Just as the title says, here are few ideas to for new enemies that could be added to keep VT2 going and challenging. Two things I want to say right off the bat. FIrst, some of these ideas are simply adding variants to already existing enemies in-game, tweeked for extra challenge, so apologies in advance if that does not sit right with you. Second, I think it might be best for everyone’s sanity that IF these enemies get added in-game, they are restricted to Champion and above, and their spawn rates lower than that of other specials and/or elites.
First idea: the Death Wind Globadier. You think the Poison Wind is bad? Get a whiff of this stuff! Dramatically increased damage and the dehabilation effect is even more pronounced, with potential spinning and hallucinations.
Second idea: Warplock Jezzail. Just as they did with the Rattling gunners and warpfire throwers, clan Fester has started fielding one rat prototypes of the Jezzail. Bad news first, the shot from these things could break your shield block open and knock you back hard. The good new? It would take a while for the rat to line-up the shot, and once taken, the sheer recoil from it will cause said rat to being flung onto their backside, giving you a perfect opportunity to close the gap and finish them in melee, or for someone to pull out their own ranged weapon and shoot them back.
Third idea: Harpies. I know that the Winds of Magic DLC and the beastmen in general were not well received by some, but since we have them, might as well see if we can improve them. Now how would the harpy work? Like the gutter runner or packmaster, these nasty ladies would be disablers, trying to pounce you and drag you away from your friends. What makes them different is that they would be arial enemies. This would be both beneficial and problematic. Benefit is that they would easy to spot since they hover above the mob. The problems? They would not constrained by map obstacles like gutter runners or pack masters are. Once a harpy has managed to grab you, it would then pick you up and drag you a short distance before dropping you, since it’s just a mite difficult to hold on to someone weighing several kilos, and wearing heavy armor and weapons.
Now these are the ideas that I have the most worked out at the moment, but here are a few others: Night Runners with shuriken and maybe snare nets. Plague monks with their infamous censer bearers. Wolf rats. Warp Grinder maybe? And either as a new elite of monster, centigors for beastmen.
Please feel free to comment and add to this discussion, and point out any major flaws you can see with these ideas.