No fun anymore

Adaptation is psy dome/shard and it kill the fun.

But yeh your are right, it’s just my fault is the game is less fun and i should’nt ask to reverse back to have fun.

Game is not to be fun, it like work, hard and harsh XD

Nah I mean that depends on a lot of things. You do get a brief grace period of high DR against them when they break your toughness, can’t remember fully how it works but as long as you don’t take too many consecutive hits and keep generating toughness you can tank a surprising amount of shots with minimal health damage.

just proves how unadaptable you are, i pointed out tons of tools that can be used for your problem, yet you jump back to the exact few you brought up yourself in your inital post, you don’t think about the problem at all, you already think you know the answers.
thats why i can’t support anything you say with good intentions.

i never said that, fun is a subjective thing, and you fail to explain how your subjective view about your version of fun is warranted over others, if you don’t even consider the most basic options at your disposal.
thats what i meant with i think your argumentation is weak and won’t get alot of traction
ofcourse you can advocate for any change you like, but unless you convince people the devs won’t listen

Gunners - the elite spawn- after patch 14 spawn on basic T5 in easy 15+ numbers (dozens +)
They spawn in corners / dont need ANY real line of sight, any pixel wide hole is enough / pop form holes in the ground or ceiling that you have no access to / come-move through doors which are locked for you and teleport around with this.
Making rushing them work ONLY sometimes
The new map first interrogator location is perfect example where - after I sacrifice half of my health to get to a pack more than 1/2 of the pack runs away from me to the ‘special you cant access these doors’ → teleport to the other side of them room and once again light the room in permament supression zone where shooting back is forbidden.
They also have too much health for a pure ranged enemy, basic grey 300 power sh-t tier revolver headshot MUST kill a ranged enemy that SOLO can make an entire hallway unmovable through.
They have too good accuracy for HIP FIRING A MACHINE GUN (you try shooting Mk XII kantrael hipfire and seehow you miss enemy 4 meters away from you)

Gunners then come in 2 flavours - ~80% of the time they are boring chore to deal with for melee builds.
~20% of the time they are very likely run ender since first time you know they are there your health is removed. Thats it, thats the first que - you are dead or near dead since double digit gunners just insta gibbed = diceroll difficulty since NO you cant dodge slide spam infinitely, especially if there are melee enemies rushing you who dont care they are being shot in the back by their own gunners - UNLIKE in V2 where clever positioning could make enemy ratling gunner work for you.

basic ranged trash - These would be 100% okay if supression made them DUCK and not f-cking run away. But other then that they are okay-ish

Scab f-cking stalkers are in the top 5 most boring infuriating bugged enemies in the game. Since the release they STILL 70% of the time refuse to switch to melee and instead use their full auto lasguns in melee range to stagger the living f-ck out of you.
Does this kill you? Most of the time no. Does this put DT in terms of c-ncer with LoL? Yes it does

now this is something that is way more convincing,
supporting your argumentations with anectodes examples, and numbers.

TDLR game is not ‘harder’ it is more r-tarded and unfun.
The game plays on its weakest points - basic b-tch ranged combat, mandatory sliding, suppression making you unable to hit anything, tough ranged enemies

Instead of taking 70% of the ranged spawn (and fixing elite gunners spawn) and pushing it into melee enemies.
Dying to a crusher overhead - in 90% of the situations its your fault
Dying to 11 gunners insta deleting you, half across the map cuz your vet went invisible ?
Not only is that not your fault, its up there with net shooters stunning you through 50 crushers cuz the net ignores everything

I’m running melee vet lately without Iron Will and my 170 toughness can get deleted instantly. Even stray shots take a huge bite. Health can get eaten pretty fast. Good thing I almost never get hit.

With Gunlugger Ogryn I can just brush it off and can even be in melee range of multiple gunners shooting me if I’m hitting stuff. But that build has like ~55-65% DR with triple gunner resist.

This part is just too painful though. Until crafting is fixed I just don’t see myself coming back much to the game. It’s just not fun.

