WHC: Fervency doesnt give any additional crit chance to allys (no buff at all), Not 100% sure if thats a Bug but its not in the description that this effect gets removed by choosing Fervency
Battle Wizard: When a BW dies during his firewalk (middash), he is invisible from that point untill he uses his ult again.
Shade: After using infiltrate shade gets multiple guarantied crits after using the initial dmg bonus
Weaves: When a player is about to respawn (between death and the return of the body) and the first map ends (all remaining players are in the bridge) the respawning player will wheather spawn knocked down or with 1 hp and full ammo in the finale. After his death this player wont respawn again (abducted)