This I agree with. It’s why I love the new map resource starving characters, it feels like it removes some of the power creep by removing how abundant resources are.
Pysker actually has multiple broken builds: flame staff with venting shriek, running bubble, infinite smite with scryer’s gaze, smite with venting shriek. Since this is mainly auric we’re talking about, this just make the diffculty just a snooze fest as enemies dont move or can interact with you at all.
I think you’re forgetting that you have a good amount of hours of Darktide where all your basic fundamentals easily transfer over no matter the class, if it wasn’t arb then it was going to be another class. Another thing I want to point out in your video is that there is an arbitrator in your team who is level 30 and dies in the first three minutes of the game, then three minutes after that he dies again, then 4 minutes after that he dies again, then dies again at roughly 15 minutes(The Skiitari also died multiple times too.) So we can infer that just picking the class does not mean you can just dog walk auric, you gotta know the game to get the best use out of the class.(Also that one skiitari is a Ratchet and Clank refence, based.)
Everything you just described on Psyker in terms of “broken builds” are the literal cookie cutter builds I made multiple posts telling people to stfu and play a REAL build or don’t complain. You guys take ALL the difficulty out of the game by looking up your favorite youtubers broken build and use the same exact weapons and talents through the build editor.
THEN people have the nerve to come onto the forums and cry “Psyker so broken blah blah blah” yeah, ANY class if broken if you use the SPECIFIC most broken talents and builds. How about this? Remove Flame staff, remove smite, remove chorus, remove shout, remove taunt. After all of those completely broken weapons/skills are REMOVED, I would love to see some videos of people claiming these classes are overpowered.
I have said it MANY times, psyker is the LEAST played class and that is because it has the highest skill ceiling of any class. Yeah, anyone can pick it up and spam a fire staff and fall asleep 10 minutes into the mission. You want some actual adrenaline? Use a build that was YOU created with absolutely no knowledge or awareness of the “broken fire staff” builds and whatever else half of you look up on the internet to make the game easier.
Also, anyone using smite on a Psyker is the equivalent of having training wheels on a bike when you’re 40.
Yeah, you’re right my playtime definitely translates over. The idea is though - while it might take 50 hours to get good on something like a Zealot or Psyker, an Arbites could accomplish the same feats with a fraction of the playtime because of how good their talents/arsenal is.
My point was, a tiny dog shouldn’t be able to stun a 20 ton boss. I could care less about their damage - my point was.. why can a dog, the size of a NORMAL dog, stun a massive 20 ton plagued boss? Oh right, cause they’re an electric doggy!
Still not the point. Because the reality is that Darktide is a macro game where builds do matter, every class has a cookie-cutter build or BiS nodes to take, and pysker(no matter how much you deny it) tops the charts and beats the DLC classes into submission.
I mean if we’re playing that game then remove lone wolf, remove shock mine, remove needle pistol, remove Dog, remove Servo Skull or most of hive scums weapons, remove chordclaw, remove arc rifle, in fact dont spend your five talent points, better yet lets just remove every class in the game as they have some form of broken jank/tech one way or another. This is not reality as it exists in the game. In that case, we should just stay in darktide pre-patch 13 where Veteran ran unopposed for almost two years and Pysker was considered the weakest class in the game.
True, but do you know who also has the most broken build out of all the class builds? Pysker again and again.
Most of my builds are self-made; some builds I do look up a video because there some things I can’t figure out or the video matches what I was going for. There is nothing wrong with getting a build from somewhere else as most people are not interested in theory crafting; granted, I agree some people need to come out of their comfort zone from time to time. On Pysker I like to run force greatsword, shotgun, and scryer’s gaze.
Different people learn at different paces, It took me less than 20 hours to learn each class of the game, it took me over 100+ hours, though to get my fundamentals down. A friend who just got into Darktide is still struggling on arb even around 20+ hours in. Granted, I’ll give that Arbites and Ogryn have easier times leveling in the game.
Edit:
Havoc 36 game: The pysker has died twice while I played nearly perfectly on hive scum, and I still got out damaged lol.
Lore-wise they are absolutely capable of launching themselves with enough force to stagger something that big. They are vat-grown, drug-bulked, and highly augmented. They’re advanced combat servitors built in the shape of a dog.
mobility IS survivability, CC IS survivability, etc

True, as someone that mainly played Zealot and Pscyker, I can attest to that it feels very cheap. I mean a brain burst also takes time to charge. The Noosphreic Command invalidates both blades of faith and blades of faith.
The benefit of blades was that it did not screw up the grenade economy, but so it most of skills by skitarri now.
I would have to agree that Psyker is the most game-breakingly powerful class right now, even compared to the DLC classes. If only one class could be addressed, I would choose psyker in the current climate. Yes, I’m sure you could make a less broken build if you’re trying to, but that’s not what the vast majority of players are realistically going to do, and that is affecting everyone’s experience on a daily basis.