Sure, but this does not mean that it’s wrong now. It may be. It may not be. But this is not an argument one way or the other.

Exactly this. I play 4 and 5 right now. I thought 5 was a bit too easy (unless using modifiers) so I think it makes sense that it’s getting harder.

While there are a lot of good (useful tips how to get better at the game) and bad (go malice loser!) solutions offered in this thread, many here seem to not get OP’s point:

The game was fun to him, then FS changed spawn behaviour, now the game isn’t fun anymore. He asks to revert the spawn behaviour on non auric missions so he and his squad can enjoy the game again as they did - he never asked that auric difficulty shall be reduced.

So for all who are in for a challenge (and thus play auric anyways) nothing would change. For those who play for other reasons then challenge (and thus stay clear of the auric board) the enjoyment would rise again. I don’t get why he’s getting flak - seems perfectly reasonable for me.

Btw I’m also unhappy with the spawn behaviour since patch 14 but for the opposite reason. I enjoyed my shootouts with shooters and gunners but now I’m always forced into melee because whenever I try to shoot the third target in a row some melee trash (or silent rager) have snuck up on me and force me to melee. It’s not that I can’t manage and I have adapted and increased situational awareness - BUT it’s just far less fun for me and spoils the enjoyment for me.

It’s not always about skill and getting better and mastering mechanics - it’s sometimes just about having a good time.

And with the attrocious crafting in place asking people to go down in difficulty - ALTHOUGH they were perfectly capable of clearing Damnation in the past - and thus reducing the plasteel gain bei roughly 40-50% (Heresy) or 60-70% (Malice) is just arrogant BS. (“I don’t have the same problem as you so shut up and cope!”)

This might be my nightmare scenario. Imagine you only play heresey and/or malice, you scrape enough resources to craft that one good base weapon you got from Brunt’s lottery only for Hadron to brick it. I’d like to see an increase in the resources gained from all difficulties lower then Damnation, so that people who are looking for resources to engage in the current crafting system doesn’t have to feel forced to participate in Damnation matches.

To complement this I’d like to see that possible crafting resources you can get on any given difficulty be displayed on the mission you’ve chosen, or the quick play icon. This way people can decide if they want a challenge or if they just want to hunt down crafting materials.

well first off lets remember there are 5/6 difficulties depending on how you look at it and they exist to offer a choice in difficulty to experience.

but yeah gunners these days are a little oppressive , they could definitely take having their output put on more of a curve than a cliff, especially as the soundscape can not be trusted.

Yeah sorry but I’ll have to go NAAAH on this one, mate.

I main Zealot and play regular T5 with PUBs - often with no Psykers at all - and the completion rate is solid as long as the team knows what it’s doing (you still meet people who completely ignore objectives on T5 sigh).

Yes I noticed more shooters but I also noticed that I simply get punished for playing too aggressively, staying in the middle and running too far ahead of the team. So I adjusted, and it worked.

No offense intended but it just sounds like you’re unwilling/unable to adjust. META changes with every patch and I for one don’t mind the new state of play where the top “regular” difficulty can be, wait for it… difficult.

I do hope that you soon find a way to play that is fun and satisfying for you and your crew!

Patch 14 buffed even more weapons lol, and if buffing weapons resulted in LESSER win rate.
Then maybe, just MAYBE something else is wrong no?

Patch 14 doesnt mention anything about gunners having more dmg or accuracy or anything of the sort
And yet the overal % winrate of T5 runs is going down, and people here and on steam are bit-hing about ranged overspam + berserk overspam

So by using LOGIC this isnt a ‘git gud lol build’ situation but instead ‘something is wrong with AI director which changed the difficulty of basic T5 from carryable fun into boring unfun chore’

As Fatshark games veteran I guarantee you they f-ck with AI director quite regularly
But also as Fatshark veteran I know the community loves to ego mastur-ate when they have decent luck for spawns/teamates about how good they are. How hard they can carry, how better they are than everyone else. And these exact same people die in the exact same situations like the rest of us

when 15 ragers push through a door and gib you / when netter hits them through a wall of bulwarks and crushers / when dozen gunners INSTANTLY down them when someone invis and they switch aggro and there is no amount of high skill secret tech nobody is using except them dodge sliding / when scab stalkers decide they are ranged even in melee / when you die from mauler overhead 1 meter away in dodge slide but server decide you werent … and many many more

