Multiple Different Crashes Throughout The Day

Issue Type (Required):

Crash - During Play

Issue Description (Required):

Today I have gotten multiple crashes no matter what I do, reset the game install, update drivers, mess with settings, and the crashes are different almost every time. I’m at my wits end when I crash in a game, rejoin it, and get a different crash somehow.

Notably, my first couple of crashes, I did not keep the Crash Reports, thinking they were one off. This is why the console log upload has more crashes than I do crash reports.

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Player ID (Optional):

[PC] Crash Report (Optional):

GUID: f5b53570-8dcc-477d-b7be-0ac57d93db30
Log File:
Info Type:

[Engine Error]: Priviliged instruction (0xc0000096) in build 1af2e5ab9c382d24ce916ce40e726626fec9a15f

GUID: 5acd7df2-98f5-4336-9bbf-f17aaf39b2c6
Log File:
Info Type:

[Engine Error]: HRESULT: 0x887a0005 = DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_HUNG, assert: `

At D:\a\d\rel_engine_darktide\release\2025_10_14_Patch1.10.x\runtime\d3d12_render_device\d3d12_debug.cpp:1546 in function stingray::aftermath::d3d_assert`


GUID: 1188340b-2c44-4378-8680-af2a060738e1
Log File:
Info Type:

[Engine Error]: HRESULT: 0x887a0005 = DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_HUNG, assert: `

At D:\a\d\rel_engine_darktide\release\2025_10_14_Patch1.10.x\runtime\d3d12_render_device\d3d12_debug.cpp:1546 in function stingray::aftermath::d3d_assert`


GUID: 93b09b57-9388-4aee-ae47-7d2f3bd7cf65
Log File:
Info Type:

[Script Error]: …/foundation/managers/extension/extension_system_base.lua:218: attempt to index local ‘extension’ (a number value)

GUID: 41adb383-b64b-45f7-9ca8-3aa3640f1c56
Log File:
Info Type:

[Engine Error]: Handle 604028775 of type 9 doesn’t match stored handle 536919911 of type 8

Assertion failed entry.handle == handle at D:\a\d\rel_engine_darktide\release\2025_10_14_Patch1.10.x\runtime\d3d12_render_device\d3d12_resource_manager.h:121 in function stingray::D3D12ResourceContext::ObjectLUT::operator


[PC] Upload Console Log & darktide_launcher.log (Optional):

darktide_launcher.log (816 KB)
console-2026-01-26-09.46.56-8e99c9eb-ab50-4d8e-b19b-f89d23aaf5f5.log (810 KB)
console-2026-01-26-17.15.26-1188340b-2c44-4378-8680-af2a060738e1.log (83.5 KB)
console-2026-01-26-16.33.55-ce2c768f-057d-4d51-b7bb-9fb95152c827.log (179 KB)
console-2026-01-27-01.12.47-41adb383-b64b-45f7-9ca8-3aa3640f1c56.log (65.3 KB)
console-2026-01-26-16.51.29-f5b53570-8dcc-477d-b7be-0ac57d93db30.log (151 KB)
console-2026-01-26-17.04.14-5acd7df2-98f5-4336-9bbf-f17aaf39b2c6.log (145 KB)
console-2026-01-27-00.56.07-93b09b57-9388-4aee-ae47-7d2f3bd7cf65.log (501 KB)

Sorry to hear this CirnoMode. Are you using the NVIDIA Overlay? If so, could you try disabling it?

I shouldn’t be, but I’ll double check and disable it!

Quick Edit: It’s been uninstalled for a while now!

Thanks for checking! I had to ask as that’s been a common cause for some GPU-related crashes in recent months.

That said, it looks like you’re experiencing a whole series of crashes with no real consistency, one of which is code-related and I’ve shared this to our database for investigation.

The others are a bit of a mystery admittedly. Are you experiencing any other weird issues on your PC outside of Darktide?

Helldivers 2 used to be a crash magnet before I cleared Cache and Temp files.

I’ve gotten some odd crashes because my Windows installation is a bit… “adjusted”.

Though, I didn’t get any crashes on the latest patch of the game. It was only a couple of games, so when I get home I’ll play more and see how consistent it is.

Thanks for the help, I’ll keep you updated!

So far, I’ve not gotten any crashes, the only failures I’ve had have been to poor CPU temp control. The newest patch did wonders! Thank you for your time.

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