Issue Type (Required):
Crash - During Play
Issue Description (Required):
Today I have gotten multiple crashes no matter what I do, reset the game install, update drivers, mess with settings, and the crashes are different almost every time. I’m at my wits end when I crash in a game, rejoin it, and get a different crash somehow.
Notably, my first couple of crashes, I did not keep the Crash Reports, thinking they were one off. This is why the console log upload has more crashes than I do crash reports.
[PC] Do You Use Mods? (Optional):
Yes, and I’ve tried disabling them
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam
Player ID (Optional):
[PC] Crash Report (Optional):
GUID: f5b53570-8dcc-477d-b7be-0ac57d93db30
Log File:
Info Type:
[Engine Error]: Priviliged instruction (0xc0000096) in build 1af2e5ab9c382d24ce916ce40e726626fec9a15f
GUID: 5acd7df2-98f5-4336-9bbf-f17aaf39b2c6
Log File:
Info Type:
[Engine Error]: HRESULT: 0x887a0005 = DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_HUNG, assert: `
At D:\a\d\rel_engine_darktide\release\2025_10_14_Patch1.10.x\runtime\d3d12_render_device\d3d12_debug.cpp:1546 in function stingray::aftermath::d3d_assert`
GUID: 1188340b-2c44-4378-8680-af2a060738e1
Log File:
Info Type:
[Engine Error]: HRESULT: 0x887a0005 = DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_HUNG, assert: `
At D:\a\d\rel_engine_darktide\release\2025_10_14_Patch1.10.x\runtime\d3d12_render_device\d3d12_debug.cpp:1546 in function stingray::aftermath::d3d_assert`
GUID: 93b09b57-9388-4aee-ae47-7d2f3bd7cf65
Log File:
Info Type:
[Script Error]: …/foundation/managers/extension/extension_system_base.lua:218: attempt to index local ‘extension’ (a number value)
GUID: 41adb383-b64b-45f7-9ca8-3aa3640f1c56
Log File:
Info Type:
[Engine Error]: Handle 604028775 of type 9 doesn’t match stored handle 536919911 of type 8
Assertion failed entry.handle == handle at D:\a\d\rel_engine_darktide\release\2025_10_14_Patch1.10.x\runtime\d3d12_render_device\d3d12_resource_manager.h:121 in function stingray::D3D12ResourceContext::ObjectLUT::operator
[PC] Upload Console Log & darktide_launcher.log (Optional):
darktide_launcher.log (816 KB)
console-2026-01-26-09.46.56-8e99c9eb-ab50-4d8e-b19b-f89d23aaf5f5.log (810 KB)
console-2026-01-26-17.15.26-1188340b-2c44-4378-8680-af2a060738e1.log (83.5 KB)
console-2026-01-26-16.33.55-ce2c768f-057d-4d51-b7bb-9fb95152c827.log (179 KB)
console-2026-01-27-01.12.47-41adb383-b64b-45f7-9ca8-3aa3640f1c56.log (65.3 KB)
console-2026-01-26-16.51.29-f5b53570-8dcc-477d-b7be-0ac57d93db30.log (151 KB)
console-2026-01-26-17.04.14-5acd7df2-98f5-4336-9bbf-f17aaf39b2c6.log (145 KB)
console-2026-01-27-00.56.07-93b09b57-9388-4aee-ae47-7d2f3bd7cf65.log (501 KB)