Movement seems much more sluggish and slow compared to closed beta (potentially - might just weapon mobility having more impact and/or me just not remembering the difference from the cbt)

EDIT(copying this from a comment i’ve left for the sake of extra visibility): some further observations after some more playing: it seems like maybe what’s actually the case here is that the weapon mobility stat has more of an impact (at least at the lower end) because while i don’t remember things being quite like they were now with the early weapons, getting some better weapons and ones with more mobility stat has made me substantially more mobile and it feels pretty much just how it did in the previous beta. i suppose it’s entirely possible that it’s not actually changed and i just got used to the higher mobility, so maybe i just reacted far too soon about this. in any case, there are ways to get that better mobility back at least, so i’m a lot less bothered by this now lol.

original text: As the title says, movement in the current beta of darktide seems to have been slowed down across the board, and now feels very sluggish. Comparing gameplay from the current beta to recordings i have of the last one, it seems to have been pretty heavily slowed across the board. I can guess this may have been done in an effort to slow things down somewhat, but it’s also kind of broken certain aspects of the movement and in general feels much worse to play.

The closed beta had a number of issues, but movement was absolutely NOT one of them. movement in the closed beta was in a really excellent spot, it was fast enough that you could get around and really utilize it your advantage, but you weren’t zooming around the map like crazy or anything. Now however, the movement feels like you’re dragging yourself along, and the slide has become far less useful, and in some cases basically useless. It seems that some classes have slightly faster movement than others, at least with zealot i’ve found that sliding still has some utility (though much less than it did before) but with psyker the slide is so sluggish and slow that it’s basically useless, and seems to in general be worse than just not sliding in most situations.

It’s just is much worse from a gamefeel perspective now, and it’s lost so much of the nuance and utility it previously had. And it doesn’t seem like other aspects of the game have been altered to account for this, meaning a lot of situations (even on the lower difficulties) have now been made much harder to deal with. Groups of gun enemies are now much harder to close the distance to without the use of things like the zealots charge, and that combined with how insanely punishing taking fire from enemies can be means that certain situations have been made much more difficult, and not in an interesting or engaging way, they’ve just become more frustrating.

and to be clear, i don’t think movement is in a really awful place now or anything, it’s still fine and certainly is playable, but it’s really disappointing because the feel of it had been nailed so perfectly in the closed beta, and this is just a huge step backwards compared to that. And movement is one of those things where even minor differences can have pretty huge ramifications for how the gameplay feels, which definitely adds to that.

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I couldnt really make it out what it was that felt so different about playing this pre-launch beta compared to the closed beta, but you are right! its the movement. it was perfect in the closed beta and now it really feels like walking on glue or something. sliding distance seems to be shorter as well.

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I also immediately felt that the movement got nerfed. It often irritates me how slow you move right now. It felt far better in the Beta. If you want to have players move slower you should balance it off by making Sprinting faster. As of now sprinting feels like moving through glue.

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god thats what it was, i was wondering while i felt tedious movement, man, i really hope they make it more in line to the cbt, they had everything perfect, the psyker, the movement, and then theyve flipped the table and decided to downgrade them

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So much this. What they were thinking. Like LITERALLY NOBODY was complaining that movement was too fast or bad in Closed Beta! It was one of the good things back there.

Why the hell they changed it for worse? Fatshark, come on.

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Backpedalling is really really slow. Like 50% normal speed. It was probably already like that in the closed beta, but damn it feels terrible.

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All movement now feels like I’m slogging through knee-high mud. It felt absolutely spot on in the most recent previous test, I’m very disappointed.

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agreed, things really slow - and sprinting when out of stamina is actually slower than simply walking now. I don’t like it - please revert this change, Fat-shark.

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I agree that the movement was in a great place in closed beta, but i disagree about the current state. I think it’s way worse, and makes me a lot less hyped about playing the game. Playing Ogryn feels like walking through molasses, you are taking hits left and right because you can’t strafe or dodge, and the attack speed has been way slowed down so you can’t reliably interrupt attack. Shove also seems anemic compared to CB.

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yeah, while i don’t think it’s unplayable as it is now it definitely has really heavily hurt my enjoyment of the game. And movement is a really important part of a game like this, so it being so much worse has a huge impact. as things stand with this change i think the closed beta was genuinely a much better game, where the core gameplay is concerned anyway.

i really care about movement in games like this, and i’m honestly not so sure i would’ve pre ordered the game if movement was like this in the previous beta lol.

some further observations after some more playing: it seems like maybe what’s actually the case here is that the weapon mobility stat has more of an impact (at least at the lower end) because while i don’t remember things being quite like they were now with the early weapons, getting some better weapons and ones with more mobility stat has made me substantially more mobile and it feels pretty much just how it did in the previous beta. i suppose it’s entirely possible that it’s not actually changed and i just got used to the higher mobility, so maybe i just reacted far too soon about this. in any case, there are ways to get that better mobility back at least, so i’m a lot less bothered by this now lol. (gonna edit this to my original post as well for visibility sake)

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I definitely can’t dodge around with Ogryn like I could in the beta, which is a shame as I really enjoyed it. I also can’t seem to cancel my charge reliably anymore, and thats a pretty significant issue for me as I don’t usually want to charge the full distance away from my team… Or off a ledge.

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Hmm, thats a good point, I alwyas wondered what this mobility stat on weapons actually means. I definately noticed it, while doding, weapons with higher mobility rating also give you faster and much wider dodge range

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The game feels so gluey. When i stand up and do something else i feel like i lost a shackle to my ankle.
It makes my brain hurt as i always think why am i so slow? Am i wounded? Did i step into tar? Beforehand i had no such issues. This is a textbook example of disimproved.

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