What ever your team did to tweak the mutants in today’s patch, they seem to have overdone it. Mutants are now completely unable to grab people at all, and they seem to have no collision either - they literally just charge straight through players and do nothing.
Okay so, got one update on this. A mutant did manage to grab me once, but this was after several failed attempts, and I had to walk up to it while it was stunned after crashing into a wall and literally stand inside its model. It was then able to grab me the moment it started its next charge, but otherwise charges have just been phasing straight through me when I’m standing still.
Yeah, mutants become even more punching bags. Seems Malice players can now play peacefully and don’t worry about thing that prevent them from shooting poxwalkers.
Mutants got lobotomized.
Ontop of that we got tons of broken Blessing and Feat descriptions.
You know usually I find the “do you test your bloody patches, or do we have to do it?” crowd to be overreacting, but this one makes me wanna ask that question.
I hate to say it because I honestly do love Fatshark’s PvE games, but after 1.6k hours on Vermintide 2 it has become clear that it’s somewhat on-brand to see both old and new bugs arising whenever they patch stuff. I realise it’s quite common to see new issues whenever changes are made to any kind of software, but for Fatshark it often includes old problems that were previously fixed, for example since yesterday’s patch I’ve also seen a number of pox hounds leaping into orbit if they are stunned at just the right moment during the pounce animations.
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