Need to seriously consider nerfing flamer

Another problem with both flamer and purgatus - you can’t enjoy well done gore and cool enemy models because all your screen is in flame. But it is what it is.

No it doesn’t, Flamer acts like a Flamer, has for the first time in history a decent range and is fun to play.

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With purgatus you can enjoy the enemies turning crispy. While charging up and quelling peril, so about half of the time.

you have a very different idea of fun. for you it seems easy = fun but a lot of people find easy to be boring. i dont use the flamer because i want to have fun. ive played a lot of zealot and never once used the flamer and still the game feels too easy so no way i would ever even try it.

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Good for you, you’re a good player that found a weapon too easy to win with (according to you) and thus wanting to challenge yourself, you chose to play weaker weapons.

I hope more people did that instead of crying for nerfs.

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And you can stick with t1 difficulty where no weapon destroying the whole meaning of difficulty.
Also, why so scared of nerfs? Did something was nerfed when you was a kid?

I remember in Dark Souls 2 where they nerfed miracles so hard it pretty much invalidated miracle builds for a very long time. Any one nerf of damage, cast time, number of casts or attunement slots needed would probably have been enough, but they hit them with everything.

I think it’s the fear of nerfing something fun to the point it’s no longer fun, but unfortunately, the tricky part is that fun is subjective.

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Flamer is Comet Azur

I also should remind there are flamers in V2 and they are far better balanced despite 1,5 range enemies in the game. Well partially because some specials from V2 don’t need to get close to you and can cast or teleport.

Same.
However, I don’t use flamer not because it is too strong, but because it is weak. The range could use a trim to emphasize the drawback a player gets when picking flamer over a ranged weapon.

You’ll end up in a middle of a room full of shooters which is not ideal.

There is always boxes or some cover and zealot ability restore tougness. I don’t see how gunners are a problem, it’s the opposite, with flamer you can delete gunners blob, preventing them from fire. Only shotgunners can shoot 1 time befor they die.

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Agree…

I use it, this is a flame party… too great.
Before damnation was a difficult game. Now, more easier.
And if we are several, this is really easy.

Now they need to buff plasma gun to make it instant kill anything without charging… the lore says it.
And they should nerf laspistol. It can kill something on uprising… not normal considering the lore.

More seriously… I decided to play flamer all the time. If everybody does it, people will begin to complain cause they will see the absurdity of this weapon that is good against everything except crusher (minus the chastise exploit not corrected by FS) and you don’t even have to aim!!!
That’s insane. But I suppose it is lore compliant.

I must say it is not a lot OP. It just need a slight nerf. Cause, if it is nerfed seriously, this weapon would be a garbage. And as we have not a variety of ranged weapons (as zealot Flamer, brauto and bolter are the only efficient weapons), it would be really a bad move.
So maybe an heat feature like plasma guns. But something that forbid you to use it non stop.

Not meaning to sound like a cunter here, but your “reasoning” so far, sounds a little bit like a bunch of emotions and elitism:

This is just objectively wrong. The Zealot’s Flamer is probably the most effective tool for clearing out hordes (especially at higher difficulty, where more elites are mixed in).

This lacks any reasoning and makes no sense.

This also makes no sense, outside of your personal grudge against it.

The flamer kills hordes with elites faster and easier than any melee weapon.
It seems a lot like you have an emotional dislike for the weapon, because its existence lowers the value of your melee play, and zealot players with lower skill can outperform you, if they use a flamethrower against a horde, when you try to melee it.

If you make a funny statement like this, showing that you are unwilling to explain the problems that you see with somehing, you make yourself look, like you are not interested in a reasonable exchange of ideas.

There are reasonable arguments to be made for a nerf of the Flamethrower, but ammo use (which it shares with all ranged weapons except staffs) and an overlap with the role of melee weapons, are no such arguments.
The point about visual obstruction, i understand, but you did not suggest any change to that aspect (or any of the other aspects either).
Instead, you asked for the weapon to be nerft to the ground so that nobody uses it, which is completely unreasonable and would put the weapon in a place, where no weapon should be.
Because of this, your “feedback” seems like pure emotion and hostility (aka worthless feedback).

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Tbh, my main concern is not about nerfing weapons… but I would rather prefer that they make all weapons somewhat usefull… I love to use different weapons cause it renew my pleasure on the game. Playing different styles is really fun.
However, there are weapons too weaks, and some that are toxic for the team.
Example of toxicity: the shotgun could be good enough, however you need lot of ammos… and so your team will be short on ammo cause of you.
examplke of weak weapons: laspitol

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He’s just butthurting he can’t flex his melee skills (probably bleed crit combat knife) because flamer people go “woooosh hahaha”

I don’t undetstand how the pro-nerf crowf doesn’t see the tradeoff to using flamer.

It does have a really long reload and at higher difficulties that does matter. If you use it a ton then your ammo usage will be high enough to adversely effect the team.

But more importantly the entire point of the flamer is that its for horde control to offer zealot the oppotunity to use non-horde clearing melee weapons that focus more on single target damage etc. If you nerf the flamers ability to deal with crowds too far then you remove the ability to use a handful of melee weapons because now zealot will have to use strictly horde clearing melee weapons, which btw are just as effective as a flamer of not more so and don’t consume ammo.

What im mostly reading here is butthurt people don’t want it to have crowd control and dont like seeing flames. So i guess the next logical step in this conversation will be to nerf every psyker staff to get rid of those visual effects and crowd control? Its only fair, right?

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Which melee weapon are you talking about, if i may ask?
Because i am pretty sure that there is no melee weapon in existence that can compete with a flamethrower, when it comes to crowd clearing (i am not saying there should be one either).

What are you talking about?
Who said that it should not have crowd control?

Regarding the flame, i am pretty sure that basically nobody cares about burning enemies. It is the Huge orange flame coming from the Zealot, that covers half of the screen of everyone standing near him, that people do not like (as far as i understand).

You just said exactly what i said so i dont understand the confusion.

I do not think that i said that at all.
Maybe i am misunderstanding you.

You wrote about the “pro-nerf crowd” which makes me think that you are against any kind of nerf for the flamer.
You also said that there are melee weapons that can deal with hordes even better than the flamer (which i do not think exist in the game).

The things you mentioned in the last paragraph (visually obstructive and strong aoe clear), were reasonably argued by some people, and are things that maybe should be looked at. These points were not only brought up by unreasonable butthurts.

Then you somehow went from “the huge orange zealot flame is visually obstructive and melts hordes and elites like butter” to “nerf all psyker staffs and remove their crowd control”.
This lacks any nuance.

Best weapon for this role is the heavy sword… and it is far away, in term of efficiently, of the flamer

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