With how janky their animations can be as well as their hitboxes they shouldn’t just be able to lob you off a cliff to instant death. Consider this, spawn grabs you to throw you, you’re with all bots so none of them will stun or throw a bomb (because bots) and thusly you just get yeeted off a cliff because that’s where the spawn throws you and you die at full HP with the other 3 bots now aimlessly wandering around. Restart. That really shouldn’t be a restart but it is a restart. There should be a “hard” wall when a monster decides to throw you (or just yeet you in general, i’ve seen it yeet players to the moon and off the map when they block the strike from the monster, blocking a strike shouldn’t be that much of a punishment especially when they can just do a full 360 in a split second and hit you mid animation). In a way it feels as if you’re no longer on earth or have any weight to you at all and you just fly in a straight line off the map. Obviously this won’t get implemented but i felt like i’ve seen this happen too many times and it ruin too many runs for it to just be “part of the game”. since it feels like there’s really nothing you can do if a monster just decides it wants you dead in this way.
edit: i guess this mainly pertains to CW with its BS ledges but I’ve seen this happen quite a bit with the regular maps as well. There seems to be a lot of “dead space” when it comes to ledges and a lot of “leeway” as to what’s going to give you the animation and what’s just going to yeet you. Would prefer if it’s just the animation always that way you can actually recover instead of it just being “hey you’re dead because the boss decided to switch aggro”