Need to seriously consider nerfing flamer

Don’t launch me on this…

I think that Bolter needs a nerf. Moving speed is one possibility. But not too much.
I really think that the reload speed is too fast.

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The thing with reload speed nerf is that zealot will notice it much more than vet.

Flamer has no weakness as of now. The only thing that a flamer can’t kill is a sniper but let’s admit it. A sniper is no big deal, the player can just take cover and kill everything with the flamer.

Personally, flamer promotes bad game-play and does not help a player improve at all. On multiple occasions I have seen zealots just having their flamer out all the time without ever switching to their melee and the sad part is… that it works. There is no counter-play for the flamer to worry about besides the occasional sniper.

There are 3 things I would suggest to help balance out the flamer’s capabilities.

  • Give the flamer an overheat bar mechanic similar towards the Moonfire Bow in V2. Where if the player reaches the max output on the overheat bar, the flamer itself will have to cool down before using it again. (This will force the player to improvise or switch to their melee weapon)
  • Elites should have damage-resistance to burn, but don’t make the damage-resistance too crazy. The idea is the flamer can still kill elites, but it HAS to be over a longer period of time and not have the elites die in less than 5 sec
  • The burn should have a maximum stacks similar like bleed. Right now Monsters die within 10-15 sec if flamer continuously just spits fire upon them

And the carapace killing is far from the issue with the flamethrower anyway, yea its goofy but the issue is when a giant horde of elites, gunner enemies, shotgunners and specials all get hit stagger stun locked and vaporizered by this thing because they made the mistake of approaching the players. Its actively boring to play with, even when levels bug out and spew non stop hordes the flamer doesn’t skip a beat. And it also fries bosses.

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Flamer is OK gun. Strip all benefits, such as perks and blessings and even 50% modifiers will make it awesome. And of course people are jealous, be cause only Zealot can be chill as Canadian penguin during summer time.

Blessings just unessential and such as fan the flames for ignoring stagger resistance on Damnation and blaze away for sharing your hot luv in form of promethium (yes i have this wierd combo) just little overkill addition to basic fun police option.

Main downside of Flamer is you can’t ruin fun 100% of time and such classes as freak or templar can still kill some elites and specials. At range i mean. Also fuel is pretty much limited, so you can also steal every ammo bag.

LMB attack can be really nasty in case of staggering. Even without blessings. And attack speed is high-enough on LMB for total Crowd Control. Fun police radical riot suppression, wh40k style.

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Nah not even close, you can take that ~500dps at best gun down to malice. (you have to kill 4 crushers at same time while abusing ult to even begin to pretend to match boltgun without ult in total dps)

Most of the damage is from burn stacks so LMB clickspam actually is the more efficient way to use(but obviously too big brained play for people who only want to hold down LMB), which also means those damage-boosting blessings(like buffed blaze away) doesn’t actually do nearly as much as the number on paper suggests.

It’s the antithesis of everything that should happen in this game: teamwork(as it fails to contribute much to, or worse - gimps, the team) and skillful play(hurr durr lmb spam/hold with very low skill ceiling). Kinda like crutchsword, but crutchsword actually is (too)powerful for a melee weapon and doesn’t take up ranged weapon slot.

  • Flamer - Quickflame
    Increased reload speed bonus gained from the Blessing “Quickflame” on all tiers:
    • Tier 1: 5% → 18%
    • Tier 2: 7.5% → 20%
    • Tier 3: 10% → 22%
    • Tier 4: 12.5% → 24%

Dev note - ‘This change was to bring “Quickflame” in line with the other blessings. We have our eyes on the Flamer, as it might be a little strong, and we are considering some changes in an upcoming patch’.

Finally. Thank you FS

“Lamo, ha ha even” said Fat Shark.

Strange that fatshark would think it’s too strong instead of it being too useless for good players.

