A few of the holdout arenas on the new map definitely feel like I stepped into a ventilation purge or power interruption mission. For melee builds, that’s fine. For ranged, not so much.
For a game where you’re forcing first person, and all the situational awareness penalties that brings vs. third person, and in a game where ranged classes with limited melee options exist, having zero-visiblity holdouts like this, where the players are getting rushed by packs of melee specialists and disablers from unpredictable directions and engaging at extreme close range, feels like questionable design.