No, I’m immediately dubious when I see things like that on a forum, especially regarding claims that have more to do with individual preferences like gameplay. People cite statistics and math all the time that don’t necessarily support their claims.
For one, what feels significant is often cosmetic and preferential, but regarding gameplay, you may have a point that I missed…
Now I think I see what you’re saying here and this might be where my misunderstanding comes from, which brings me to my second point:
When you talk about gameplay, you mean significantly altering which actions the player must take, rather than what happens when you take those actions (though that might be a confusing way to say what I mean.)
When I see the word “gameplay” I’m not always as focused on how I’m playing the game, but also on what happens in response to my actions while playing.
If I have an option for a career talent that gives me a chance to get an extra skeleton up to maybe 4 to 6 extra, 1 per crit kills, I’ll take that over crits cleaving 100% with 25% power. That might not significantly alter how I play because I’m still going for effective crit banking, but the point isn’t necessarily to alter gameplay; in fact, I’d prefer the way she plays to largely stay the same, but make her more unique is the effect.
If the effect of a crit is that I cleave and do a bunch of damage, so what? There’s a lot of cirts, DPS, DOT stuff in the game already for Sienna. The unique thing about a Necormancer is not fire (besides cold teal flames of Nagash), it is the undead minions. If my crit has a 25% chance to summon another skeleton lasting 30 seconds, that’s a much more interesting effect to me.
The cirt damage being dealt directly might even be more effective than the other, but if both are decent, I will always pick the one that gives me more skeletons cause I get that dopamine hit from collecting skeletons. For me, that’s the gameplay incentive right there and it would make Necromancer feel less like another fire wizard and more like a Necromancer.
Significantly altering the gameplay isn’t the goal for me; rather, the gameplay is already fine, but I want to see the effects of how I’m playing do something more unique than what they currently do because that’s what makes the gameplay fun for me and delivers a more unique experience.
Now that I think I understand what you mean by “significantly altering gameplay”, your math stuff makes more sense. You’re right, Summoner type gameplay doesn’t quite fit Vermintide and most games like that have a top-down camera, whereas in Vermintide having lots of summons that you have to micromanage doesn’t fit Vermintide’s gameplay and would become massive visual clutter in first person.
When you say what I want is more spectacle than changes that effect gameplay, in a sense you’re right. I don’t think I would significantly change how Necromancer plays, so much as I would the effects her talents and the player gameplay actions already being taken to have an effect that says “Necromancer” more than it does “Fire Wizard #4”.