New Event Ideas

I haven’t played in a lot of events but recent ones have been a bit lackluster and honestly not that fun to play (Yes, lets have a swarm of 6 crushers run at us while 5 pox bombers ambush from behind in the swarm of pox walkers.) Throwing massive hoards at players is not fun a event makes. Yes, a event should feel special and unique to break up the monotony, as we wait for the new 7th class and the inevitable Ogryn talent tree rework and weapons re-balance (I hope,) but lets look back past events that were good and interesting (based on my opinion as a casual player who plays heretic and damnation.)

  • Inferno- I loved this event. It was scabs only, flamers were everywhere, but whole maps were changed and lit ablaze with smoke and fire. I had so much fun with this event. Not only because it was scabs only but it changed how the maps felt. no lights, only the flames and candles placed around the map as flamers were wandering around burning buildings. maybe the lighting bothered some people and maybe you hate flamers, but that’s why you need curios with buffs against flamers or bombers. I would love to see this event come back with maybe a few extra props. maybe burning piles of scraps and bodies that hurt and broke up the routs players normally used.

  • The Grandfather’s Gifts- I never got to play this one but it looks crazy. more tentacles then most Slaanesh miniature and enemies explode goop on death. It feels it’s going to encourage players to use more ranged weapons and learn to push and dodge enemies when fighting in melee to avoid getting exploded on. So long as there are no swarms of Pox Bombers in this event i would want to see this come back.

  • Stolen Rations- Best event i got to play in. i know it was meant to lead into the release of the Hive Scum class but this event felt so organic with it’s unique mechanic. Rations are all over the maps and are possibly infected with the plague. So you choose either to save or destroy them to save the citizens (by either feeding them possibly tainted food or starving them.) Destroy enough rations and a hoard of angry stage one pox walkers rush at you. Save rations and a swarm of angry Ogryn come at you instead, and these hoards can change in a mission depending on your actions. Sure, you could choose NOT to pick up rations, but the goals it gave the community were gun, though maybe a reward system based on how many rations or save or destroy would work? otherwise players will have no interest in the event in the future.

These three events stand out to me as good and fun events. They can be hard but not so hard that you need a uber-meta build to win. But what about future events? We had Rumbling Giants, -a spin off of the Waking Giants event- and while the Waking Giants one was okay, Rumbling Giants was not enjoyable. Not only are you dealing with patrols of scabs and ogryns everywhere, but you also deal with hoards of ogryn crushers rushing you AND Pox Bomber swarms at once? that’s overkill. if this is what Havoc players have to deal with I’m shocked they are even sane people.

I rather have events that were balanced and changed the theme of the map and combat, but wasn’t just a ‘have a swarm of bullet sponges and exploding guys at the same time’. Even the Cartel’s Favour Event was at least interesting if vage of what the rules were. Seriously, a lot of random players I teamed up with didn’t understand the stims in the event was granting them 10% tox resistance that stacked the whole mission. The event encouraged players to dope up but no knew or didn’t care for the stims and ignored them and died in the event.

Here are a few ideas i had for possible future events.

  • Morningstar Crisis- (this would be a whole new map as it’s onboard the Morningstar) There is word amongst the crew the Morningstar is breaking down. Parts of the ship are malfunctioning and the tech priests are struggling to maintain the issues and quell the machine spirits. Rumors spread it’s either the plague got on board some how, a gene stealer cult is rising, or a pressed gang going on strike and breaking ship parts. Shipmistress Brahms’s men failed to report back, so she’s twisted Rannick’s arm and is ordering rejects to volunteer. Investigate the troubled sectors of the Morningstar, deal with the problem and fix it, or she’ll make sure everyone goes down with the ship with her.

  • Plague Storm- Wrymwood agents report the outer sectors of the hive city (areas where the desert are) are seeing unusual uptick in dreg followers and mutants. On top of this, a massive sand storm is sweeping the area with trace amounts the plague in them. While it’s unavoidable, there is safety from the storm. Interior areas, huts and open crates, and places storm breaker tarps outside are safe from the storm, but it’s recommended to be quick in outdoor areas and find shelter either in huts, crates, or storm blockers place through the area. Good news is the sandstorm is doing no favors for the cultists and nearly blind outside, but that means you’re also just a blind and also hard of hearing. the only other bit of good news is Pox Bombers and trappers are no where near the operation area, but there are packs of mutants who seem to be keen at tracking down agents.

