I recently got back into the game, and I’m slowly trying out all the new (to me) weapons, including the Moonfire Bow. I’m unfamiliar with previous balance iterations.
It’s a neat weapon for sure, but I think it’s under-powered, especially when comparing it with the Javelin and Longbow. I run the head shot-for-ammunition trait on both of those weapons, and rarely run out of ammo on the longbow. I prefer them to others because they allow you to quickly take out specials and confirm the kill right away (When a head shot lands). They’re also not bad for dealing with Berserkers, or whittling down heavier enemies. Basically, immediate threats are immediately dealt with. The Moonfire bow takes a couple of seconds to confirm a kill, and in practice this often means that another player will kill whatever it is that I’ve shot already because they either don’t know whether it will die, or aren’t aware of the mechanics of the Moonfire Bow. But that’s just a little irritating, and a waste of their ammo.
The Moonfire bow at the moment is really a weapon that’s best suited for specials. It’s like the anti-range build item. Because its ammunition pool is so small that using it in other situations (like when you want range for bersekers) leaves you vulnerable when you’d actually need it for specials. And the damage it outputs doesn’t really justify that limitation.
It can’t continuously combo with headshots like any other ranged weapon. It benefits from very few ranged-specific class passives and talents (notably nothing that adds ammunition, which would I think translate to a longer energy bar). Its burst damage is decent when the clip is unloaded, if they’re fully charged headshots, and that’s about its only strength, along with unlimited ammunition. With the caveat that while unlimited its a limited clip/quiver.
I don’t know, I feel like I’m not expressing myself very well. But while I really like the concept of the weapon, and it can be used as a special-only tool. It’s not great at that, it doesn’t really excel in any area, the lack of interaction with class talents/passives is disappointing, and the low shot capacity isn’t justified by the damage, or put another way, the strengths don’t compensate for the flaws.
Just my impression. It’s a fun looking weapon, just feels like a novelty item in use, and not competitive. Thanks for reading.