Nightmares & Visions - Early Balance Look - Dev Blog Pt. 3

Are you though? Are you? Because the conversations have BEEN happening for months and they more or less unanimously say it’s an overpowered no-skill joyride of a weapon that trivializes difficult content and invalidates most other melee weapons by existing. Seriously?

https://forums.fatsharkgames.com/t/how-would-you-balance-the-dueling-sword/

https://forums.fatsharkgames.com/t/the-duelling-sword-balance-problem/

https://forums.fatsharkgames.com/t/what-about-the-dueling-sword/

https://forums.fatsharkgames.com/t/dueling-sword-too-good/

https://forums.fatsharkgames.com/t/dueling-sword-nerf/

This was literally 1 minute of search in your own forum. I’m happy with the stun changes, I’m happy with the attempt at auto pistol revival, I have various other things I wish would get looked at …

… but all of that pales in comparison to my fury at the balance team for letting that abomination of a weapon persist in its current form for so long. I love the 'tide games because they require SKILL and decision-making; weapons have tradeoffs, strengths, weaknesses, and aren’t mindless to use. The dueling sword trivializes content and does not require meaningful skill to use. Complete antithesis of your own design model. Fix it yesterday.

The combat knife has similar issues (too easy to use and too effective) particularly for zealot, but it’s merely S-Tier to Dueling Sword’s ALL-GALAXY-NO-CONTENDERS tier.

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