The only one of the DLC classes I’ve actually played is Arbites, and I do think it feels like the training wheels class. It may not top the damage charts, but it does consistently good damage both in melee and at range while also being extremely forgiving, tanky, and good at crowd control. The dog does kind of play the game for you, and getting rid of the dog makes you even more powerful. His talent tree is full of great buffs that are very easy to activate and maintain. His blitzes are all good and have ways to regenerate. I feel like I’m just not working as hard for similar results when I play arbites compared to zealot. The class feels like it was designed, as OP stated, to allow less skilled or experienced players to “be good”. And in the hands of an already skilled player, it can be extremely powerful. It’s too bad, because I really like the overall vibe of the arbites, but I find myself not playing it much because it kind of feels like cheating.
It’s funny, I have a friend that I regularly play with that just isn’t as good with the fundamental melee mechanics of the game (dodging, blocking, timing, positioning, sliding, etc…). He used to play veteran, and would be great at deleting threats at range, but just couldn’t stay alive in melee. I suggested that he try Arbites, which he did, and suddenly he doesn’t die much anymore while still mostly pulling his weight. It’s a real-life example of just how safe and forgiving the class is, while being no slouch in the damage department.
While I haven’t played as hive scum myself, I’ve played with enough of them at this point to agree that the class seems extremely powerful as well. It’s probably the second most powerful class next to Psyker, IMO. It doesn’t seem like it’s very difficult to do tons of damage and screen wipe with the class.
It is very interesting how Psyker is simultaneously the most “broken class” yet ALSO the least played class. Probably because I think it requires a lot more game knowledge and overall skill to get good at the class.
I have a Psyker at level 50 and have never used the flame staff and never will. I like to create my own builds based on what I think is fun and sitting back holding one button all game while everything dies is the opposite of fun in a game like this. I still struggle to survive on my Psyker more than any other class I have played. I can be absolutely destroying stuff one second with voidstrike/deimos but also die in one split second because I got a little too overzealous and as someone who has 1900 hours on Zealot, that can happen a lot lol.
The idea is, Psyker requires a lot of time and effort to actually get good (this is why we should give the dueling sword back to PSYKERS ONLY) and 90% of Darktide don’t know how to play a Psyker correctly outside of spamming a fire staff build and/or acquiring every aspect of their build from someone online claiming (BEST PSYKER BUILD).
I miss the days when people were forced to create their own builds with their ACTUAL brains and actually play the game to get good. Not watch 50 videos and look up every aspect of the game to completely remove the fun out of it.
I think its ogryn? no?
and the entire kit of psyker is not broekn, basically a certain staff and two builds that revolve around that staff.
Okay yeah you’re probably right, Ogryn and then Psyker
A large part, I think, is because his flame staff can give him almost 100% uptime on some good talents in combat, while his other staffs don’t give the same uptime, thus requiring more ‘‘skill’’.
I also think a lot overestimate how much skill the average player has in this game, especially on console.
On your last part, i totally agree but the players and devs kinda forced themselves into that position, atleast that is how i see it.
No arguments there, but I do believe we can still have a conversation about a class’s kit and how it can disrupt the game flow no matter the skill level it takes in(This goes for all classes to which I wish Fatshark would actually update like a live service game as promised).
I feel like if Fatshark bothered to explain what certain things did, then I feel like it would alleviate having to look up a build and try to figure out what is going on. Although, I’ll never fault anyone for looking something up as sometimes someone probably has made a build you was looking for. Why reinvent the wheel ya know?
(I will say I do look up builds when I play Monster Hunter as I’m kinda dumb when it comes to understanding how infinity works, etc.)
Man, I wish my dog was half as good as some people here claim it is.
I swear most of the people b!ching dont even have the DLC characters, they just see it on someones video and feel left out cause they want new toys and sh!t.
Wrong. You have just proved my assumptions were correct lol. Maybe you’re good on Zealot on which you have many hours, but you don’t know much about other classes…
I agree, but I think this eventually happens to any PvP or PvE game. A meta is always established. And for every player like you, who tries to make their own fun builds and doesn’t just chase meta, there will be a few hundred that will only use meta and enjoy just holding LMB to kill everything in front of them. Remember that most players are casual. That’s just the reality of the situation with Psyker right now.
Ultimately, the fault lies with Fatshark for allowing meta outliers like flame staff to exist for so long without balancing them. It just serves to cement the meta. And by the time they actually get around to thinking about balancing, they’re afraid to nerf the meta outliers too much because everyone has gotten used to them and will be upset if they get nerfed.
Getting back to your original point, even though I do think Psyker is a bigger problem right now, I generally agree that the DLC classes thus far are a bit too over-tuned and tend to overshadow the other base classes for the most part. The sad reality is that Fatshark has financial interest in new classes being strong so that people will buy them. I learned my lesson with Arbites and haven’t bought another new class since then.
“you just proved my assumptions right” Okay, so you are assuming without any actual info and accepting that assumption as reality. Good to know