I’m sorry, you’re quoting me but don’t seem to be replying to my points. You sound angry, take a chill pill, maybe? Nowhere did I tell the OP to “git gud”, just shared my experience and viewpoint different from his own. Last I checked that was still allowed? I consider myself just a decent player so if I can pretty consistently cleat T5 with PUBs I obviously won’t agree with a statement that the game suddenly became borderline unplayable.

I simply don’t consider a situation in which top regular difficulty can be actually difficult to complete to be some kind of aberration that needs fixing.

BUT EVEN IF people who say there is something wrong after patch 14 were all just crybabies, that dont want to spent 58 hours grinding for plasteel at Malice, and then wash all it down the shi-ter getting nothing cuz itemisation is obejctive sh-t.
And they want to play T5 where you at least a LITTLE bit reasonable amount of plasteel.

Then people who want the ballbusting difficulty are free to go into auric with 311 grey weapons, no curios and no feats, true solo.
But people who dont want to waste their time playing objectively unrewarding difficulties have NO OTHER choice but to play T5

Its not top, There is T5 + hi intensintty + shock tropp
And then there is Auric
So we are talking about a difficulty which has what ? 3,4 + more difficulties higher after it.

And you can bet Iam angry, I want to play DT → the W40K tide game renown for its really good melee combat. Like during patch 13.
I dont want to play basic b-tch vanilla scifi shooter like what we have now since patch 14.

And yes I am addressing them. A person comes here and says that between patch 13 and 14 with the same group they have much lesser win rate.
Even tho patch 14 was 98% buffs for weapons and MELEE enemies were buffed in health.
Meanwhile what we are talkng about here is absurd prevalnce of 100% unfun ranged spam (esp elite gunners) which just suck the soul right out of any potential fun that might be had.

This is the ungor archer in Vt2 all over again, where people EXPRESSLY said that non-special ranged enemies are NOT fun (and the archers have 1% of the dmg the DT enemies have).
So FS in their infinite wisdom decided to make un-supressable
(they technically are supressable, good luck tryin to supress all 17 shooting at you from different angles)
ranged enemies that can shoot pinpoint barrages over the entire map for 30 seconds and reload for 5, that spawn in their dozens and make you unable to hit them back due to YOU being supressed.
Can you deal with it? Ofc you can game isnt unplatayble
Is it fun? objectively no, if someone says they like pekaboo with gunners while being assr-ped by ragers is lying just “”“win”“” an argument

But just we are clear, yes Iam angry and I can say some spicy sh-t to you.
I have no problem with anyone, even the r-tards here, and if we met irl I have no problem sitting down and having a beer.
Iam passionate cuz DT CAN be THE game but they have to play to their strengths and not their weaknesses

I can see that and I can even empathise (I even agree with you on some points, like itemisation being a mess) but I’m not your personal punching bag, so maybe dial it back a bit? :slight_smile:

The nature of an open forum is that people have varying opinions on any given subject. I’m perfectly fine with opinions different than mine own while you seem unreasonably upset with me.

My point still stands, I have no problem with the current T5. Doesn’t make me right, just makes me have an opinion. Hope you can bear with it lol
right to bear arms

And outside of gunners overspawn I like it too.
I dont mind Ragers, Crushers overspawn cuz they at least have to come to you and nades deal with them well.
Plus they REALLY make me feel nice for taking devil clawn and finally enjoy the parry special.

But the second I see all my toughness is gone and my character is spazming cuz Iam getting shot at from 7 different angles … all I can think about is “fun is over, now its mandatory shooting gallery for my melee character is on … aaaaaand 3 people are downed cuz they were fighting in melee and gunners staggered them …gg 35 minutes down the shi-ter”