Moar ammo

This is really stretching what me and many have said. If plasma cannon would have infinite ammo, then it definitely would be a balance nightmare, more so than what it currently is.

At its core darktide is a melee/ranged hybrid game where you should be using both accordingly. Resource management has been part of the tide series DNA since the first game. Part of the challenge is that you can manage your resources. That means you need to be able to switch to melee when using ammo would be wasteful.

You fundamentally change this balance if all 4 players can just shoot at everything. Why bother engaging in melee with trash enemies when you got 4 players with infinite ammo?
You absolutely can shoot everything before anyone ever reaches melee with 4 players if you got the ammo supply for it. This is why ammo is limited.

I hope you understand this goes both ways right? I personally enjoy games where enemies actually live longer than 2 seconds.

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Flamer with infinite ammo…

:smiling_face:

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It’s not the ammo issue for me, it’s the looting. Ammo management weakens gameplay if for no other reason than having to loot a maintenance item instead of have fun. If you think managing inventory and picking things up off of the ground is fun you can always go work an inventory control position in a warehouse. Not picking up enough stuff? Have another child. Not tired of it yet? Have another! You’ll love it!

If a weapon that has infinite ammo is too powerful, make it weak against some enemy types so you have to melee. Have grenades and ammo recharge, reduce the fire rate, etc. it’s just more fun.

There’s a reason Diablo went to rechargeable potions. Even Blizzard figured it out. That game is about combat and loot, not having to click on gold and potions. Who wants to loot more yellow boxes in Darktide?

Cherrypicking isn’t the win you think it is.
It’s just lazy.

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Tide games offer a unique core gameplay which is based around melee and ranged combat. Good luck finding an alternative. The ratio of how much time you spend in melee and ranged combat shifts depending on whatever you play Vermintide games or Dartkide, but also depends your class. Darktide has more ranged combat from both franchises, but melee mechanics are at its core. Melee fairly unique selling point, otherewise you can just play another boring 3rd person shooter, like Helldivers.

Amount of ammo / ranged weapon power in general does affect gameplay massively. Too much ammo / too many ranged weapons with excessive cleave and power result in nothing to melee with.

The worst thing which can happen to my gaming experience, which is far from a unique perspective, an experienced vet or a psyker geared with the all the “right” gear, whatver that is plasma, voidstrike/trauma staff. Overtuned range dps and cleave, combined with excessive amount of ammo clear way too many enemies before they even reach players. This is why ranged combat needs a nerf bat applied to it.

To be fair Fatshark overtuned multiple aspects of the game by introducing to many changes (talent trees and weapons), which resulted in this power creep.

We also have other things to worry about, such as Sleepy AI Director which fails to provide High Intensity experience on higher difficulties, which just adds to these problems.

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As others have pointed out it’s not a horde game rule, it’s a Tide game rule, and the melee combat is a huge part of what has built them success in this niche. Straying too far from it would legitimately be burning bridges with a large part of their long term fanbase.

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I was one who said something like this so I might as well respond. In my case my response was meant to convey the message “If you want to play ranged all the time, there’s ways to do that”, not that “every class can play ranged all the time with any weapon”.

And while I’m definitely on the pro-ranged-as-primary side myself, I wouldn’t go so far as to say that ammo limitations are a bad thing. I’m of the opinion that tide games are at their best when the world is falling apart around you, but that level of tension and excitement isn’t really sustainable in terms of the length of your game session. Frankly, it’s fun, but exhausting. Ammo limitations are a way to control and balance that aspect of the game.

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OP said it without any context that would relativize the statement, and generally seems to hold the view that there should be enough ammo in the game, that nobody ever runs out.

So how is it, that i am cherrypicking?

First, OP just lazily came at me, falsely claiming that i took the statement out of context.
Now you come here and just lazily claim that i am cherry picking.

What i actually did, is ridiculing an obviously false statement by OP.

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I will just repeat what I’ve now said multiple times.

The matches with loads of ammo for everyone are more fun. The matches where ammo runs out are less fun.

