quiet down and then do their stuff (GSC aren’t interested in having the world turn to Chaos, they want to have it stable, and stocked, to then drop the defences when the Tyranids are coming)


Depending on the narrative, I would say other Chaos cults, with the intent of being Chaos cults that have been brewing on the background, and are using the weakened state of the Admonition (Courtesy of us), to then try to get more power.

And them allying up with the current factions under the manipulation (hidden at 1st) of Be’lakor.

So you’d get Khornate Enforcer cults, with reddend armour, and taking some inspiration on the Corpse Grinders from Munda. Bringing convicts as the base horde (Like we were supposed to be)

Tzeentchian Nomads that would enthral civilians to their cause…


Tbf, there wasn’t any promise of new factions. So might happen, or might not, c’est la vie.

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This could be addressed by separate Chaos and GSC missions in different parts of Atoma, or even the same ones, like “after we’ve cleared that sector of Nurgle’s cult, the GSC crept in and now we must clear them out as well” (rinse and repeat).

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Da Boyz entered da chat! Waaaah!

Wen Greentide!

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Then you need to either introduce 2 GSC to match against the Scab+Dreg (tbf, you could have standard GSC, and then Broodbrother, but still mean quite a lot of VA work, modelling work…)

And you’d end up in a situation where you can’t really use all the tools at your disposal, like if they add a new enemy, it will only spawn if that faction is active, and mechanically, either they have to make a mirrored one or end up with uneven factions.

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I imagine any new factions would be their own missions. They don’t need to share the same mission at the same time.

Perhaps 1 or 2 enemy factions are fighting on atoma and our team just fights whoever occupies that area at that time.

Doesn’t need to be complicated tbh.

A full new faction could easily be a paid DLC imo. I’d be shocked if it wasn’t.

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you can expect in-game content, such as new areas, game modes, and missions, to remain free.

Seeing as there are no hosts to speak of, and that those things are meant to remain free. I think a new faction would also be free. If it happen

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A new faction is a lot of work so they shot themselves in the foot with such a foolish position. But tbf they’ve said lots of things and changed direction afterwards. Solo mode etc.

Great if it’s free, but if being free means we don’t get one, then I’m all for paying for a dlc new enemy faction (s).

I just want them to give me loads more content. I’m willing to pay lol.

New maps should be absolutely free.

Factions could be interchangable on maps too. That would double the variety of the game straight away.

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Gating the enemy mean either having 2 queue (for those that have the enemy pack and those that haven’t got it), or making a separate board (then doing separate Havoc, Mortis…)

It’s really not suitable, and also faction in VT2 were a lot of new animation, none of the faction share the same skeleton, much less animations, here they could much more easily depend on the animation from the Scab and Dregs.

It’s mostly repainting, giving them different armour value…

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How did they manage it in vt2 then?

By having a player that is the host, if the host has the Wind of Magic dlc enabled, there can be Beastmen on certain maps (used to be any maps but then they got thrown out of the city maps)

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Lore-wise its difficult. If you ramp up the danger then you also ramp up the “help” we get.

We already have the Arbites and a Commisar stepping in. Personally I wouldnt like to see Atoma get Astartes, Grey Knights or worse… the orbital bombard treatment! Its already pushing it considering we have a full on Nurgle infestation with Spawns, BoNs and Plogryns running around. But this is all meant to be happening in specific isolated areas around Tertium. Remember, Hive “Cities” are the size of a country.

Best I think we can hope for is more Nurgle enemies or maybe an offworld mission to a spacehulk with another faction like GSC or Tyranids or some other Chaos warband.

Still, where theres a will theres a way.

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Yeah I don’t see why this can’t be a thing tbh. A deserted spacehulk has drifted into the area and our team have gone to investigate. Find Tyranids or orks onboard…then the ship accidentally crashes into the planet. Infestation occurs, as does lots of fun :+1: :grin:

Ah I misunderstood your point before. Well I guess a couple new map slots on the mission board wouldn’t hurt. There’s certainly enough room! If you have dlc you can select those missions. Eventually they could allow non dlc owners to join only via quick play. I don’t see that being a huge issue.

Is that how the twins happened? I can’t remember if that was paid dlc or not. If it was full size maps with new faction then that would deserve space on the map board.

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The one exception I can think of in current lore is Cult Tenebrous, who were corrupted by Nurgle.

I mean it’s less that they were working with Chaos and more that they fell to chaos…

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I don’t want to see a new faction. It’s not going to add that much; a lot of development time would be needed to make new enemies of the most basic categories, like chaff and common elite types. And likely this would lead to the new faction being more like “half a faction”, which would actually mean less variety in areas where it’s predominately them.

I’d much rather just see more new enemies added to the existing factions. Give the Admonition some Plaguebearers and Nurglings and Glitchlings and things like that. Have Plague Toads of various sizes, even a giant boss one, that hop around and act uniquely to supplement what we have.

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Some rumors indicate that there were Genestealers in the area, so they would be the most logical choice, to avoid adding another boring Chaos faction.

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Do they attack with hordes?
If they don’t… then this is not the right enemy faction we could see.

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A GSC “horde” (Poxwalker/Groaner) would need to be written, but Bruiser and up is for sure equivalent in lore to what the Dreg/Scab show in game.

If they’re doing so, the thing I’d see them use the Genestealer Kiss, which does cause people to be compelled to protect the Cult even without having been born into it
(Basically taking the idea of “non voluntary fighting force”)