New map final event

I have V2 Fortunes of War PTSD. Feels great.

5 Likes

Event feels great, but they need to tune down the gunners that spawn there. Couldn’t regen toughness at all, because I got shot all the time.

It’s a wide-open kill zone! Hanging close to the entrance elevator makes it significantly easier.

First time around, I just desperately crab-walked on the upper level killing the horde and dodging fire. Total pants-ruiner.

1 Like

By the Emperor, it smells of heretic in here!

Yeah, it’s not particularly fun when you can either stay at the entrance or you can stay at any other place of the arena for 300% increased difficulty. It lacks meaningful barriers and entryways, even before we factor in the fact that it’s mostly empty and allows incredibly easy LoS from multiple points (many of which are spawn points).

Most people haven’t realized this yet I think.
You can close the portcullies and cut the rate of enemies spawning down a great chunk.

Otherwise it’s a total meat grinder. I think people are simply finally getting punished for ignoring gunners / snipers.

3 Likes

The lift in Torrent still exists. I’ve seen plently of punishment given out to people ignoring snipers there.
But I agree that such places are generally pretty rare.

The issue with carnival arena is that there’s really absolutely no incentive in staying anywhere but the entrance. It’s big and spacey, very protected from shooters, and you can’t really be flanked in there since enemies can’t spawn behind you at all.
It’s like old Enclavum Baross before they added more spawnpoints, but even more defendable.

1 Like

I didn’t notice that :grin:

Any videos or screenshots on how and where to do it?

1 Like

Found it:

https://www.reddit.com/r/DarkTide/comments/17vopj2/seeing_as_no_ones_posted_about_it_you_can_close/

2 Likes

I unironically hate the ‘entrance elevator’ abuse. Obvious, brain-dead chokes like this are what made me stop playing Aliens: Fireteam Elite. There’s no angle for the Bombers to flush the team out of this corner either. So it just gets abused. Fatshark Plz. Give it the Enclavum Baross treatment. Give me sewer manholes that erupt like pustulant wounds with pox walker hordes. Remove the ceiling. Let the grenades rain upon all who’d try to cheese this beautiful game.

Aye. I only noticed it fairly recently myself. The mission narrator(s) seem to hint at this, but there’s little UI notification to reflect this. Not even the appearance of a ‘Close Portcullis: X/Y (Optional)’ prompt.

1 Like

I LOVE abusing games. Like Dark Souls. To cheese is to love…it’s an intimate game you get to play with the developers who tried to make a very very hard thing. It’s a puzzle, nothing more fun that figuring it out.

Enclavum BORE-oss finally got some love! I also hope that the end event gets a door at the entrance.

But still, it’s kinda nice to go through a tough-as-nails mission and then be able to cheese the end. It feels more cathartic than boring, at least for me!

It’s important to note that I specified ‘boring’ cheese. But I need to take a moment to examine your statement. You found ‘fun’ in ‘solving the puzzle.’ In a game like Darktide (or Fireteam Elite) where there’s a routine ‘team’ of other players, the ‘joy’ of ‘solving puzzles’ or ‘exploring unique interactions’ gets greatly diminished. Because hundreds of other players figured it out before you did. And now it’s infiltrated the entire system. Not just Damnation. But can you imagine leveling a new character… … and being stuck in the corner on Sedition difficulty? What about just wanting to do weekly contracts on ‘normal’ Damnation? The fun is industrialized out of the process. It happened to Fireteam Elite. Didn’t matter I was at level cap and had cleared Insane. Didn’t matter I was loaded to the gills with the best gear and attachments available. Even if I solo’d entire levels on Extreme do to my weeklies, I could not convince the average player to leave basic doorways. And cause the missio, which should have taken maybe 20 minutes… … to take a full hour.

At this point, we no longer have that good Cheddar. We’ve got ‘processed cheese product.’ It gets stale. It sucks. And any effort to deviate is quickly fenced in by the team mechanics like ‘coherency’ and ‘auras.’ Same reason I doubt anybody wants to be forced to run Loner Zealot every single game.

You’re welcome to get out in the middle of the arena. I’ll Infiltrate and rez ya! :wink:

A true procedural mode sounds like what you need! It is also what I need.

Honestly? The middle of the arena isn’t too bad as long as the team is staying on top of shutting the gates.

It’s a very bad mechanic.

Playing PUG it’s a guarantee people won’t know what to do most of the time.
Hell, I played that map 20 times in the past 3 days and never even noticed there were gates.
I don’t even give a crap about the chatter on the comms because it’s useless banter most of the time, I simply tune it out, so I never even heard people saying to “do something about it”.

It’s a mechanic supposed to make the arena easier, yet it’s made completely transparent unless you know you have to look for it.

The true cheese is jumping on the double stacked crates at the entrance. If you’re a shield Ogryn, even better.

Melee enemies are stunned upon seeing you atop your mighty pedestal, and just… stare at you. Mutants will shout from across the city, raging at their inability to climb up 2 crates. I didn’t try it for long enough, but I suspect the universe would collapse in on itself if you remained there for too long, such is the power you exude from atop your convenient storage throne

Gunners are less kind though, so you’d need to plant your shield

(don’t actually do this, it’s dumb)

1 Like

There’s voicelines at the event start that tell you this, or at least they did when I played it the first time. So I did the logical thing and gathered our group at one of the portcullices (the one by the medicae) and just left the other open. It has a big box central for cover, and a second one specialists will filter to that you can keep an eye on or use for cover to reach out and touch shooters. Everything else just funnels and you can close the door behind you every time it re-opens. its actually horrendously dull to play the finale because you just camp that spot and kill everything easily.

1 Like

players optimizing the fun out of things happens naturally. That’s why you gotta find a group of people not thirsting to try hard all game long. My little crew runs whatever we want and makes little effort to do optimal things. We’ve all won so many games that its more fun to risk losing to try something different.

Playing with a group of friends willing to experiment is always going to be a different experience. It lets you do things like funnel ammo box charges into Frag Bomb spam.

At that point, you’re not handling ‘cheese’ per se. You’re not necessarily concerned if you’re handling cheddar, cheese whiz, or even ‘cheese product,’ but making fondue and dipping the weirdest stuff into the pot to see what happens. Yes, it might be absolutely horrible–but then you get the amusement of daring your friends to see what happens if you dip in something as exotic as say… a fun-size bar of Snickers. Or go full Nurgle and make them dip some ‘Balut’ in there. That’s fertilized duck ovum, btw.

Are these cheese metaphors doing anything for you people?

Anyways… industrialized ‘cheese’ is only good if you’re getting ‘fun’ somewhere else. In MMOs, that fun is usually crafting or grinding for drops (see Destiny loot cave or hunting rare mobs for materials.) But… Darktide’s crafting system is still… … we’ll call it iterative. Or a happy consequence of enjoying the missions.

It is my hope that Fat Shark will continue to improve on the Carnival’s final event by making the Gates more transparent for newcomers, better using the total arena space to include the upper levels, and closing off the entry-way elevator camping with more spawns or granting grenadiers access to this limited area by throwing from the upper levels out of line of sight.

Hell. If we want to get really experimental, Fat Shark can make it so the gates start belching monstrosities if they’re not closed after X number of waves. HAHAHAHA!!!
[Edit: In hindsight, even belching monstrosities would still require additional measures given certain team builds to dislodge hardened defenders.]

They’re ruining my appetite :frowning: Cheese is best consumed in small amounts.

1 Like