or just introduced a new map, everyone can enjoy it in their own difficulty.
I don’t know why they bother spend time and resource making content aiming only for specific part of player base rather than something that everyone have fun with.
New mode =/= New map ofc, but I don’t know how FS’s game development work and if these new mode come at a cost of slower production of new map.
We all don’t know…
For Havoc, it seems several players wanted it.
I will say it, considering the amount of players in mortis trial (good) and the amount of players in Havoc (few at level 40), I am not sure Mortis trial was a bad idea.
this gonna be mutually exclusive based on the huge skill gap alone.
today 2 matches in a row i had prime examples of peeps having absolutely no business in I II V E G, yet there they were dropping like flies.
some bitchin and moanin, some to my surprise sticking around and (hopefully) actually learning.
“having fun” for me starts with testing my abilities to the max, albeit not being dependable on other players, coop or not.
so havoc 40 with its party finder and talent corset is “unfun” as well as having nothing directly above auric maelstrom
in the few matches where randoms clicked without communication apart from ingame pings, havoc 40 was “fun” cause everyone pulled his weight blind (deaf?)
what i wont do though is voice with strangers or “applying” to teams like its a job, stuff like that aint gonna happen.
now, seeing the majority circling around malice “everyone” will not have fun at the snooze fest that is this difficulty.
likewise i cant imagine those guys dying every 30 feet having a good time in maelstrom and above.
what is missing at the moment though is the sweet spot that lets you solo-coop, giving you agency of carrying the whole match if need be, but at the same time not be reliant on talents other players need to bring in the first place.
so an auric maelstrom+ would be appreciated here.
heck remove emprahs dying farts for this new mode and i’d be set already .
rest is pretty much manageable even with total f-ups in your team
is there any info how leveling a new character will work after this patch?
what most old players need is simply starting with a character at level 30 with the full skill tree available, so they can hop right into their usual auric / havoc difficulty.
sending these people to malice and below with newbies who don’t even know their way through the maps yet would be a severe mismatch and guaranteed to annoy everyone.
as for mortis, it was a nice novelty, the indulgences are OP fun, it’s just that sub 25 minutes run in order to get the plasma trinket that bores and annoys me to no end atm, because doing it on malice is enough, but it’s more a matter of finding the karkers that hide somewhere.
How about what a newbie who buys dlc class? I’d assume all will have to relevel and ease into new talent tree , weapons ect rather just thrown into high end and forced on other players too.
I believe Mortis is not most effective leveling but variety.
New story driven map revamp will also be nice to revisit while leveling
Plus straight to 30 will ruin the 1st to 30 race and true level prestige after.
IMO, Havoc is a great mode with fudged implementation. It’s not flawless by any means, but I refuse to waste my gaming time with the party finder and don’t often feel like discord LFGing. That’s my single biggest gripe.
Mortis is boring and the 50 games did get on my nerves toward the end (true penance paying), but it has matchmaking so it’s superior in that aspect.
I think this really goes to how leveling doesn’t fit into 'tide games. I get that it is supposed to help you learn, but there’s different difficulties for that. I can’t imagine anyone enjoys the grind.
But it has to be there because some executive (or the consultant they hired) said they should add it to tick a box. I remember, after VT1 that had only the slimmest of leveling systems (unlocking trinket slots), brainless reviewers complained about that. Hence we got it in VT2 and Darktide, even though it is a bad fit and detriment to the game.
So I expect they’ll make players have to level their Arbites.
I’d think it might be a detriment to skip it, leveling operates on a psychological level as well. Making the player more invested, similar to FOMO practices certain models are kept in games because they work and to drop it may be detrimental to games longevity much easier to drop my L4D2 characters than my WoW.
a newbie can take his ready-to-use level 30 character and play sedition if he likes. having a lv30 character doesn’t force him to jump into auric by any means.
actually, it’s more believable in-game that our policeman comes with experience points as he isn’t some former prisoner.
i just want to play right off the bat with my arbites as always, not have “sedition sundays” as i did in the dark days of hadron’s brick factory to complete all my melk quests for the 1000 bonus . (funny when you think how useless he is today). that often involved 1 game without deaths, so i started speedrunning a map, only to have newbies join toward the end and manage to ledge themselves or die to a few poxwalkers.
considering the quote from @Ashrad above, this seems to be the case. more player agency, how nice.
I have no doubt, business practices are less flexible than us though and if your skill is high enough can handle higher difficulties with the handicap of being low level.
Skill growth is a meme in 99% of PvE games. In PvP skill is potentially can’t be caped. Like how much it will take for PvE? ~500 hours to learn and master, ~500 hours to play for fun? 1000/1000? What’s next? Tides aren’t that hardcore.
In the end difficulty will be so high it will be mathematicaly impossible to survive cuase of incoming damage ratio.
RPG elements and power level curve bring longetivity and additional goals, like collect all god roll weapons, etc.
They should dive deeper with Tides, armor needs stats, more impactfull perks, not just 25% dmg vs. Additional progressions systems, more crafting, stuff like housing.
Still don’t see any reason or explanation why not just add another difficulty after Damnation.
Early Havocs are also just like Malice or Heresy Difficulty and gets harder the higher you go.
For MT casual Players can just stick with Damnation but why not add an higher one then for more experienced players but force both to play the same difficulty?
If i remember right Auric Difficulty got added for that reason too originally for more experienced players, casual were still able to play normal matches.
It hasn’t happened yet, and they said you can “choose the difficulty of maps in rotation” which could mean anything, so I’m not going to assume it’s going to be better until we actually see the implementation.