Killingfloor provided a great template to make a flamethrower that’s both sufficiently useful and somewhat skill-based. Killing Floor 2 | BE THE BEST FIREBUG! - Firebug Perk Guide - YouTube
See something familiar? “zed shrapnel” - yep, darktide did ripoff kf2 at some level(showstopper blessing, although it sucks).
But it has no ground fire. (weird how enemy flamethrowers/grenadiers can create fire on ground to zone out players but players can’t do that with flamethrower; if players can replace enemy groundfire with their own, flamethrower might actually be useful for once)

As a casual player, the flamer was the weapon that gave me the most joy because it had (in order):

  • Continuous fire
  • Excellent range
  • Lots of ammo
  • Large area of effect
  • No cool-down

But now, I’m certain that at least one of those is going to be removed.

To all those who complained, now you’ve got what you wanted. Congratulations!

For the rest of us, the fun is over. I’m now changing to the Boltgun. I really hope you won’t start complaining about that one too.

Bolter, flamer and MG XII are the weapons that nearly all players use at high difficulty level.
I would also add PS for veteran.
For MG XII, it is not an OP weapon, problem is more the MG IV and MG Ia that are really bad.
But Bolter sure is an OP gun. And I won’t start to say it, I already did it…

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Without patchnotes you probably will not even notice something changed. Bolter is OP too, lel, but because of specific blessibngs. Or if you play t3 you always can go to t2, but for those players who play t5 there is nowhere to go.

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Oh god can we not go there with the bolter?

Look, the bolter gets to delete things because of several reasons.

-The ammo count is low
-it’s amazingly cumbersome including a massive take out and put away time
-The sights are ass and bounce everywhere if you shoot too quickly
-It is ammo inefficient to shoot anything smaller than a mutant.
-The reload is extremely slow and you can run through ammo extremely quickly.

The entire point of it is that it’s essentially a man portable HE-AT thrower that is absolutely pushing the definition of “small arms”. Can it delete a crusher or a bulwark? Yeah, one, maybe 2. After that you better have a plan for that glacial drift speed of reload because you aren’t doing it again for a while.

What is with you people and wanting to screw up the fun weapons that have their specific niches?

All this amazing technology and they can’t invent a boltgun that doesn’t require me to give it a solid thump on the side every time I take it out, smdh

Flamers are assault weapons meant for fire on the move and they already slow you significantly.

Bolters are rapid fire weapons used in assaults.

Thats Heresy

Unless you ult, in which case you’re suddenly surprisingly spry

Let’s wait that the flamer is nerfed to speak about the bolter :wink:

More seriously, your last sentence is what is the problem. All weapons should be “fun” and be used in high difficulties.
Most of the melee weapons can be used in T4 / T5 difficulties. They can always have an utility.
But, ranged weapons, what do we see? Flamer, MG XII and bolter… sometimes one agri brauto.
And here, this means that there is a problem.
As I said above I don’t think MG XII is op, but MG IV and more than that the MG Ia are too bad. In fact lasgun have a weakness, the carapace.
However, Bolter is far away better than all weapons. Precise as is the revolver, full auto mode, 15 bullets magazine, piercing bullets, 95 bullets in your bag, no weakness… Revolver cannot compete, not also the shotgun. In fact the reload of a bolter is not too long. On a veteran you have a perk that makes you instant reloading your weapon. On a zealot, a ranged weapon is to shoot between two melee fights or when you encounter an enemy you need to kill at distance. Also the bolter can be used shot by shot and be really precise.
In fact the bolter needs also a nerf (perso, I would say a longer reload time). Once we will see people using all weapons, then the game will be balanced. Actually, there’s a big problem on ranged weapons.
However, I repeat what I said here… a nerf has to be a slight move… or you could make a good weapon an useless weapon.

If flamer (and here we return on topic) is nerfed, I hope that FS won’t go too far. Flamer needs to stay what it is. But, actually this is a too strong weapon, and that needs a correction.
I am sure that, even nerfed, flamer will stay a good weapon. And maybe, I would take more pleasure by using it than actually.

I am aware. That could be fixed simply enough. It didnt bare mentioning.

Like you can delete any blob on t5 even without bugged ultimate. And not taking into account enemies will die form burn stacks, so you don’t need to waste all tank on blob.

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