There a two examples which were personally experienced. 1) the pz38 nerf which was refunded in full, 2) when wargaming “reworked” carriers in warships and all premium carriers were refunded in full (got a few hundred bucks back like that). The EU law in question has to do with a vendor not being able modify goods to the point they are not as advertised, in both cases, the hard stats of the tank/carriers and, in the latter case of the carrier the entire play style was reworked so they were “not as advertised”.
The T-26 nerf that was refunded in gold was another thing, but they got away with refunding it in gold simply because it was also sold through in game gold. Another tank the 703ii was refundable in real cash after they changed the mechanics of double barrelled tanks.
In short, there’s precedent that if goods are changed, you can obtain your money back. The question realy is, is anyone going to file a class action because they’re annoyed enough.
re: numbers down
So ran some numbers on an unarmoured training dummy on WS for fun.
Charged shot MFB:
Rate of fire: 5x initial volley before charge depletion, rate of fire, 1/second, 4x additional shots in the next 20 seconds, 2 shots every 4-6 seconds before recharge (it’s somewhat weird as it’s not consistent, despite clicking as fast as possible sometimes the shots would fire one at a time, or two in a row immediately). 9 shots total.
Damage 32.75+7.25 impact damage, 9.25 x 2 ticks for 12 ticks over 4.5 seconds.
Damage per shot, 151 x 9 = 1398 damage over 20 seconds. 2 critical hits observed at 59.5 impact damage.
Charged shot LB:
Rate of fire, 1/second, 20 shots total.
Damage per shot, 60.25, 165.5 critical. 5 critical hits. Total: 907.5 + 827.5 = 1735 over 20 seconds
Critical hits seemed a bit high here, another set of 20 shots net 3 critical hits for a total of 1525
Charged shot HB:
Rate of fire, 1.25/second, 25 shots total
Damage, 8.5 + 1.75 impact, 7.25 x 5 ticks, 3.25 x 3 tick, total damage per shot 49, total damage 1253
HB critical hits for 17 +1.75 damage, 4 critical hits observed).
Charged shot SB:
Rate of fire 1.5/second, 30 shots total
Damage, 31.5, 67.75 critical, 8 critical hits. Total damage 1235
Damage with serrated shots, 31.5/67.75 critical + 5 x 2 damage. Total 1535
So comparatively speaking, over 20 seconds damage output of charged shots as follows:
LB: 1735 (higher crit), 1525 (more average crit)
SB: 1235/1535 (serrated)
LB performance seems to be quite high here simply due to volume of fire increasing chances to land critical hits and the high critical damage multiplier. HB is bottom tier, worse than even SB in damage output. SB with serrated out damages MFB. Granted MFB does better if it’s a 5 second burst of unloading all 5 shots but it loses out over duration. Thus the pressure issue others have commented, MFB does horribly under pressure and cannot maintain the high initial damage.
We do not see how this is even remotely “overpowered”, MFB essentially delivers damage similar to a LB headshot (141.5) over 4.5 seconds but without ability to pierce multiple targets, without ability to zoom in to get more accurate shots, and with a cool down time if you fire too many off at once.