Do you guys have any idea on new traits for exotic equipement ? Here’s mine
-“Flesh rending” : Critical strikes apply a bleeding DoT.
-“Killing spree” : For every 5 ennemies you kill, you gain a permanent 5% damage bonus (stackable 5 times). You lose all stacks when you are hit.
-“Headseeker” : Critical strikes are counted as headshot
-“Fire waves” : When you take damage from venting, you release a wave of fire around you, dealing small damage and applying a fire DoT
-“Battle Healer” : You block any incoming attack while healing you or an ally with an health item.
-“Motivate” : Reviving an ally gives you both a small health regeneration for 5 seconds.
-“Down in one !” : You consume potion much faster and can consume them instead of picking them up if you’re holding a grimoire.
-“Aftertaste” : Your potions get bonus effects.
Strength gives bonus stamina and push strength, enough to stagger Chaos Warrior with a shield weapon. Speed gives bonus stamina regen and revive speed. Concentration gives bonus crit chance and crit damage
-“Napalm” : Your bombs explosion are followed by a series of smaller explosion that deals few damage.
-“Master of explosive” : You can throw barrels much further and are not slowed while carrying it. Barrels you throw explode on contact like bomb.
I first wanted to make you able to carry barrels in the bomb emplacement, but it would have caused problem if you get hit while holding it