    ~(Basically outside areas on the desert maps are covered in a sandstorm that’s acting like a smoke screen for everyone, as well as obscuring spawn ques. Meaning players need to be careful navigating the area and listen carefully. not only that the storm is doing tiny ticks to your health with plague by maybe .5% of your health per second when inside the storm. The only safe places are indoor areas of the maps, the huts you see in the map, and special storm breaker tarps set around an area ((tarps do no break to avoid griefing players)). Indoor areas have more sand piles around the map for the theme and no trappers or pox bombers spawn in this event. if they do, they instantly de-spawn or explode. Hounds and mutants would be the only disabilers in this event and they spawn in groups of three or more.)

  • The Frontlines- the Mobian 53rd are in a heavy firefight with the traitor Mobian 6th in the trenches of No Man’s Land. They need the Rejects to outflank the enemy and destroy enemy artillery preventing the guardsmen from advancing. Rejects for the first time will be side-by-side with guardsmen fighting in parts of the trenches. Allies will navigate and advance in parts of the trenches and battlefield, but won’t be following the Rejects. They have their orders, and you have yours. Fight through the trenches, outflank the enemy forces, break through the scabs defenses, and disable artillery for the 21st to charge in and mop of the enemies (with you joining along until all scabs are gone.)"

    ~(This event will require Darktide to have multi faction fighting coding working. Which I hope is still being worked on. Plus i assume the no mans land map has more areas to explore. knowing how most maps are the same but going to other areas or paths crossing over each other is one thing i like about darktide. make me feel like in a dark souls game and i’m on a giant, multi-connected map.)

I’ve got an idea too.

Make an event where every specials (yes all of them) are replaced by a Scab Gunners. Call it the cross-fire event.

Take the already existing altars/w.e. and have them provide each member of the team with a gigabuffed version of a weapon. The altar spawns some sort of boss that we have to fight and at the end we get a power sword/relic blade from the altar that doesn’t need to be charged on or a FGS that builds up its slash super fast and so on. But the items are brittle so if you go down they break and you’re stuck with your normal loadout. More enemies and bosses will spawn the more weapons you have as a group. Have enough preset gigabuffed weapons so its worth to play through on multiple classes and the RNG element of getting maybe not the weapon you want (a la chaos wastes).

If you want players to have a photosensitive epilepsy seizure, yea. Sure /s

If you want a event with more gunners, it should a mix of dreg, scab, and reapers. The problem though is you really need a Psyker with the shield unless you know how to dodge bullets or take cover. Though a full on Gunner event would be doable, but i feel that needs more. Maybe more ammo spawns?

Next one will be dreg enemies only + spawning lots of beasts of nurgle + dreg enemies drop grenades on death + halved dodge distance

Source: Intuition and wisdom

How about you get some ammo upon specific enemy kills. Just like in the current event where you get grenades on special kills.

I kinda like the idea, but you’re suggesting to make the event a boss gauntlet with glass cannon weapons that break the moment you go down. while that would be a insane event to deal with, the problem is the limitations of Darktide itself. Right now the HUD can only disply 2 bosses on the top of a screen. if a 3rd appears while the others are alive, players have no idea it’s there until it’s too late, or track it’s health while fighting two other bosses. This is a issue a lot of Havoc players deal with and the UI of Darktide is outdated and can’t keep up with the ammount of stuff happening in missons now.

what would depend on the event. maybe a explosives even? nothing but bombers, plasma gunners, and pox bombers.

I was responding to the question of how to compensate for replacing all Specials by Scab Gunners.

oh, i see. sorry about that. that would help things out. though to be fair i never knew about that mechanic in the current event until you told me. this is something FatShark should work on as well. more clarity in event mechanics.

How about an invasion of Noise Marines! (A prequel to the addition of Slaaneshi enemies as another faction).

Or, every mid-map event and end-map event has a humanoid boss (human/ogryn captain). Perhaps new captain combat type, like a reaper twin-linked stubber + eviscerator or something.

Can a M rated game have it’s rated bumped to AO? /jk
the idea of Slaanesh invading is a stretch. especially when you consider the lore for Darktide and 40k. Plus i don’t think Slaanesh would want any of her deamons anywhere near Nurgal for obvious reasons unless there was a good reason. ABut besides that theres not a lot of clues to suggest Slaanesh is going to be involved in Darktide. Also a Noise Marine would turn our Rejects into a red mist with sound alone. I’d rather fight a Death Guard, but i doubt we’ll see Chaos SpaceMarines in Darktide.

Honestly, it would make more sense for a Event based on a Gene Stealer Cult on the rise and having to fight them. it’s been hinted and dropped several times in the Morningstar Lobby by the NPC’s a lot and the voices on the speakers so much for over a year now. We might even see both gene stealers and the nurgal worshipers fighting each other. it’s been hinted FatShark was working on programing to have NPC vs NPC vs Player situations. if they actually get that working i can see that being a future event and for many others.