Need to seriously consider nerfing flamer

Key word here, vet feats and building around it. Even then i still don’t see how this is a problem since you are building your entire tree around making the bolter work. To do this you also give up the ability to more easily and quickly engage the hordes of shooters that are extremely common in T5.

This also assumes the right T3 blessings which overall is still somewhat of a crap shoot in the current system. I really don’t recognize something as overpowered when you build your entire build around it, that’s just working as intended.

In specific circumstances yes, in most general circumstances no.

Really debatable on that one. For first shot maybe but for follow ups good luck on that one.

As much of a drawback as it is a boon. Yes again it’s great for dumping some targets down and you can burst it but a lot of the examples are “Look at how much fire control i have when these enemies stay perfectly split apart from eachother and can’t attack me in the psykanum!” and not “I’m being charged down by a doom stack of 5 of these and need to kill them now”. You can waste a ton of ammo especailly if the bulwark shield goes “he he, block”.

15 is a laughable small amount in an actual situation where you don’t have everything lined up for you and as stated i highly doubt people are sitting there counting shots when getting charged. Piercing bullets barely come into play and is mostly used for punching thin cover. Having 95 bolter rounds isn’t exactly an easily sustainable amount if you don’t have 2 psykers in a match or if if another vet or someone comes along with something like the recon las.

You mean to tell me the 2 guns that people complain underperform all the time can’t compete with the bolter? I am absolutely shocked.

I really gotta ask, compared to what? The only thing slower in the game is the Heavy Stubber and the Plasma Gun! The quick draw that you mentioned has a full 3 seconds on it and every other gun above that basically reloads in half the time.

Yes, this is called a build. It’s probably one of the few guns it was expressly intended for which also means giving up the other 2 level 30 choices. This is called build variety.

OK? Why is this even a point. Again, it’s working as intended, it’s literally there as as solid option for killing large targets when you run weapons that don’t easily deal with larger targets or with extremely rare setups the ability to suppress and move in.

I’ve mostly seen people running several weapons lately

-MG-12
-auto pistol
-Headhunters
-The odd braced auto guns
-flamethrowers

I feel like i quantum leaped into an alternative dimension because people are acting like the bolter is THE dominant choice and not just a viable one. As for the other weapons i doubt adding and extra 2-8 seconds (because i have no idea what you mean by longer reload) to the bolter is going to magically make people use the underperforming weapons because they will still underperform and then you will just add more weapons to that category.

I can understand the flame thrower, i get it, thing needs some major tweaking since as it stands it even massively outdoes purge builds with no feat or blessing investment but I feel like people are absolutely misconstruing having a working build for overpowered which is frustrating since this usually leads to making every ranged weapon feel exactly the same because “balance”.

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