Mods becoming base game is good

Last major update, we got a proper Dodge UI, as well as a better stamina bar. Now we get Talent Tree UX (somewhat) and Alternate Grenade Icons. This is good - you’re seeing the problems that players are addressing with mods and fixing them. The fewer mods we have to run, hopefully the better.

There are a few other mods I’d like to see implemented into the base game, mainly Numeric UI and Loadout Monitor.

26 Likes

Are they implemented in as good or better a way as the mods, though?

Sincerely asking because I know many people weren’t happy with the dodge counter and stamina change, comparatively.

And I mainly ask because, by patch notes alone, it seems this inclusion of talentrefundbelow only applies to blitz/aura/ability, but I haven’t tried the update. If true, this wouldn’t replace that mod at all, even though it is a nice glow up for our modless brethren.

7 Likes

Really? I thought it was pretty good, and I don’t remember seeing many complaints about its implementation.

True, that’s why I said that one was just a step. Still waiting for a full version of its implementation.

1 Like

I didn’t have a particular problem with it, just switched the stamina bar in settings to the “old” display. But I do remember people not liking it and I believe there was/is some issue with it showing an incorrect dodge amount, saw a bug report about such not too long ago.
But it also didn’t remove NumericUI for me. So it’s not gaining any ground for me, just the unmodded community. And it just feels half-assish since these are like first few month of the game’s life mods in some cases.

But a win for the consoles and modless is a win.

2 Likes

options are good, only I miss the option to turn most of it off completely without mods.

I don’t need bars for stamina or dodges cluttering my view, nor do I need the size of certain icons or opacity.

so if I could turn 95% of the ui off and down to smallest size, dot cross hair for every weapon and 30%opacity, that’d be great :index_pointing_at_the_viewer:

5 Likes

QOL my beloved

6 Likes

I don’t see any problem with adding mods that improve basic quality of life and are identical to the original mods without “our” version from Sharks. Yes, they’re trying hard, but is there any point in trying when there’s already a ready-made solution that’s been tried, tested, and liked by many? I don’t think there’ll be any difficulty in contacting the mod’s author and requesting its full integration into the base game. Unless, of course, someone says “no,” then we should make our own version. Although, again, it’s a FS game, and they can do whatever they want, and any similarities are purely coincidental)

4 Likes

guaranteed weapon switch and guaranteed ability activation. game feels bad without these

the one that lets u see who didnt accept the havoc mission and also one that lets u see who is inelegible for a havoc mission.

ScOrEbOaRd

6 Likes

The day they add an in game creature spawner is the day I know Fatshark finally gets it.

5 Likes

At least NumericUI. Temp fix issued on modders discord.

My game runs better without the scoreboard mod I’ve noticed. I’m on old hardware, so it might not be that bad for high end systems, but I stutter far less when it’s just not there. So yeah, a scoreboard option that doesn’t lag the game would be good.

As for what I’d want - constant FoV and numeric UI. I love the hive scum, but the full screen effects for the stims and rampage could easily be a small timer bar under the crosshair instead of obscuring the field of view. Just like the arbites’ forceful stacks giving you that purple cone of shame.

Apparently the performance hit comes mostly from the animation event mod that comes with scoreboard. You can turn it off and all that happens is that you lose some stat tracking of things like enemies staggered and boss kills.

4 Likes

Thanks so much for this. I had no idea about that. Was going to see if I could find out, and you just saved me a tonne of time.

1 Like

I’m still waiting for shared Simulation you could join with all your team to test something. And where you could start some challenges/fights, with ability to become (partly) invulnerable, respawn if killed etc. And with full enemy roster present too (where are the bosses FS?). And with ability to shuffle blesses and perks on weapons and curios without exiting it every time.

Same playing 100% without any mod and relly want to remove all icone for me just let the lil « . » and the the cross when equip ranged weapon. You can remove all the other stuff.

I got a fair few in mind

  • Cackling trapper
  • chat block
  • creature spawner
  • stim timer
  • for the emperor
  • get out of the way
  • Health bars
  • Merged talent stats
  • Outline colors
  • Pause vision
  • Penances for the mission
  • Perfect block indicator
  • Ration pack
  • red weapons at home
  • Show crit chance (for psykanium at least)
  • Talent refund below
  • Toggle interact
  • Train timer
  • Trauma outlines
  • Volley fire timer
  • whos not ready

I can understand a few not being included but most if not all would make the game better and easier to play well and organize

It’s all at snail pace, i lost some mods with update including scoreboard, I have to go with feel of how well me or my build performing.

And without mods, damn, this game is extremely inconvenient.

There’s a one line fix in the post comments of the nexus page. replace an ammo call in the lua