I assume we all play auric damnation here - which means y’all know that whether everyone is shooting non-stop or not, the horde (tide, whatever, semantics) will damn well overrun you to the point melee is necessary.

So please stop acting like more ammo changes the game. It doesn’t.

This also quashes the falicy that guns “clear the enemies instantly”. Utter BS.

I love playing melee as a zealot. It was the class I left to last to play and progress because I assumed I’d hate the forced melee but I ended up enjoying it the most out of all of them BUT having another player using loads of ranged attacks never once upset me and it certainly doesn’t change the fact that I prefer playing ranged as ogryn and vet.

Shooting more doesn’t alter this game for other players in the match. I’ve played a goddamn 'nuff hours as each class to know this is fact. You imagining that it might isn’t a valid argument, nor is quoting “tide rules” from an imaginary rulebook.

Guess we’re going around in circles now. Not much else I can say other than I think we should let people shoot more if they want to shoot more or melee if they want to melee. Why hinder when the game is so ruddy intense that it doesn’t change crap about the match.

Then why do you ask for more ammo?

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Obviously I meant change the game for the worse, captain semantic the God of the cherry pick.

I’ll not engage with you anymore. You’re just a petty troll.

I guess addressing exactly what you actually say, instead of addressing what i imagine you could have meant, now constitutes as trolling…
Ok then. Learning something new every day.

But wrong again.
If players had effectively infinite ammo, it would change the game for the worse.
Multiple players have already told you in this thread.

A bunch of weapons are balanced around their limited ammo pool.
Ogryn shotguns for example.
If they had unlimited ammo, they would delete most enemies (including hordes) before anyone else even gets a chance to melee them, even if just one player brings it to the match.
If 4 ogryn brought the Rumbler, there could be a big explosion every ~0.3 seconds throughout the entire duration of the mission… Go figure how balanced that would be.

Even if guns with inifinite ammo would not necessarily result in all enemies being killed before they can be engaged in melee, it would with 100% guarantee result in MORE enemies being killed before they can be engaged in melee.

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And it’s a bad design, having elites and special spam just to overcome overbuffed players is boring and not interesting. Game was more interesting in beta. Enemies are mechanically not challenging and when you spam them it looks even more lame. Nothing elite about elites, nothing special about specials.

No you didn’t, kickback spam ogryn or plasma vet kills fun for other players easely.

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Playing as zealot or psycher I have never once thought “damn I wish that ogryn would stop firing” or “I wish everyone had less ammo”. Not once in my hundreds of hours of play time.

So we’ll have to agree to disagree.

This game and the game before it has always been at its worst when ranged has been the dominant and obvious strategy. Kickback, now plasma to some extend, rumbler, javelin, hagbane, flamer, etc etc.
You can disagree if you want, but there is absolutely no challenge in this game if every elite, special, horde and boss melts before they can be of any real threat to you.

Again

This is just your subjective opinion and not the truth. Clearly most here don’t like the idea of you never being able to run out of ammo.

there´s literally a maelstrom modifier C I VI that, given no veteran aura would be present, leaves you without any ammo 3/4th of the map if you don´t conserve it meticulously.

and it´s among the most fun/intense modifiers out there in my book.

if only we could pick and choose i´d build me an I II V E G C VI

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I love to play ranged (must say that it pushes me to play HD2).

However, what makes DT so fun about combat is the fact you HAVE to go for melee…
So, I would say a big no.

I would be more in favor of an increase of ammo pool for weapons that need it (like recon guns that would need it and also a damage buff, yes BOTH).

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Your comment that I referenced was a highlighted quote with your only contribution being “lol”
As I said, it was lazy.

Of course it was lazy.
As i said, i simply intended to point out how ridiculous OP’s claim was.
Some things are so obviously false, that they don’t deserve more than laughter.

But you also claimed that i was cherry picking, when i did that.
And that is not true.
I asked you to explain, how exactly i was cherry picking.
You did not.

Not sure what point you are trying to make now.

Since this thread seems to be going this way rather than that, OP have you tried just shooting less? If you don’t shoot your gun you never run out of bullets.

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